The last one is a special attribute that determines how difficult the spell is to cast in its standard form. The standard form of a spell may be altered to increase or decrease its difficulty. Range, duration, area of effect, saving throw and damage (if any) may be altered. Using the dimensional tables each deviation of one up or down of one row change the difficulty by one. There is no maximum but a minimum will be reached. Saving throws are a special case; To increase the saving throw by 1 place increases the difficulty by the number of points to achieve the next success level.
If any of the attributes of the spell need to be altered the basic spell difficulty will change appropriately. No single attribute may be reduced by more than 5 places as this would significantly change the operation of the spell. Neither may any spell have a final difficulty of more than 2 under it's initial difficulty since the action and combination of spell components determines the base difficulty.
E.g. To change the range of a magic missile from 10 yards to 15 yards would increase the difficulty by 1. Decreasing it to 4 yards would simplify it by 2.
To raise an effect from 1 person to 2 people is an increase of 2 difficulty points. To reduce it from 2 to 1 is a decrease of 1 place only.
Value / People |
Time |
Weight |
Distance |
Area rad - sq |
Volume |
|---|---|---|---|---|---|
| 0 | Instant | Feather | Touch | Self | Self |
| 1 | 1 round | 1 lb | 10 feet | 10' sq / radius | 10' cube |
| 1.5 (1) | 11.5' | ||||
| 2.5 (2) | 8 yards | 15' | 13.5' | ||
| 4 | 20' | 15' | |||
| 6 | 1 minute | 20 yards | 25' | 18' | |
| 10 | 100 feet | 30' | 21.5' | ||
| 15 | 1 stone | 40' | 25' | ||
| 25 | 4 minutes | 50' | 29' | ||
| 40 | 60' | 34' | |||
| 60 | 10 minutes | Hobbit | 200 yards | 80' | 39' |
| 100 | 15 minutes | Hundredweight | 1000 feet | 100' | 46' |
A wizard may only alter a spell attribute by 1 place per level he has in the specific magic realm, priests can do it by one place per faith point.
Saving throws may not be directly affected, however by decreasing the difficulty of the spell the saving throw required is likely to go up.
If the damage level is increased the difficulty is also increased by one.
(10 - spell level) minutes of delayCasting at a higher level than allowed The level that a mage has gained in a class of magic not only dictates their knowledge of that specialisation but also how much of that type of power they can safely control. Mages can deliberately use more power than their safe limit but a wild surge may result.