{"text_format":"1","workbook":"xlsx","n_sheets":6,"sheets":["Spells","Rituals","Cantrips","Mages","Spell Area","Distribution"],"not_rendered":{"charts":0,"images":15,"macros":1,"external_links":0,"defined_names":21,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900"}

{"sheet":"Spells","index":0,"n_rows":239,"n_cols":41,"rows_kept":239,"cut":false,"hidden":false,"merged":[]}
["Max base spell level available",9,7,7,7,8,6,5,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grakis",null,null,null,null,null,null,{"$f":"COUNTIF(AE5:AE240,\"B\")","v":21},{"$f":"COUNTIF(AF5:AF240,\"B\")","v":0},{"$f":"COUNTIF(AG5:AG240,\"B\")","v":0},{"$f":"COUNTIF(AH5:AH240,\"B\")","v":0},{"$f":"COUNTIF(AI5:AI240,\"B\")","v":8},null,null,{"$f":"COUNTIF(AL5:AL240,\"B\")","v":0},null,"Adventurer","Tower"]
[null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Grim Reaper","Hast","Innana","Loki","Moradin","Set","Thor","Poseidon",{"$f":"X1 & \"'s \"& Z1","v":"Grakis's "},"Book",null,null,null,"Damage","Save","Type","Save","Grakis","Jurak","Blondin","Errol","Leaphorn","Possible","Location","Ella","Book","Maria","Casper"]
["Spell Name",{"$f":"VLOOKUP($X$1,Mage,4,FALSE)","v":4},{"$f":"VLOOKUP($X$1,Mage,5,FALSE)","v":0},{"$f":"VLOOKUP($X$1,Mage,6,FALSE)","v":2},{"$f":"VLOOKUP($X$1,Mage,7,FALSE)","v":0},{"$f":"VLOOKUP($X$1,Mage,8,FALSE)","v":2},{"$f":"VLOOKUP($X$1,Mage,9,FALSE)","v":4},{"$f":"VLOOKUP($X$1,Mage,10,FALSE)","v":0},null,null,null,null,null,null,null,null,null,null,null,null,null,"Description","Range","Duration","Area","Save Vs",null,{"$f":"VLOOKUP(X1,Mage,2,FALSE)+ VLOOKUP(X1,Mage,3,FALSE)","v":8},null,"ongoing",{"$f":"COUNTIF(AE5:AE240,\"X\")","v":23},{"$f":"COUNTIF(AF5:AF240,\"X\")","v":25},{"$f":"COUNTIF(AG5:AG240,\"X\")","v":24},{"$f":"COUNTIF(AH5:AH240,\"X\")","v":10},{"$f":"COUNTIF(AI5:AI240,\"X\")","v":39},"No. Spells",null,{"$f":"COUNTIF(AL5:AL240,\"X\")","v":26}]
[]
["Acid Spray",2,null,null,null,null,null,null,{"$f":"MIN(B5:H5,J5:U5)","v":2},null,null,null,null,null,null,null,null,2,2,2,2,"Level 2: Bubble, (4d8) Hurl a bubble of acid. Spell attack.  \nMiss = 1/2 splash damage as it explodes in front of them\nIf hit then ENDURE save or be partially blinded for 1r (disadvantage)\nLevel 3: Melf's Acid Arrow, 4 arrows of (3d6) spell attack.  Minor action in following rounds, 1 + minor in the round cast. \nLevel 4: Spray (3d6) Cone 20' x 90°. (DODGE save)\nLevel 5: Rain,  (3d6) 80' diameter, STDx10 range (No save)\nLevel 7: Storm, (4d8)  1/2 mile diameter, 1 mile range (No save)\nDIFFICULT TERRAIN, Strong winds buffet large flying creatures forcing them to land. 3 random lightning strikes doing the same damage.","Std","Instantaneous","1 creature",null,"Vary",{"$f":"IF(Z5=\"\",\"\",IF(AA5<>\"\",6+AB$3,IF(OR(Z5=\"STR\",Z5=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z5=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,"Ongoing","X",null,null,null,"X",{"$f":"IF(OR(AND(B5<>\"\",B5<=$B$3),AND(C5<>\"\",C5<=$C$3),AND(D5<>\"\",D5<=$D$3),AND(E5<>\"\",E5<=$E$3),AND(F5<>\"\",F5<+$F$3),AND(G5<>\"\",G5<=$G$3),AND(H5<>\"\",H5<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Air Mirror",null,null,1,null,null,null,null,{"$f":"MIN(B6:H6,J6:U6)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"Form a 1 way mirror in the air to look around corners and to reflect gaze attacks","Std","1 minute","1' diameter",null,null,{"$f":"IF(Z6=\"\",\"\",IF(AA6<>\"\",6+AB$3,IF(OR(Z6=\"STR\",Z6=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z6=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B6<>\"\",B6<=$B$3),AND(C6<>\"\",C6<=$C$3),AND(D6<>\"\",D6<=$D$3),AND(E6<>\"\",E6<=$E$3),AND(F6<>\"\",F6<+$F$3),AND(G6<>\"\",G6<=$G$3),AND(H6<>\"\",H6<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Airboat",null,null,null,5,null,null,null,{"$f":"MIN(B7:H7,J7:U7)","v":5},5,5,5,5,null,null,null,null,null,null,5,5,"Cast under a cloudy sky. A cloud descends and takes any form.  May be used as transport for 1 person/PP.  Can travel at 90mph. Cannot pass through arid areas.",0,"18 hours","1 cloud",null,null,{"$f":"IF(Z7=\"\",\"\",IF(AA7<>\"\",6+AB$3,IF(OR(Z7=\"STR\",Z7=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z7=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B7<>\"\",B7<=$B$3),AND(C7<>\"\",C7<=$C$3),AND(D7<>\"\",D7<=$D$3),AND(E7<>\"\",E7<=$E$3),AND(F7<>\"\",F7<+$F$3),AND(G7<>\"\",G7<=$G$3),AND(H7<>\"\",H7<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Alarm",null,null,null,null,null,null,1,{"$f":"MIN(B8:H8,J8:U8)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Tripwire alarm covering complete sphere (creatures >1' tall)\nAwakens everyone within the area instantly","0","1 rest period","35' diameter",null,null,{"$f":"IF(Z8=\"\",\"\",IF(AA8<>\"\",6+AB$3,IF(OR(Z8=\"STR\",Z8=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z8=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B8<>\"\",B8<=$B$3),AND(C8<>\"\",C8<=$C$3),AND(D8<>\"\",D8<=$D$3),AND(E8<>\"\",E8<=$E$3),AND(F8<>\"\",F8<+$F$3),AND(G8<>\"\",G8<=$G$3),AND(H8<>\"\",H8<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed",null,null,null,"X"]
["Alter density",1,null,null,null,null,null,null,{"$f":"MIN(B9:H9,J9:U9)","v":1},null,null,null,null,null,null,null,1,1,null,null,1,"Halves the density of target. A person could walk on water\nAn object is all the connected parts. The whole must fit within the area.\nDoes not affect strength or other aspects.\n+1 level = x2 density change\n+2 levels = range std/2","Touch","5 hours","1 large creature\nor <4' cube","Endure",null,{"$f":"IF(Z9=\"\",\"\",IF(AA9<>\"\",6+AB$3,IF(OR(Z9=\"STR\",Z9=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z9=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B9<>\"\",B9<=$B$3),AND(C9<>\"\",C9<=$C$3),AND(D9<>\"\",D9<=$D$3),AND(E9<>\"\",E9<=$E$3),AND(F9<>\"\",F9<+$F$3),AND(G9<>\"\",G9<=$G$3),AND(H9<>\"\",H9<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic",null,null,null,"X"]
["Alter Self",2,null,null,null,null,null,null,{"$f":"MIN(B10:H10,J10:U10)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Select between:\nAquatic:-  gain gills and webbed limbs (Swim 15')\nAppearance:- same size change race, features, weight, hair...\nNatural weapons:- Fangs, claws 1d6 brawling,  use spell attack\nLevel 3: Flight:- Wings (Fly 50')\n+2 levels = 2d4 people within 18' diameter","Self","4d8 rounds","Self",null,null,{"$f":"IF(Z10=\"\",\"\",IF(AA10<>\"\",6+AB$3,IF(OR(Z10=\"STR\",Z10=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z10=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B10<>\"\",B10<=$B$3),AND(C10<>\"\",C10<=$C$3),AND(D10<>\"\",D10<=$D$3),AND(E10<>\"\",E10<=$E$3),AND(F10<>\"\",F10<+$F$3),AND(G10<>\"\",G10<=$G$3),AND(H10<>\"\",H10<=$H$3)),\"Y\",\"N\")","v":"Y"},"Unearthed"]
