A little known branch of mages use songs to power spells. These mages are normally known as bards. In addition to magic the songs by themselves raise morale and can soothe and charm creatures.
To cast spells requires both a general understanding of arcane lore and the specific knowledge of the lore that is relevant to the type of spell being cast. Without the Arcane Knowledge skill no magic can be understood. The bonus acquired in this dictates the maximum complexity of spell that can be learnt in any category. A character must have 4 specialisations at the current maximum level before increasing Arcane Knowledge since they need a basic mastery of the variety of magic types at the current level before they can understand the more difficult techniques..
Each spell comes from only one category, and each category has 9 levels of complexity.
The magic categories are
When the wizard has gained the ability to cast 7th level spells in any discipline they may attempt to enter the circle of mages.
Power points are gained through training
Each specialisation requires a 2 hero points to be allocated to it before a level is gained.
e.g. To gain 3rd level in Emotion requires 6 points (3rd x 2 per level)
Only one level in any specialisation may be gained at a time, the spells must then be practised on a major adventure before another level may be gained. The level at which magic is cast is also the bonus to the saving throw when magic is cast at a wizard.
Just because you are taught a spell does not mean that you will understand it sufficiently to use it correctly. Each spell must be learnt,
When each spell is first studied it may not necessarily be understood. A roll against arcane knowledge in the speciality must be made.
9 + Spell level
If a roll is failed the bonus number is noted and when the caster has increased their knowledge enough so that applying that bonus will succeed they will be able to learn the spell. Hero points may be used to increase the roll.
This assumes a competent teacher who understands its nuances and is capable of casting a spell of higher level in the specialisation of the one taught. If the caster is a lower level or if it is learnt from a book or scroll without a teacher then the difficulty is increased.
| Base difficulty |
9 + spell level |
|---|---|
| Teacher |
Difficulty modifier |
| High level caster |
0 |
| Equal level caster |
+1 |
| Book |
+2 |
| Scroll |
+4 |
Although mages may have spell books containing many spells from long dead ancestors each mage is capable of remembering the words and actions for only a certain number at a time. The number they can remember is governed by the power of the spells, the wizards ability and intelligence. A wizard can remember :
Sum of spell skills x (AK + Int) +10
Thus a specialist of a given level will not be capable of remembering as many spells as a generalist since the generalist will have spent more time getting to the same level picking up a wider knowledge as a result.
If you learn new spells once you have reached your maximum your brain starts getting confused on some of the ones you thought you knew but haven't used for a while. You may select which one to forget. You do not forget them completely as you may automatically learn them again, it will just displaces other less frequently used knowledge. You may cast previously understood spells from a spellbook, this takes a full round of preperation for every 2 spell levels (of course you also need the book there to cast from).
When relearning a spell it only takes halfthe normal amount of time.
The difficulty to control a wild surge is increased by one without a focus.
It is the component for most spells. The mage may use their hands instead but the difficulty is increased by 1
Spells can be downloaded, which are then permenantly available
In addition :
There are several restrictions that must be followed.
Clear the staff = 1 hour
Rest the staff = 1 hour
Fill the staff =- 1 hour per power point
When a mage completes their initial training he will own a spell book containing their mighty first level spells. Spell books are generally only used for the storage of long and complex spells such as those used in creating magical items. There is no need for a mage to carry a spell book around with them unless something causes them to forget the spell components.
Writing spells in a spell book, writing scrolls, carving a staff and drawing sigils all require levels of Arcane Artistry. Arcane artistry is limited by your Arcane knowledge (as you need to learn new symbols).
| Artistry | Spell books |
Staffs |
Scrolls |
Sigils |
|---|---|---|---|---|
Spell levels |
Power |
Spell levels |
Spell levels |
|
| 1 |
1-3 |
1 |
||
| 2 |
4-6 |
2 |
||
| 3 |
7-9 |
3 |
1-3 |
|
| 4 |
4 |
4-6 |
1-2 |
|
| 5 |
5 |
7-9 |
3-4 |
|
| 6 |
6 |
5-6 |
There are many forms of spell books ranging from those tied down to a lectern to a simple almost jotting book
Notwithstanding any special protections a standard spell book saves at +4 against all attacks. They take one month to construct.
Each book has 80 pages with each page holding 1/2 PP.