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Spell Damage

Bonus
Saving throw
Spell Damage Level
0 1 2 3 4 5 6 7 8 9 10
-10 +6
0
0
0
0
0
0
         
-9 +5
0
0
1
2
3
4
         
-8 +5
0
1
2
3
5
8
         
-7 +4
0
1
3
5
8
12
         
-6 +4
0
2
4
6
10
16
         
-5 +3
0
2
5
8
13
20
         
-4 +3
0
2
5
9
15
24
         
-3 +2
0
3
6
11
18
28
         
-2 +2
0
3
7
12
20
32
         
-1 +1
1
4
8
14
23
36
         
0 0
1
4
9
15
25
40
         
1 0
1
4
10
17
28
44
         
2 -1
1
5
11
18
30
48
         
3 -1
1
5
12
20
33
52
         
4 -2
2
6
13
21
35
56
         
5 -2
2
6
14
23
38
60
         
6 -2
2
6
14
24
40
64
         
7 -3
3
7
15
26
43
68
         
8 -3
3
7
16
27
45
72
         
9 -3
3
8
17
29
48
76
         
10 -3
3
8
18
30
50
80
         
11 -3
3
8
19
32
53
84
         
12 -4
4
9
20
33
55
88
         
13 -4
4
9
21
35
58
92
         
14 -4
4
10
22
36
60
96
         
15 -4
4
10
23
38
63
100
         

After all deductions for armour, saving throws etc 1 /10 of all damage (rounded down) is taken as wound points instead of stamina points

In general a spell will do the damage equivalent to its level. If it targets multiple characters the damage will be one level lower and if there is a saving throw it will be one level higher.

Armour will reduce many forms of physical spell damage.

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