["Animate Dead",null,null,null,null,1,null,null,{"$f":"MIN(B11:H11,J11:U11)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Animate medium creatures\nLevel 1 :Skeletons\nLevel 2: Zombies\nLevel 3: Ghouls\nLevel 4: Ghasts\n+1 or more levels special abilities\n+1 level +2 sizes","Std","Permanent","Faith x2 levels",null,null,{"$f":"IF(Z11=\"\",\"\",IF(AA11<>\"\",6+AB$3,IF(OR(Z11=\"STR\",Z11=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z11=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B11<>\"\",B11<=$B$3),AND(C11<>\"\",C11<=$C$3),AND(D11<>\"\",D11<=$D$3),AND(E11<>\"\",E11<=$E$3),AND(F11<>\"\",F11<+$F$3),AND(G11<>\"\",G11<=$G$3),AND(H11<>\"\",H11<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Animate Object",null,null,null,null,null,3,null,{"$f":"MIN(B12:H12,J12:U12)","v":3},3,3,null,null,null,null,null,null,3,null,null,null,"Animate non-magical objects. mentally command within 500'.\nBlindsight up to 30', cannot see beyond that.\nSize = Level x Level x 3 cubic feet'\nAC = Level + 5\nHP = Level x 5\nAtk = +Level\nDmg = Level + d8\nMinor action to control\nKi = Only plants (includes wooden objects, living trees...)\nMoradin = Only Metal & stone","Touch","2d4 rounds","500' diameter",null,null,{"$f":"IF(Z12=\"\",\"\",IF(AA12<>\"\",6+AB$3,IF(OR(Z12=\"STR\",Z12=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z12=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B12<>\"\",B12<=$B$3),AND(C12<>\"\",C12<=$C$3),AND(D12<>\"\",D12<=$D$3),AND(E12<>\"\",E12<=$E$3),AND(F12<>\"\",F12<+$F$3),AND(G12<>\"\",G12<=$G$3),AND(H12<>\"\",H12<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Armour",1,null,null,null,null,1,null,{"$f":"MIN(B13:H13,J13:U13)","v":1},1,1,null,1,null,null,1,null,1,null,null,null,"Target's skin changes giving better effective armour. Not cumulative with actual armour.\nLevel 1: Leather : x1.2 (+20%)\nLevel 2: Padded : x1\nLevel 3: Mail = x 3/4\nLevel 4: Coat of Plates = x 2/3\nLevel 5: Plate = x 1/2\nLevel 6: Dragon = 1/3 (Needs a dragon scale, not consumed)","Self","2d4 hours","Self",null,null,{"$f":"IF(Z13=\"\",\"\",IF(AA13<>\"\",6+AB$3,IF(OR(Z13=\"STR\",Z13=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z13=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B13<>\"\",B13<=$B$3),AND(C13<>\"\",C13<=$C$3),AND(D13<>\"\",D13<=$D$3),AND(E13<>\"\",E13<=$E$3),AND(F13<>\"\",F13<+$F$3),AND(G13<>\"\",G13<=$G$3),AND(H13<>\"\",H13<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew",null,null,null,"X"]
["Armour fit",2,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Makes generic armour fit the user comfortably\nLevel 2: Leather\nLevel 3: Padded\nLevel 4: Mail\nLevel 5: Brigandine\nLevel 6: Plate"]
["Aura of Righteousness",null,null,null,null,null,null,null,{"$f":"MIN(B15:H15,J15:U15)","v":5},5,5,5,5,5,5,5,null,5,5,5,5,"Aura of radiant light that prevents touch attacks by the undead (+2 defence).\nUndead attempting to touch you (melee touch attack) are turned @ +2, if they save they take the damage but hit you.","Self","10 minutes","Self","Endure","5d10",{"$f":"IF(Z15=\"\",\"\",IF(AA15<>\"\",6+AB$3,IF(OR(Z15=\"STR\",Z15=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z15=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,"X","X",null,null,{"$f":"IF(OR(AND(B15<>\"\",B15<=$B$3),AND(C15<>\"\",C15<=$C$3),AND(D15<>\"\",D15<=$D$3),AND(E15<>\"\",E15<=$E$3),AND(F15<>\"\",F15<+$F$3),AND(G15<>\"\",G15<=$G$3),AND(H15<>\"\",H15<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB 2"]
["Aura of the Crusaders",null,null,null,null,null,null,null,{"$f":"MIN(B16:H16,J16:U16)","v":4},4,4,null,4,null,4,4,null,4,4,4,4,"Holy power radiates from you, each ally deals additional radiant damage (melee/ranged/ damaging spell) per round",0,"CONCENTRATE up to 2d4 rounds","35' diameter",null,"1d4",{"$f":"IF(Z16=\"\",\"\",IF(AA16<>\"\",6+AB$3,IF(OR(Z16=\"STR\",Z16=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z16=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B16<>\"\",B16<=$B$3),AND(C16<>\"\",C16<=$C$3),AND(D16<>\"\",D16<=$D$3),AND(E16<>\"\",E16<=$E$3),AND(F16<>\"\",F16<+$F$3),AND(G16<>\"\",G16<=$G$3),AND(H16<>\"\",H16<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Awaken",null,2,null,null,null,null,null,{"$f":"MIN(B17:H17,J17:U17)","v":2},2,2,2,null,2,null,2,null,null,null,null,null,"Instantly awakens everyone within range.\n(Shouting  = Dazed then Frozen)",0,"Instantaneous","35' diameter",null,null,{"$f":"IF(Z17=\"\",\"\",IF(AA17<>\"\",6+AB$3,IF(OR(Z17=\"STR\",Z17=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z17=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B17<>\"\",B17<=$B$3),AND(C17<>\"\",C17<=$C$3),AND(D17<>\"\",D17<=$D$3),AND(E17<>\"\",E17<=$E$3),AND(F17<>\"\",F17<+$F$3),AND(G17<>\"\",G17<=$G$3),AND(H17<>\"\",H17<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Battlespeed",null,null,null,null,null,null,null,{"$f":"MIN(B18:H18,J18:U18)","v":1},null,null,null,1,null,null,1,null,null,null,null,null,"Creature can move within the battlefield at +5' base speed, \nHalved if encumbered.\n+1 level = +5'","Touch","4 minutes","1 creature",null,null,{"$f":"IF(Z18=\"\",\"\",IF(AA18<>\"\",6+AB$3,IF(OR(Z18=\"STR\",Z18=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z18=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,null,null,null,"X",null,{"$f":"IF(OR(AND(B18<>\"\",B18<=$B$3),AND(C18<>\"\",C18<=$C$3),AND(D18<>\"\",D18<=$D$3),AND(E18<>\"\",E18<=$E$3),AND(F18<>\"\",F18<+$F$3),AND(G18<>\"\",G18<=$G$3),AND(H18<>\"\",H18<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Bigby's Hand",null,null,null,null,null,5,null,{"$f":"MIN(B19:H19,J19:U19)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Defence = 16, SP=10x PP\nInterposing Hand: \n     Stays between you and target (STR 10 +1/level)\nForceful Hand:    \n     Push 5' x STR level success (Opposed STR = 8 +1/level) \n     Adv if ≤ medium\nGrasping Hand:   \n     Grapple & crush. Melee spell attack with adv vs dodge\nClenched Fist:\n     Strike one creature, Melee spell attack with adv. vs dodge \nMinor action to re-command.","Std","2d4 rounds","1 Hand",null,"5d10",{"$f":"IF(Z19=\"\",\"\",IF(AA19<>\"\",6+AB$3,IF(OR(Z19=\"STR\",Z19=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z19=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B19<>\"\",B19<=$B$3),AND(C19<>\"\",C19<=$C$3),AND(D19<>\"\",D19<=$D$3),AND(E19<>\"\",E19<=$E$3),AND(F19<>\"\",F19<+$F$3),AND(G19<>\"\",G19<=$G$3),AND(H19<>\"\",H19<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Blade Barrier",null,null,null,null,6,null,null,{"$f":"MIN(B20:H20,J20:U20)","v":6},null,null,6,6,null,null,6,null,null,null,6,null,"Whirling blades straight wall 100'x20'x5' thick or ring 35' diameter","Std","15 rounds","Wall 100'","Dodge","6d12",{"$f":"IF(Z20=\"\",\"\",IF(AA20<>\"\",6+AB$3,IF(OR(Z20=\"STR\",Z20=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z20=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B20<>\"\",B20<=$B$3),AND(C20<>\"\",C20<=$C$3),AND(D20<>\"\",D20<=$D$3),AND(E20<>\"\",E20<=$E$3),AND(F20<>\"\",F20<+$F$3),AND(G20<>\"\",G20<=$G$3),AND(H20<>\"\",H20<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Blast",null,null,null,null,null,null,null,{"$f":"MIN(B21:H21,J21:U21)","v":1},null,null,null,null,null,null,1,null,1,null,null,null,"Ball of explosive material & large bang & dust cloud 5' diameter HEAVILY OBSCURED. Spell attack for damage","Std","Instantaneous","1 creature",null,"3d6",{"$f":"IF(Z21=\"\",\"\",IF(AA21<>\"\",6+AB$3,IF(OR(Z21=\"STR\",Z21=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z21=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B21<>\"\",B21<=$B$3),AND(C21<>\"\",C21<=$C$3),AND(D21<>\"\",D21<=$D$3),AND(E21<>\"\",E21<=$E$3),AND(F21<>\"\",F21<+$F$3),AND(G21<>\"\",G21<=$G$3),AND(H21<>\"\",H21<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB 2"]
