| Bonus | Saving throw |
Spell Damage Level |
||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
| -10 | +6 | 0 |
0 |
0 |
0 |
0 |
0 |
|||||
| -9 | +5 | 0 |
0 |
1 |
2 |
3 |
4 |
|||||
| -8 | +5 | 0 |
1 |
2 |
3 |
5 |
8 |
|||||
| -7 | +4 | 0 |
1 |
3 |
5 |
8 |
12 |
|||||
| -6 | +4 | 0 |
2 |
4 |
6 |
10 |
16 |
|||||
| -5 | +3 | 0 |
2 |
5 |
8 |
13 |
20 |
|||||
| -4 | +3 | 0 |
2 |
5 |
9 |
15 |
24 |
|||||
| -3 | +2 | 0 |
3 |
6 |
11 |
18 |
28 |
|||||
| -2 | +2 | 0 |
3 |
7 |
12 |
20 |
32 |
|||||
| -1 | +1 | 1 |
4 |
8 |
14 |
23 |
36 |
|||||
| 0 | 0 | 1 |
4 |
9 |
15 |
25 |
40 |
|||||
| 1 | 0 | 1 |
4 |
10 |
17 |
28 |
44 |
|||||
| 2 | -1 | 1 |
5 |
11 |
18 |
30 |
48 |
|||||
| 3 | -1 | 1 |
5 |
12 |
20 |
33 |
52 |
|||||
| 4 | -2 | 2 |
6 |
13 |
21 |
35 |
56 |
|||||
| 5 | -2 | 2 |
6 |
14 |
23 |
38 |
60 |
|||||
| 6 | -2 | 2 |
6 |
14 |
24 |
40 |
64 |
|||||
| 7 | -3 | 3 |
7 |
15 |
26 |
43 |
68 |
|||||
| 8 | -3 | 3 |
7 |
16 |
27 |
45 |
72 |
|||||
| 9 | -3 | 3 |
8 |
17 |
29 |
48 |
76 |
|||||
| 10 | -3 | 3 |
8 |
18 |
30 |
50 |
80 |
|||||
| 11 | -3 | 3 |
8 |
19 |
32 |
53 |
84 |
|||||
| 12 | -4 | 4 |
9 |
20 |
33 |
55 |
88 |
|||||
| 13 | -4 | 4 |
9 |
21 |
35 |
58 |
92 |
|||||
| 14 | -4 | 4 |
10 |
22 |
36 |
60 |
96 |
|||||
| 15 | -4 | 4 |
10 |
23 |
38 |
63 |
100 |
|||||
After all deductions for armour, saving throws etc 1 /10 of all damage (rounded down) is taken as wound points instead of stamina points
In general a spell will do the damage equivalent to its level. If it targets multiple characters the damage will be one level lower and if there is a saving throw it will be one level higher.
Armour will reduce many forms of physical spell damage.