| Equivalent level |
Occupation | Equivalent | Spell Level | Daily cost (Marks) |
|---|---|---|---|---|
| 1 acre of crops | - | |||
| 1 | Shepherd / Ploughman | New Trainee | 1 | 2 |
| 2 | Farmer | Apprentice | 3 | |
| 3 | Man at arms / Archer | 2 | 5 | |
| 4 | Parson | Journeyman | 7 | |
| 5 | Mounted man at arms | 3 | 10 | |
| 6 | Knight | Craftsman | 15 | |
| 7 | 4 | 25 | ||
| 8 | Sheriff | Master Craftsman | 35 | |
| 9 | Lord | 5 | 50 | |
| 10 | Baron | 75 | ||
| 11 | 6 | 100 | ||
| 12 | Viscount | |||
| 13 | Bishop | 7 | 200 | |
| 14 | ||||
| 15 | 8 | 500 | ||
| 20 | Earl | 4,000 |
Priests and occasionally wizards may cast prayers or spells for you in your hour of need (if you pay enough). The cost will be dependent upon the spell and caster's level. Scrolls sell at the same value as it would cost to cast the spell.
Wizard feeling self important, stuck up, annoyed at being disturbed and superior to mere mortals will cast a spell at the daily cost for the spell, however priests will work at half the daily price. This is not the rate of pay that casters take home, it includes factors such as equipment, space and assistants.
Wizards need 2 days to teach a spell.
Bahrie the goddes of healing is very altruistic and normally charges only 1/5th of the daily rate.
| Spell Level |
Daily Cost |
|---|---|
| 1 |
5 |
| 2 |
10 |
| 3 |
20 |
| 4 |
50 |
| 5 |
100 |
| 6 |
200 |
| 7 |
500 |
| 8 |
1000 |
| 9 |
2500 |
These are equipment costs, items can be sold at half value.
| Gold Marks |
Availability |
||
|---|---|---|---|
| Accommodation | Inn bed only (poor) | 2s |
|
| Weekly cost = x5 | Inn + food (poor) | 10s |
|
| Horse = double cost | Inn + food (avg) | 15s |
|
| Inn + food (good) | 20s |
||
| food / day groom | 1 |
||
| food / day knight | 4 |
||
| Iron rations | 2 |
||
| Grain | 2 |
||
| Armour | Light leather | 5s |
Shelf |
| Padded | 5 |
Shelf |
|
| Boiled leather | 1 |
3 weeks |
|
| Scale | 6-8 |
2 weeks |
|
| Mail Hauberk | 40-80 |
2 months |
|
| Full mail | 250 |
3 months |
|
| Coat of Plates | 500 |
1 month |
|
| Plate armour | 5000 |
1 year |
|
| Metal breastplates | 200 |
2 weeks |
|
Bracers & greaves |
Boiled leather | 15 |
Shelf |
| Metal | 100 |
2 weeks |
|
Helms |
Leather | 2 |
Shelf |
| Boiled leather | 5 |
Shelf |
|
10 |
Shelf |
||
| Small | 10 |
Shelf |
|
| Medium | 20 |
Shelf |
|
| Great | 40 |
2 weeks |
|
| Bascinet | 500 |
2 months |
|
| Weapons | Knife | 5s |
|
| Dagger | 2 |
||
| Battle-axe | 5 |
||
Arrow - Silver |
1 |
Rare |
|
| Sword - cheap | 6-8 |
||
| Sword - good | 40-80 |
Uncommon |
|
| Sword - best | 250 |
Rare |
|
| Travel | Horse | 250-2,500 |
|
| War horse (best) | 25,000 |
Rare |
|
| Cart | 25 |
||
| Houses | Town House | 10-25,000 |
|
| Luxury town house | 25,000+ |
||
| Adventure kit | Book - Normal | 50+ |
|
| Book - Magic info | 100+ |
||
| Candle - wax | 8s |
||
| Candle - Tallow | 5d |
||
| Caltrop (20 off 1") | 1 |
Uncommon |
|
| Grappling Hook | 2 |
||
| Holy Water | 5 |
||
| Hourglass | 50 |
Rare |
|
| Horn | 4 |
||
| Lantern Bullseye | 10 |
||
| Lantern Hooded | 5 |
||
| Mirror - metal | 1 |
||
| Mirror - Silver | 5 |
||
| Oil - Lamp | 1s |
||
| Oil - Greek | 5 |
Rare |
|
| Rope - Hemp (50') | 2 |
||
| Rope - Silk (50') | 100 |
Rare |
|
| Scrollcase - Bone | 10 |
Uncommon |
|
| Scrollcase - leather | 5s |
||
| Spike iron x3 | 1s |
||
| Waterskin | 5s |
||
| Treasure | Gem (Semi precious) | 5+ |
|
| Sell at 1/2 value | Gem (precious) | 40+ |
|
| Silver broach | 2+ |
||
| Silver torc | 1-5 |
||
| Small silver statue | 5-20 |
||
| Silver goblet | 15-100 |
||
| Silver bowl | 30-200 |
||
| Bracelet | 5s+ |
||
| Ruby ring | 15+ |
||
| Diamond ring | 100+ |
||
| Silver plate = 1/3 of silver |
|||
| Food & Drink | Wine (cask) | 3-10 |
|
| Brandy (cask) | 10-20 |
||
| Beer (quart) | 1 |
||
| Spices / lb | 25 |
||
| Other | Cloth (bolt) | 10-30 |
|
| Silk (bolt) | 20-40 |
||
Higher quality better balanced weapons are sometimes available, better balance means easier to swing and hit more easily. Additionally they may be made of a higer quality steel which means they penetrate armour more easily and do more damage. Smiths using the quality steels always don't badly balanced weapons so they always gain the "To Hit" bonus.
| Type | To hit | Damage level | Cost | Availability |
|---|---|---|---|---|
| Balance | +1 |
x10 | Uncommon | |
+2 |
x100 | Rare | ||
| Steel | +1 |
+1 |
x100 | Rare |
+2 |
+2 |
x1000 | Very Rare |
| Marks / month |
||
|---|---|---|
| Room rent | Room (seedy) | 10 |
| (empty) | Room (normal) | 15 |
| Room (Good) | 25 |
|
| Room (Lab / Library) | 50 |
|
| Storage | Strongbox (wood) 2'x1'x1' | 1 |
| Strongbox (Iron) 2'x1'x1' | 2 |
|
| Storage large item | 1 |
|