["Bless",null,null,null,null,null,null,null,{"$f":"MIN(B22:H22,J22:U22)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"+1 to saves and skills\nLevel 1: Bless,  Touch, duration is from start of encounter. Minor action to add 1 target.\nLevel 2: Chant: Whilst chanting (minor but no verbal actions), \n35' diameter.\nLevel 3: Prayer (static) 80' diameter",null,"3d6 rounds","Varies",null,null,{"$f":"IF(Z22=\"\",\"\",IF(AA22<>\"\",6+AB$3,IF(OR(Z22=\"STR\",Z22=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z22=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,"X","X","X",null,{"$f":"IF(OR(AND(B22<>\"\",B22<=$B$3),AND(C22<>\"\",C22<=$C$3),AND(D22<>\"\",D22<=$D$3),AND(E22<>\"\",E22<=$E$3),AND(F22<>\"\",F22<+$F$3),AND(G22<>\"\",G22<=$G$3),AND(H22<>\"\",H22<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Blur",null,null,2,null,null,null,null,{"$f":"MIN(B23:H23,J23:U23)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"Disadvantage to targeted attacks (melee/spell), advantage to targeted physical saves.","Self","2d4 rounds","Self",null,null,{"$f":"IF(Z23=\"\",\"\",IF(AA23<>\"\",6+AB$3,IF(OR(Z23=\"STR\",Z23=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z23=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X",null,null,null,null,{"$f":"IF(OR(AND(B23<>\"\",B23<=$B$3),AND(C23<>\"\",C23<=$C$3),AND(D23<>\"\",D23<=$D$3),AND(E23<>\"\",E23<=$E$3),AND(F23<>\"\",F23<+$F$3),AND(G23<>\"\",G23<=$G$3),AND(H23<>\"\",H23<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Body Control",null,null,null,null,null,4,null,{"$f":"MIN(B24:H24,J24:U24)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Control the gross physical actions of a creature making it into an automaton (think Frankenstein). \nControl one appendage (+1 per extra level).  Any actions the mage gets it to make are at disadvantage using the caster's weapon/brawling skill but it's physical stats.  Each additional limb controlled give the creature +1 on the saving throw.\nMax strength that can be controlled is PP +2\nFirst save = disadvantage on physical actions\nCannot control shapeshifters.","Std /2","CONCENTRATE up to 5 rounds","1 creature","STR",null,{"$f":"IF(Z24=\"\",\"\",IF(AA24<>\"\",6+AB$3,IF(OR(Z24=\"STR\",Z24=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z24=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"2+d3"},null,"Ongoing","B",null,null,null,"X",{"$f":"IF(OR(AND(B24<>\"\",B24<=$B$3),AND(C24<>\"\",C24<=$C$3),AND(D24<>\"\",D24<=$D$3),AND(E24<>\"\",E24<=$E$3),AND(F24<>\"\",F24<+$F$3),AND(G24<>\"\",G24<=$G$3),AND(H24<>\"\",H24<=$H$3)),\"Y\",\"N\")","v":"Y"},"Mythus Magic",null,"X",3]
["Bounce",2,null,null,null,null,null,null,{"$f":"MIN(B25:H25,J25:U25)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Enables an item to bounce like rubber.","Std","1 round","1 object",null,null,{"$f":"IF(Z25=\"\",\"\",IF(AA25<>\"\",6+AB$3,IF(OR(Z25=\"STR\",Z25=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z25=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B25<>\"\",B25<=$B$3),AND(C25<>\"\",C25<=$C$3),AND(D25<>\"\",D25<=$D$3),AND(E25<>\"\",E25<=$E$3),AND(F25<>\"\",F25<+$F$3),AND(G25<>\"\",G25<=$G$3),AND(H25<>\"\",H25<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB 2"]
["Breathe Air",2,null,null,2,2,null,null,{"$f":"MIN(B26:H26,J26:U26)","v":2},2,2,null,null,null,null,null,2,null,2,2,2,"Barrier filters out noxious vapours or liquids.  Assumes there is enough dissolved oxygen to breathe in water\n+1 level = Multiple creatures, divide duration by No. of creatures.","Touch","24 hours","1 Creature",null,null,{"$f":"IF(Z26=\"\",\"\",IF(AA26<>\"\",6+AB$3,IF(OR(Z26=\"STR\",Z26=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z26=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,"B",null,null,null,"X",{"$f":"IF(OR(AND(B26<>\"\",B26<=$B$3),AND(C26<>\"\",C26<=$C$3),AND(D26<>\"\",D26<=$D$3),AND(E26<>\"\",E26<=$E$3),AND(F26<>\"\",F26<+$F$3),AND(G26<>\"\",G26<=$G$3),AND(H26<>\"\",H26<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic"]
["Chains",null,null,null,null,null,3,null,{"$f":"MIN(B27:H27,J27:U27)","v":3},null,null,null,3,null,null,null,null,null,null,null,null,"Chains hold a creature fast, giving 5' movement around a point.\nSave = Minor action to test and break chains once per round\n+1 level = +1 strength.","10'","5 minutes","1 creature","STR",null,{"$f":"IF(Z27=\"\",\"\",IF(AA27<>\"\",6+AB$3,IF(OR(Z27=\"STR\",Z27=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z27=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"2+d3"},null,"Ongoing rising",null,null,null,null,"X",{"$f":"IF(OR(AND(B27<>\"\",B27<=$B$3),AND(C27<>\"\",C27<=$C$3),AND(D27<>\"\",D27<=$D$3),AND(E27<>\"\",E27<=$E$3),AND(F27<>\"\",F27<+$F$3),AND(G27<>\"\",G27<=$G$3),AND(H27<>\"\",H27<=$H$3)),\"Y\",\"N\")","v":"Y"},"Mythus Magic"]
["Chameleon",1,null,1,null,null,null,null,{"$f":"MIN(B28:H28,J28:U28)","v":1},1,null,null,null,null,null,null,1,null,null,null,null,"Level 1: Chameleon: Blend into the background +d4 to stealth\nLevel 2: Disguise, Up to 1 size category different. Keep same body type (humanoid)\nLevel 3: Leafskin Provides invisibility in natural surroundings. Skin takes on a green tint which provides photosynthasis.\n+3 levels = 80' diameter","Touch","20 minutes","1 creature","Spot",null,{"$f":"IF(Z28=\"\",\"\",IF(AA28<>\"\",6+AB$3,IF(OR(Z28=\"STR\",Z28=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z28=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B28<>\"\",B28<=$B$3),AND(C28<>\"\",C28<=$C$3),AND(D28<>\"\",D28<=$D$3),AND(E28<>\"\",E28<=$E$3),AND(F28<>\"\",F28<+$F$3),AND(G28<>\"\",G28<=$G$3),AND(H28<>\"\",H28<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Chaos shield",null,null,null,null,1,null,null,{"$f":"MIN(B29:H29,J29:U29)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Level 2: Chaos shield, Partially protects against wild surges; \n+1 threshold.\n+2 levels = +1","Self","5 minutes","Self",null,null,{"$f":"IF(Z29=\"\",\"\",IF(AA29<>\"\",6+AB$3,IF(OR(Z29=\"STR\",Z29=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z29=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,"X",{"$f":"IF(OR(AND(B29<>\"\",B29<=$B$3),AND(C29<>\"\",C29<=$C$3),AND(D29<>\"\",D29<=$D$3),AND(E29<>\"\",E29<=$E$3),AND(F29<>\"\",F29<+$F$3),AND(G29<>\"\",G29<=$G$3),AND(H29<>\"\",H29<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic",null,null,null,"X"]
