Each spell (or prayer) comprises a set of attributes that describe its modus operandi. These attributes are
If a caster has more than the minimum amount of experience to cast a spell they may alter the basic casting of the spell
It is not possible to change something that is designed to affect a single creature to more than one creature, spells/prayers simply do not work that way. Similarly if you need to touch the target you cannot cast it at range.
A wizard may only alter a spell's attributes by 1 place per level he has in the specific magic realm, priests can do it by one place per faith point.
Note : This effectively gives a doubling in power for each 2 levels, albeit with an increase in difficulty of 2, this may be considered too generous and have the effect of making higher levle spells under powered).
Casters cannot be magically assumed to know the exact distance of a target; "Hmmm is that orc at 59' or 61 ' as my spell only reachd to 60 feet"
A caster may elect to simply target an area/creature, if the target is further than thought then the difficulty is increased appropriately (it's a bit like automatically using the correct amont of effort to throw a ball to hit a target, your muscles do it for you). If it turns out that the creature was beyond normal range then the difficulty is increased appropriately (assuming you are high enough level to change the range).
To increase the saving throw by 1 place increases the difficulty by the number of points to achieve the next success level.
To increase the damage level the caster simply casts the spell at a higher level putting in the additional power points required.
Casters may also decrease any area of effect or duration to decrease the difficulty.
The basic range of a spell is inbuilt and decreasing distance to the target area gives no benefit.
Using the dimensional tables each deviation of one up or down of one row change the difficulty by one. There is no maximum but a minimum will be reached. Saving throws are a special case;
To change the range of a magic missile from 10 yards to 15 yards would increase the difficulty by 1.
To increase the area of effect of a web from 600 square feet to 1,000 square feet would increase the difficulty by 1.
To increase the area of effect of a web from 600 square feet to 1,000 square feet and its range from 25' to 40' would increase the difficulty by 2.
Decreasing the area of effect of a web from 600 square feet to 400 square feet would not affect its difficulty
The units used are whatever are given in the spell. Note that the base value for any attribute is considered to be at least 10 even if it's not written in that manner.
e.g.
If the standard range was 1 mile you would treat it as 10 tenths of a mile so an increase of 1 makes the range 1.5 miles (15 tenths of a mile).
Targets |
Duration |
Area of effect |
Range feet / yards |
||
|---|---|---|---|---|---|
Weight |
Area rad - sq |
Volume |
|||
| 0 | Instant | - | Self | Self | |
| 10 | 10 seconds | 10 lb | 10' sq / radius | 10' cube | 10 feet |
| 15 | 12' | 11.5' | |||
| 25 | 15' | 13.5' | |||
| 40 | 20' | 15' | |||
| 60 | 1 minute | Hobbit | 25' | 18' | |
| 100 | Hundredweight | 30' | 21.5' | 100 feet | |
| 150 | Female | 40' | 25' | ||
| 250 | ~4 minutes | Male | 50' | 29' | |
| 400 | Ogre | 60' | 34' | ||
| 600 | 10 minutes | 80' | 39' | ||
| 1000 | ~15 minutes | 100' | 46' | 1000 feet | |
It is not possible to alter any of the attributes which have the values shown in the top row
Saving throws may not be directly affected, however by decreasing the difficulty of the spell the saving throw required is likely to go up. Saves are according to the saving throw table
If the damage level is increased the difficulty is also increased by one.
(10 - spell level) minutes of delay
The level that a mage has gained in a class of magic not only dictates their knowledge of that specialisation but also how much of that type of power they can safely control. Mages can deliberately use more power than their safe limit but a wild surge may result.
A Constitution check (12) must be made or the mage/priest falls unconscious through the power surge and the spell fails