["Charm",null,1,null,null,null,null,null,{"$f":"MIN(B30:H30,J30:U30)","v":1},1,1,1,null,1,null,null,1,null,null,null,null,"Caster's requests will be viewed most favourably as if you were their best friend, but they still have free will. Thus they may help defend the caster if asked but it will not be to the death and will not attack their own allies.  This can count as active defence for the caster. Save whenever damage is sustained caused by the request/charm.\nUnreasonable requests cause a save and are unlikely to be followed regardless of the save. Do not react well to allies making suggestions on what to ask.\nAny previous damage by party = advantage to the save\nDefault is Medium sized creatures\nLevel 1 Humanoids. \nLevel 2 for animals\nLevel 4 for monsters.\nLevel 5 for plants.\n+1 level for each 2 size increases (Ogre / troll / Giant)","Face to Face","5 - INT hours","1 humanoid.","Will",null,{"$f":"IF(Z30=\"\",\"\",IF(AA30<>\"\",6+AB$3,IF(OR(Z30=\"STR\",Z30=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z30=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility","Ongoing hourly",null,null,"X",null,null,{"$f":"IF(OR(AND(B30<>\"\",B30<=$B$3),AND(C30<>\"\",C30<=$C$3),AND(D30<>\"\",D30<=$D$3),AND(E30<>\"\",E30<=$E$3),AND(F30<>\"\",F30<+$F$3),AND(G30<>\"\",G30<=$G$3),AND(H30<>\"\",H30<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Choke",null,null,null,null,3,null,null,{"$f":"MIN(B31:H31,J31:U31)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"Ghostly hands around neck. Damage each round, target's skills at disadvantage","Std","CONCENTRATE up to 3 rounds","1 creature","Endure","3d6",{"$f":"IF(Z31=\"\",\"\",IF(AA31<>\"\",6+AB$3,IF(OR(Z31=\"STR\",Z31=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z31=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B31<>\"\",B31<=$B$3),AND(C31<>\"\",C31<=$C$3),AND(D31<>\"\",D31<=$D$3),AND(E31<>\"\",E31<=$E$3),AND(F31<>\"\",F31<+$F$3),AND(G31<>\"\",G31<=$G$3),AND(H31<>\"\",H31<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook",null,"X",7,"X"]
["Collapse",null,null,null,null,null,null,null,{"$f":"MIN(B32:H32,J32:U32)","v":4},null,null,null,null,null,null,null,null,4,null,null,null,"Weakens a ceiling / bridge so that it collapses,3d6/5d10 damage if wood/stone","Std","Permanent","20' square","Dodge","3d6/ 5d10",{"$f":"IF(Z32=\"\",\"\",IF(AA32<>\"\",6+AB$3,IF(OR(Z32=\"STR\",Z32=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z32=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B32<>\"\",B32<=$B$3),AND(C32<>\"\",C32<=$C$3),AND(D32<>\"\",D32<=$D$3),AND(E32<>\"\",E32<=$E$3),AND(F32<>\"\",F32<+$F$3),AND(G32<>\"\",G32<=$G$3),AND(H32<>\"\",H32<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Colour Change",1,null,null,null,null,null,null,{"$f":"MIN(B33:H33,J33:U33)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Changes the colour of an item. Inanimate (non-magical) objects do not save. Magical =  5+ on dice","Touch","Permanent","1 object / 15' sq","Special",null,{"$f":"IF(Z33=\"\",\"\",IF(AA33<>\"\",6+AB$3,IF(OR(Z33=\"STR\",Z33=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z33=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"???"},"Utility",null,"B",null,null,null,"B",{"$f":"IF(OR(AND(B33<>\"\",B33<=$B$3),AND(C33<>\"\",C33<=$C$3),AND(D33<>\"\",D33<=$D$3),AND(E33<>\"\",E33<=$E$3),AND(F33<>\"\",F33<+$F$3),AND(G33<>\"\",G33<=$G$3),AND(H33<>\"\",H33<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Colour Spray",null,null,1,null,null,null,null,{"$f":"MIN(B34:H34,J34:U34)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"DAZED\nFirst save = FROZEN\n+1 level = Small cone 45'\n+2 levels = Large cone 55'","0","Instantaneous","Cone 10' x 90°","Will",null,{"$f":"IF(Z34=\"\",\"\",IF(AA34<>\"\",6+AB$3,IF(OR(Z34=\"STR\",Z34=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z34=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B34<>\"\",B34<=$B$3),AND(C34<>\"\",C34<=$C$3),AND(D34<>\"\",D34<=$D$3),AND(E34<>\"\",E34<=$E$3),AND(F34<>\"\",F34<+$F$3),AND(G34<>\"\",G34<=$G$3),AND(H34<>\"\",H34<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,"X","X","X"]
["Command",null,null,null,null,null,null,null,{"$f":"MIN(B35:H35,J35:U35)","v":1},null,null,1,1,1,null,null,null,null,null,null,null,"Utter a single word command at a creature, you must be able to speak in its own tongue and it must be able to hear you. Typically \"Approach\", \"Halt\", \"Flee\", \"Grovel\"....","Std","1 round","1 creature","Will",null,{"$f":"IF(Z35=\"\",\"\",IF(AA35<>\"\",6+AB$3,IF(OR(Z35=\"STR\",Z35=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z35=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B35<>\"\",B35<=$B$3),AND(C35<>\"\",C35<=$C$3),AND(D35<>\"\",D35<=$D$3),AND(E35<>\"\",E35<=$E$3),AND(F35<>\"\",F35<+$F$3),AND(G35<>\"\",G35<=$G$3),AND(H35<>\"\",H35<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Compelled Duel",null,null,null,null,null,null,null,{"$f":"MIN(B36:H36,J36:U36)","v":1},null,null,null,1,null,null,1,null,null,null,null,null,"Target is drawn to attack you. It has disadvantage on other targets. TAUNTED. Minor action to maintain.\nPrayer ends if \n1) You attack anything else except to move in a straight line to it.\n2) An ally attacks / damages it.\n3) It ends up more than 30' away.","Std","5 rounds","1 creature","Will",null,{"$f":"IF(Z36=\"\",\"\",IF(AA36<>\"\",6+AB$3,IF(OR(Z36=\"STR\",Z36=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z36=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Battle","Ongoing",null,null,null,"X",null,{"$f":"IF(OR(AND(B36<>\"\",B36<=$B$3),AND(C36<>\"\",C36<=$C$3),AND(D36<>\"\",D36<=$D$3),AND(E36<>\"\",E36<=$E$3),AND(F36<>\"\",F36<+$F$3),AND(G36<>\"\",G36<=$G$3),AND(H36<>\"\",H36<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Conjure Barrage",null,null,null,null,5,null,null,{"$f":"MIN(B37:H37,J37:U37)","v":5},null,null,null,null,null,null,5,null,null,5,5,null,"When a touched ranged weapon is thrown/loosed it creates a cone of identical weapons at a given point that fall on the target area.  3 auto hits per medium creature (more for larger). Damage type as per weapon.","Touch","Instantaneous","35' diameter",null,null,{"$f":"IF(Z37=\"\",\"\",IF(AA37<>\"\",6+AB$3,IF(OR(Z37=\"STR\",Z37=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z37=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B37<>\"\",B37<=$B$3),AND(C37<>\"\",C37<=$C$3),AND(D37<>\"\",D37<=$D$3),AND(E37<>\"\",E37<=$E$3),AND(F37<>\"\",F37<+$F$3),AND(G37<>\"\",G37<=$G$3),AND(H37<>\"\",H37<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Conjure Elemental",null,null,null,null,4,null,null,{"$f":"MIN(B38:H38,J38:U38)","v":4},null,null,null,null,null,4,null,null,4,4,4,4,"Conjure appropriate elemental into an appropriate area (bonfire...).  It is generally friendly and does you bidding. If you lose concentration it turns hostile. Can be dismissed unless you've lost concentration in which case it disappears after the duration.\nAdditional levels increases the power of the elemental.","10'","CONCENTRATE up to 10 minutes.","1 creature",null,null,{"$f":"IF(Z38=\"\",\"\",IF(AA38<>\"\",6+AB$3,IF(OR(Z38=\"STR\",Z38=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z38=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,"X",null,null,null,{"$f":"IF(OR(AND(B38<>\"\",B38<=$B$3),AND(C38<>\"\",C38<=$C$3),AND(D38<>\"\",D38<=$D$3),AND(E38<>\"\",E38<=$E$3),AND(F38<>\"\",F38<+$F$3),AND(G38<>\"\",G38<=$G$3),AND(H38<>\"\",H38<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Construct",1,null,null,1,null,null,null,{"$f":"MIN(B39:H39,J39:U39)","v":1},1,null,null,null,null,null,null,null,null,null,null,null,"Elementalists only work with stone, Druids with organics\nLevel 1: Repair small non-magical item, by manipulating existing material, will add stitches, glue... where necessary. e.g. leaky (not holed) boat where tar filler has seeped out , dented (not badly damaged) armour.  \nExpensive/decorated items will have obvious repair marks, you cannot replicate the skill of the original artisan.\nLevel 3: Reconstruct, 1 large wood/cloth object, e.g. smashed single door, small hole in boat (not a castle wall)\n+1 level for 10 stone wall, iron bound doors…\nLevel 4: Construct 3d6 cubic yards, Manipulates existing material to create wooden/stone wall, bridge… Little finesse.","Touch","Permanent","1 object",null,null,{"$f":"IF(Z39=\"\",\"\",IF(AA39<>\"\",6+AB$3,IF(OR(Z39=\"STR\",Z39=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z39=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B39<>\"\",B39<=$B$3),AND(C39<>\"\",C39<=$C$3),AND(D39<>\"\",D39<=$D$3),AND(E39<>\"\",E39<=$E$3),AND(F39<>\"\",F39<+$F$3),AND(G39<>\"\",G39<=$G$3),AND(H39<>\"\",H39<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Contact Other Plane",null,null,null,null,null,null,4,{"$f":"MIN(B40:H40,J40:U40)","v":4},null,null,4,null,4,null,null,null,null,null,null,null,"Difficulty, knowledge=12, truth = 14, insane = 3 (Will); +1 per plane removed","1 plane","5 questions","Self","Will",null,{"$f":"IF(Z40=\"\",\"\",IF(AA40<>\"\",6+AB$3,IF(OR(Z40=\"STR\",Z40=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z40=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B40<>\"\",B40<=$B$3),AND(C40<>\"\",C40<=$C$3),AND(D40<>\"\",D40<=$D$3),AND(E40<>\"\",E40<=$E$3),AND(F40<>\"\",F40<+$F$3),AND(G40<>\"\",G40<=$G$3),AND(H40<>\"\",H40<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Contingency",null,null,null,null,null,null,4,{"$f":"MIN(B41:H41,J41:U41)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Another spell to activate upon a set of circumstances (max 1 at a time)","Self","Permanent","Self",null,null,{"$f":"IF(Z41=\"\",\"\",IF(AA41<>\"\",6+AB$3,IF(OR(Z41=\"STR\",Z41=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z41=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B41<>\"\",B41<=$B$3),AND(C41<>\"\",C41<=$C$3),AND(D41<>\"\",D41<=$D$3),AND(E41<>\"\",E41<=$E$3),AND(F41<>\"\",F41<+$F$3),AND(G41<>\"\",G41<=$G$3),AND(H41<>\"\",H41<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Control temperature",null,null,null,1,null,null,null,{"$f":"MIN(B42:H42,J42:U42)","v":1},null,null,null,null,null,1,null,null,null,null,null,null,"Melt ice (x10 thickness if snow) (Half if magical)\nCreate ice from water","Std","1 round","10 yard square \nx 6\" thick",null,null,{"$f":"IF(Z42=\"\",\"\",IF(AA42<>\"\",6+AB$3,IF(OR(Z42=\"STR\",Z42=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z42=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,"B",{"$f":"IF(OR(AND(B42<>\"\",B42<=$B$3),AND(C42<>\"\",C42<=$C$3),AND(D42<>\"\",D42<=$D$3),AND(E42<>\"\",E42<=$E$3),AND(F42<>\"\",F42<+$F$3),AND(G42<>\"\",G42<=$G$3),AND(H42<>\"\",H42<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Control Water",null,null,null,4,null,null,null,{"$f":"MIN(B43:H43,J43:U43)","v":4},null,null,null,null,null,null,null,null,null,null,null,4,"Cause an area of water to do one of 4 actions.  The selection may change each round.\nFlood - Rise by up to 20' (floods a shore or creates a wave)\nPart Water : 50 yards wide x 1/2 mile long starting in front of the caster\nRedirect flow : Will move uphill… while within area\nWhirlpool - Requires 25' deep 50' across, 2d8 damage per round caught","Std x 10","CONCENTRATE up to 10 minutes","80' diameter",null,null,{"$f":"IF(Z43=\"\",\"\",IF(AA43<>\"\",6+AB$3,IF(OR(Z43=\"STR\",Z43=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z43=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B43<>\"\",B43<=$B$3),AND(C43<>\"\",C43<=$C$3),AND(D43<>\"\",D43<=$D$3),AND(E43<>\"\",E43<=$E$3),AND(F43<>\"\",F43<+$F$3),AND(G43<>\"\",G43<=$G$3),AND(H43<>\"\",H43<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Corpse Visage",null,null,2,null,null,null,null,{"$f":"MIN(B44:H44,J44:U44)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Illusion of rotten corpse as face, when seen from < 10' retreat to 10' then FRIGHTENED.","Self","2 rounds","Self","Will",null,{"$f":"IF(Z44=\"\",\"\",IF(AA44<>\"\",6+AB$3,IF(OR(Z44=\"STR\",Z44=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z44=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B44<>\"\",B44<=$B$3),AND(C44<>\"\",C44<=$C$3),AND(D44<>\"\",D44<=$D$3),AND(E44<>\"\",E44<=$E$3),AND(F44<>\"\",F44<+$F$3),AND(G44<>\"\",G44<=$G$3),AND(H44<>\"\",H44<=$H$3)),\"Y\",\"N\")","v":"Y"},"Wizards Handbook",null,"X",8,"X"]
["Corrode",1,null,null,null,null,null,null,{"$f":"MIN(B45:H45,J45:U45)","v":1},null,null,null,null,null,null,null,1,1,null,null,1,"Corrosion depends upon duration, 1/4\" iron 1/8\" steel per round, \n1 PP per round, Typical hinge = 1/4\"\n+1 level Doubles the rate \n+1 level Doubles diameter.","Touch","CONCENTRATE","1 foot diameter",null,null,{"$f":"IF(Z45=\"\",\"\",IF(AA45<>\"\",6+AB$3,IF(OR(Z45=\"STR\",Z45=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z45=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,"X",{"$f":"IF(OR(AND(B45<>\"\",B45<=$B$3),AND(C45<>\"\",C45<=$C$3),AND(D45<>\"\",D45<=$D$3),AND(E45<>\"\",E45<=$E$3),AND(F45<>\"\",F45<+$F$3),AND(G45<>\"\",G45<=$G$3),AND(H45<>\"\",H45<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Create campsite",null,null,null,null,2,null,null,{"$f":"MIN(B46:H46,J46:U46)","v":2},null,null,null,null,null,null,2,null,null,null,null,null,"Erects your tents, sets fire, gathers wood & water from local area","0","12 hours","35' diameter",null,null,{"$f":"IF(Z46=\"\",\"\",IF(AA46<>\"\",6+AB$3,IF(OR(Z46=\"STR\",Z46=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z46=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B46<>\"\",B46<=$B$3),AND(C46<>\"\",C46<=$C$3),AND(D46<>\"\",D46<=$D$3),AND(E46<>\"\",E46<=$E$3),AND(F46<>\"\",F46<+$F$3),AND(G46<>\"\",G46<=$G$3),AND(H46<>\"\",H46<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Create Golem",6,null,null,null,null,null,null,{"$f":"MIN(B47:H47,J47:U47)","v":6},null,null,null,null,null,null,null,null,null,null,null,null,"Create an appropriate golem","Touch","Permanent","1 creature",null,null,{"$f":"IF(Z47=\"\",\"\",IF(AA47<>\"\",6+AB$3,IF(OR(Z47=\"STR\",Z47=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z47=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B47<>\"\",B47<=$B$3),AND(C47<>\"\",C47<=$C$3),AND(D47<>\"\",D47<=$D$3),AND(E47<>\"\",E47<=$E$3),AND(F47<>\"\",F47<+$F$3),AND(G47<>\"\",G47<=$G$3),AND(H47<>\"\",H47<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Death Recall",null,null,null,null,null,null,4,{"$f":"MIN(B48:H48,J48:U48)","v":4},null,null,4,null,4,null,null,null,null,null,null,null,"Visualise the final moments of life","Touch","10 minutes","Creatures dead < 4d8 hours",null,null,{"$f":"IF(Z48=\"\",\"\",IF(AA48<>\"\",6+AB$3,IF(OR(Z48=\"STR\",Z48=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z48=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B48<>\"\",B48<=$B$3),AND(C48<>\"\",C48<=$C$3),AND(D48<>\"\",D48<=$D$3),AND(E48<>\"\",E48<=$E$3),AND(F48<>\"\",F48<+$F$3),AND(G48<>\"\",G48<=$G$3),AND(H48<>\"\",H48<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Death Spell",null,6,null,null,6,null,null,{"$f":"MIN(B49:H49,J49:U49)","v":6},null,null,6,null,null,null,null,null,null,null,null,null,"Kills creatures in area, weakest first up to 8d20SP. Maximum 1/2 damage to a single creature. NECROTIC or PSYCHIC","Std","Instantaneous","80' daimeter",null,null,{"$f":"IF(Z49=\"\",\"\",IF(AA49<>\"\",6+AB$3,IF(OR(Z49=\"STR\",Z49=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z49=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B49<>\"\",B49<=$B$3),AND(C49<>\"\",C49<=$C$3),AND(D49<>\"\",D49<=$D$3),AND(E49<>\"\",E49<=$E$3),AND(F49<>\"\",F49<+$F$3),AND(G49<>\"\",G49<=$G$3),AND(H49<>\"\",H49<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,null,"X"]
["Deeppockets",2,null,null,null,null,null,null,{"$f":"MIN(B50:H50,J50:U50)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"Expensive (50g) cloak can hold 5 cubic feet without bulging or weighing whilst worn by the caster. The pockets can be one large pocket or many smaller ones; however it takes one minor per item in the pocket to locate the desired object.","Touch","2d4 days","1 garment",null,null,{"$f":"IF(Z50=\"\",\"\",IF(AA50<>\"\",6+AB$3,IF(OR(Z50=\"STR\",Z50=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z50=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B50<>\"\",B50<=$B$3),AND(C50<>\"\",C50<=$C$3),AND(D50<>\"\",D50<=$D$3),AND(E50<>\"\",E50<=$E$3),AND(F50<>\"\",F50<+$F$3),AND(G50<>\"\",G50<=$G$3),AND(H50<>\"\",H50<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Defensive Harmony",null,null,null,null,null,null,null,{"$f":"MIN(B51:H51,J51:U51)","v":4},null,null,null,null,null,null,4,null,null,null,null,null,"Co-ordinates attacks & defence between creatures +2 defence",0,"10 minutes","6 creatures within 25' diameter",null,null,{"$f":"IF(Z51=\"\",\"\",IF(AA51<>\"\",6+AB$3,IF(OR(Z51=\"STR\",Z51=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z51=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B51<>\"\",B51<=$B$3),AND(C51<>\"\",C51<=$C$3),AND(D51<>\"\",D51<=$D$3),AND(E51<>\"\",E51<=$E$3),AND(F51<>\"\",F51<+$F$3),AND(G51<>\"\",G51<=$G$3),AND(H51<>\"\",H51<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic"]
["Deflection",null,null,null,null,null,1,null,{"$f":"MIN(B52:H52,J52:U52)","v":1},null,null,null,null,null,null,1,null,null,null,null,null,"This is a Force ability rather than a spell so does not suffer from casting restrictions.\nReaction: Reduce incoming physical damage \n   Attacker : Rolls damage\n   Defender : Determine level to cast at and roll reduction dice\n   Defender : Add power by rolling additional dice of new level \n                   (do NOT reroll existing)\nCreatures behind and within 10' of the caster (20° cone) = SAVE +2 \n+1 level = Increases damage reduction \nLevel 2 : Ward 2d4 rounds. Caster RESISTANT to specific weapon damage type, cut, pierce or chop. Minor action to swap types. \nDoes not stack with Armoured Skin.","0","Instantaneous","The caster - Cone 16°",null,"3d6",null,"React",null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B52<>\"\",B52<=$B$3),AND(C52<>\"\",C52<=$C$3),AND(D52<>\"\",D52<=$D$3),AND(E52<>\"\",E52<=$E$3),AND(F52<>\"\",F52<+$F$3),AND(G52<>\"\",G52<=$G$3),AND(H52<>\"\",H52<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew",null,null,"X","X"]
["Defoliate",5,null,null,null,null,null,null,{"$f":"MIN(B53:H53,J53:U53)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Intelligent life saves otherwise vegetation withers and dies crumbling to ash.","Std","Permanent","35' diameter","Endure","5d10",{"$f":"IF(Z53=\"\",\"\",IF(AA53<>\"\",6+AB$3,IF(OR(Z53=\"STR\",Z53=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z53=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B53<>\"\",B53<=$B$3),AND(C53<>\"\",C53<=$C$3),AND(D53<>\"\",D53<=$D$3),AND(E53<>\"\",E53<=$E$3),AND(F53<>\"\",F53<+$F$3),AND(G53<>\"\",G53<=$G$3),AND(H53<>\"\",H53<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Dessicate",5,null,null,5,null,null,null,{"$f":"MIN(B54:H54,J54:U54)","v":5},null,null,null,null,null,5,null,null,null,null,null,5,"Remove all water from the area.  Creatures save vs damage. Damage is total affecting the weakest first.","Std","Permanent","18' diameter","Endure","6d12",{"$f":"IF(Z54=\"\",\"\",IF(AA54<>\"\",6+AB$3,IF(OR(Z54=\"STR\",Z54=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z54=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B54<>\"\",B54<=$B$3),AND(C54<>\"\",C54<=$C$3),AND(D54<>\"\",D54<=$D$3),AND(E54<>\"\",E54<=$E$3),AND(F54<>\"\",F54<+$F$3),AND(G54<>\"\",G54<=$G$3),AND(H54<>\"\",H54<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Detect Extradimensional",null,null,null,null,null,null,3,{"$f":"MIN(B55:H55,J55:U55)","v":3},3,3,3,3,3,3,3,3,3,3,3,3,"Detect Ethereal / Astral creatures. They appear translucent to all","0","2d4 rounds","35' diameter",null,null,{"$f":"IF(Z55=\"\",\"\",IF(AA55<>\"\",6+AB$3,IF(OR(Z55=\"STR\",Z55=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z55=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B55<>\"\",B55<=$B$3),AND(C55<>\"\",C55<=$C$3),AND(D55<>\"\",D55<=$D$3),AND(E55<>\"\",E55<=$E$3),AND(F55<>\"\",F55<+$F$3),AND(G55<>\"\",G55<=$G$3),AND(H55<>\"\",H55<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic","X"]
["Detect Invisibility",null,null,null,null,null,null,2,{"$f":"MIN(B56:H56,J56:U56)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Detects invisible/etheral/astral items or creatures as vague outlines. Actions against them are at disadvantage","Std","4d8 minutes","Eyesight",null,null,{"$f":"IF(Z56=\"\",\"\",IF(AA56<>\"\",6+AB$3,IF(OR(Z56=\"STR\",Z56=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z56=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B56<>\"\",B56<=$B$3),AND(C56<>\"\",C56<=$C$3),AND(D56<>\"\",D56<=$D$3),AND(E56<>\"\",E56<=$E$3),AND(F56<>\"\",F56<+$F$3),AND(G56<>\"\",G56<=$G$3),AND(H56<>\"\",H56<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Detect Life",null,null,null,null,null,null,1,{"$f":"MIN(B57:H57,J57:U57)","v":1},null,1,null,null,null,null,null,null,null,null,null,null,"Detects creatures still alive on a battleground... (ignores creatures < 1')","Std x2","CONCENTRATE up to 2 hours","Eyesight",null,null,{"$f":"IF(Z57=\"\",\"\",IF(AA57<>\"\",6+AB$3,IF(OR(Z57=\"STR\",Z57=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z57=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B57<>\"\",B57<=$B$3),AND(C57<>\"\",C57<=$C$3),AND(D57<>\"\",D57<=$D$3),AND(E57<>\"\",E57<=$E$3),AND(F57<>\"\",F57<+$F$3),AND(G57<>\"\",G57<=$G$3),AND(H57<>\"\",H57<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Detect Magic",null,null,null,null,null,null,1,{"$f":"MIN(B58:H58,J58:U58)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Magic items & areas glow. \nWizardly = red. Priestly = blue, Shaman = green.\nDetect magical auras & approximate strength and specialisms (visible spellcasters & items). Mages see mage specialisms, PrIests determine the god. ","0","1 minute","Std' diameter",null,null,{"$f":"IF(Z58=\"\",\"\",IF(AA58<>\"\",6+AB$3,IF(OR(Z58=\"STR\",Z58=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z58=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,"X","X",null,null,{"$f":"IF(OR(AND(B58<>\"\",B58<=$B$3),AND(C58<>\"\",C58<=$C$3),AND(D58<>\"\",D58<=$D$3),AND(E58<>\"\",E58<=$E$3),AND(F58<>\"\",F58<+$F$3),AND(G58<>\"\",G58<=$G$3),AND(H58<>\"\",H58<=$H$3)),\"Y\",\"N\")","v":"N"},null,"X",null,null,"X"]
["Detect Scrying",null,null,null,null,null,null,4,{"$f":"MIN(B59:H59,J59:U59)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Detects all scrying in location. (May detect who and where from) ","Std","10 hours","Eyesight < 100'","Will",null,{"$f":"IF(Z59=\"\",\"\",IF(AA59<>\"\",6+AB$3,IF(OR(Z59=\"STR\",Z59=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z59=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B59<>\"\",B59<=$B$3),AND(C59<>\"\",C59<=$C$3),AND(D59<>\"\",D59<=$D$3),AND(E59<>\"\",E59<=$E$3),AND(F59<>\"\",F59<+$F$3),AND(G59<>\"\",G59<=$G$3),AND(H59<>\"\",H59<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Detect Traps",null,null,null,null,null,null,2,{"$f":"MIN(B60:H60,J60:U60)","v":2},2,2,null,null,null,null,null,2,null,null,null,null,"Level 2: Snares and Pits Outdoors detects all traps, indoors, pits, rockfalls & similar\nLevel 3: Find Traps, Trigger and effect location of (intentional) traps.","Std","CONCENTRATE up to 10 minutes","35' diameter",null,null,{"$f":"IF(Z60=\"\",\"\",IF(AA60<>\"\",6+AB$3,IF(OR(Z60=\"STR\",Z60=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z60=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B60<>\"\",B60<=$B$3),AND(C60<>\"\",C60<=$C$3),AND(D60<>\"\",D60<=$D$3),AND(E60<>\"\",E60<=$E$3),AND(F60<>\"\",F60<+$F$3),AND(G60<>\"\",G60<=$G$3),AND(H60<>\"\",H60<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Dig",null,null,null,4,null,4,null,{"$f":"MIN(B61:H61,J61:U61)","v":4},null,null,null,null,null,null,null,null,4,null,null,null,"Digs 100 cubic feet per round of earth\nLevel 6: Move Earth.  Range STDx5, area=1 acre, Change the vertical topography by 1' /r.  Exhausting, costs 8 SP","Std","CONCENTRATE up to 15 rounds","80' diameter",null,null,{"$f":"IF(Z61=\"\",\"\",IF(AA61<>\"\",6+AB$3,IF(OR(Z61=\"STR\",Z61=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z61=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B61<>\"\",B61<=$B$3),AND(C61<>\"\",C61<=$C$3),AND(D61<>\"\",D61<=$D$3),AND(E61<>\"\",E61<=$E$3),AND(F61<>\"\",F61<+$F$3),AND(G61<>\"\",G61<=$G$3),AND(H61<>\"\",H61<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Disintigrate",6,null,null,null,null,null,null,{"$f":"MIN(B62:H62,J62:U62)","v":6},null,null,null,null,null,null,null,null,null,null,null,null,"Deal damage, If dead then also disentegrated.","Std","Instantaneous","1 target","Endure","6d12",{"$f":"IF(Z62=\"\",\"\",IF(AA62<>\"\",6+AB$3,IF(OR(Z62=\"STR\",Z62=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z62=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B62<>\"\",B62<=$B$3),AND(C62<>\"\",C62<=$C$3),AND(D62<>\"\",D62<=$D$3),AND(E62<>\"\",E62<=$E$3),AND(F62<>\"\",F62<+$F$3),AND(G62<>\"\",G62<=$G$3),AND(H62<>\"\",H62<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,null,"X"]
["Dispel Evil",null,null,null,null,null,null,null,{"$f":"MIN(B63:H63,J63:U63)","v":5},5,5,5,5,null,5,5,5,5,null,null,5,"Returns creature to its own plane. Automatically dispells/nullifies evil enchantments.","Touch","1 touch","Creature / object touched","Will",null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B63<>\"\",B63<=$B$3),AND(C63<>\"\",C63<=$C$3),AND(D63<>\"\",D63<=$D$3),AND(E63<>\"\",E63<=$E$3),AND(F63<>\"\",F63<+$F$3),AND(G63<>\"\",G63<=$G$3),AND(H63<>\"\",H63<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Dispel Magic",null,null,null,null,2,null,null,{"$f":"MIN(B64:H64,J64:U64)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"Dispells magic up to level +1 of the level cast at.\nOpposed roll (2d8 + INT + AK) (or WILL + Faith), dispelled if ≥ target's resistance.. AK is the level of the caster not the spell to be affected. Each defending effect gets a separate resistance roll.\nDispelling starts from the lowest level effect. For each effect dispelled, the Dispel Magic rating is reduced by one.\nMagic of a different type (mage/clerical) act as 2 levels higher.\nItems (level 5+) directly touched stop working for 1d4 rounds.\n+2 levels: dispels magic of a sepcific type for a week in the area.","Std","Instantaneous","30' cube / \n1 item",null,null,{"$f":"IF(Z64=\"\",\"\",IF(AA64<>\"\",6+AB$3,IF(OR(Z64=\"STR\",Z64=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z64=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X","X","X",null,"X",{"$f":"IF(OR(AND(B64<>\"\",B64<=$B$3),AND(C64<>\"\",C64<=$C$3),AND(D64<>\"\",D64<=$D$3),AND(E64<>\"\",E64<=$E$3),AND(F64<>\"\",F64<+$F$3),AND(G64<>\"\",G64<=$G$3),AND(H64<>\"\",H64<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Divine Power",null,null,null,null,null,null,null,{"$f":"MIN(B65:H65,J65:U65)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Radiant energy,\nLevel 1: Henlys Digit of disruption (2d4+1) (Spell attack, no save)\n\nArea effect variants = Will save, Range = 0\nUndead save at disadvantage (or suffer +10% if they have no will)\nLevel 3: Searing hand (3d6) 80' x 5'\nLevel 4: Palms of Power (3d6) 20' x 90°cone + turn undead attack\n+1 level = +1 level damage (max = +1 level)","Std/2","Instantaneous","1 target \nor\nAoE","Will","Vary",{"$f":"IF(Z65=\"\",\"\",IF(AA65<>\"\",6+AB$3,IF(OR(Z65=\"STR\",Z65=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z65=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,"X","X","X",null,{"$f":"IF(OR(AND(B65<>\"\",B65<=$B$3),AND(C65<>\"\",C65<=$C$3),AND(D65<>\"\",D65<=$D$3),AND(E65<>\"\",E65<=$E$3),AND(F65<>\"\",F65<+$F$3),AND(G65<>\"\",G65<=$G$3),AND(H65<>\"\",H65<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew","X"]
["Divine Rebuke",null,null,null,null,null,null,null,{"$f":"MIN(B66:H66,J66:U66)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Point your finger at a creature that just injured you. Spell attack radiant damage.\nMay only be cast when damaged and as a reaction.","STD x2","Instantaneous","1 creature",null,"2d4+1",{"$f":"IF(Z66=\"\",\"\",IF(AA66<>\"\",6+AB$3,IF(OR(Z66=\"STR\",Z66=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z66=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"React",null,null,"X",null,"X",null,{"$f":"IF(OR(AND(B66<>\"\",B66<=$B$3),AND(C66<>\"\",C66<=$C$3),AND(D66<>\"\",D66<=$D$3),AND(E66<>\"\",E66<=$E$3),AND(F66<>\"\",F66<+$F$3),AND(G66<>\"\",G66<=$G$3),AND(H66<>\"\",H66<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Divine Smite",null,null,null,null,null,null,null,{"$f":"MIN(B67:H67,J67:U67)","v":1},1,null,1,1,null,1,1,1,1,null,null,1,"When your weapon hits it causes radiant damage and effects the target. Save vs effect only\n     The target is FROZEN \nLevel 2  = The target is DAZED \nLevel 3  = The target is STUNNED","Self","CONCENTRATE up to to 1 weapon strike","Self","Will","2d4+1",{"$f":"IF(Z67=\"\",\"\",IF(AA67<>\"\",6+AB$3,IF(OR(Z67=\"STR\",Z67=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z67=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},"Battle","Ongoing",null,null,null,"X",null,{"$f":"IF(OR(AND(B67<>\"\",B67<=$B$3),AND(C67<>\"\",C67<=$C$3),AND(D67<>\"\",D67<=$D$3),AND(E67<>\"\",E67<=$E$3),AND(F67<>\"\",F67<+$F$3),AND(G67<>\"\",G67<=$G$3),AND(H67<>\"\",H67<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Draw upon holy might",2,null,null,null,null,null,null,{"$f":"MIN(B68:H68,J68:U68)","v":2},2,null,null,2,null,2,2,2,2,2,2,2,"Caster gains +1 increase per level (i.e. min of 2) to one physical attribute. Can only be affected by one increased attribute at a time. After it wears off then for 1 hour you are at disadvantage, have no free movement and move at 1/2 rate. Caps at racial maximum +1.\nSTR adds +1 to hit, +d8 damage. \nDEX adds +1 to hit, +2 dodge saves.\nCON =  3d6 temporary extra stamina, +2 Endurance saves.\nCannot only be subject to one variant at a time.\n+2 level = +2 to the attribute (doubles bonuses)","Self","10 minutes","Self",null,null,{"$f":"IF(Z68=\"\",\"\",IF(AA68<>\"\",6+AB$3,IF(OR(Z68=\"STR\",Z68=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z68=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X","X",null,"X","X",{"$f":"IF(OR(AND(B68<>\"\",B68<=$B$3),AND(C68<>\"\",C68<=$C$3),AND(D68<>\"\",D68<=$D$3),AND(E68<>\"\",E68<=$E$3),AND(F68<>\"\",F68<+$F$3),AND(G68<>\"\",G68<=$G$3),AND(H68<>\"\",H68<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic","X"]
["Drawmij's Instant Summons",null,null,null,null,7,null,null,{"$f":"MIN(B69:H69,J69:U69)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"Instantly summon a prepared object from anywhere.  Only one item can be prepared at a time.  This spell is also used to prepare the object.","Special","Instantaneous","1 small object",null,null,null,"Battle",null,null,null,null,null,null,{"$f":"IF(OR(AND(B69<>\"\",B69<=$B$3),AND(C69<>\"\",C69<=$C$3),AND(D69<>\"\",D69<=$D$3),AND(E69<>\"\",E69<=$E$3),AND(F69<>\"\",F69<+$F$3),AND(G69<>\"\",G69<=$G$3),AND(H69<>\"\",H69<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Dream intrusion",null,null,null,null,null,null,1,{"$f":"MIN(B70:H70,J70:U70)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"If the mage is woken then the dream has prepared him in advance and they are instantly fully awake","Self","1 night","Self",null,null,{"$f":"IF(Z70=\"\",\"\",IF(AA70<>\"\",6+AB$3,IF(OR(Z70=\"STR\",Z70=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z70=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B70<>\"\",B70<=$B$3),AND(C70<>\"\",C70<=$C$3),AND(D70<>\"\",D70<=$D$3),AND(E70<>\"\",E70<=$E$3),AND(F70<>\"\",F70<+$F$3),AND(G70<>\"\",G70<=$G$3),AND(H70<>\"\",H70<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Dust Devil",null,null,null,null,3,null,null,{"$f":"MIN(B71:H71,J71:U71)","v":3},3,3,null,null,null,null,null,null,3,3,3,null,"Conjures 10' tall whirlwind (Atk +5, 2D12 bludgeon, Def 14  SP=10). Moves as directed, douse torches, BLIND while under attack & HEAVILY OBSCURED for 1 round after leaving.  +2 attack & damage for each additional casting level.","Std","CONCENTRATE up to 1 minute","1 devil",null,null,{"$f":"IF(Z71=\"\",\"\",IF(AA71<>\"\",6+AB$3,IF(OR(Z71=\"STR\",Z71=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z71=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B71<>\"\",B71<=$B$3),AND(C71<>\"\",C71<=$C$3),AND(D71<>\"\",D71<=$D$3),AND(E71<>\"\",E71<=$E$3),AND(F71<>\"\",F71<+$F$3),AND(G71<>\"\",G71<=$G$3),AND(H71<>\"\",H71<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Easy March",null,null,null,null,null,null,null,{"$f":"MIN(B72:H72,J72:U72)","v":5},5,null,5,null,null,null,5,null,null,null,null,null,"March at triple speed without fatigue (-1 to skills during spell)","Touch","5 days","3d6 creatures",null,null,{"$f":"IF(Z72=\"\",\"\",IF(AA72<>\"\",6+AB$3,IF(OR(Z72=\"STR\",Z72=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z72=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B72<>\"\",B72<=$B$3),AND(C72<>\"\",C72<=$C$3),AND(D72<>\"\",D72<=$D$3),AND(E72<>\"\",E72<=$E$3),AND(F72<>\"\",F72<+$F$3),AND(G72<>\"\",G72<=$G$3),AND(H72<>\"\",H72<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Ebonclaws",null,null,null,2,2,null,null,{"$f":"MIN(B73:H73,J73:U73)","v":2},2,null,null,null,null,null,null,null,2,null,null,null,"Level 2: Stony Grasp, A stone arm rises from ground to grab a target.  Legs RESTRAINED. \nMelee spell attack vs dodge Bludgeon damage\nSave STR (3) to escape. \nSP = 50, Defence = 10\nMinor action to change target if there is a choice.\nLevel 4: Ebonclaws Black pincers attack the whole area, STR (5).","Std","4 rounds","35' diameter","Dodge","3d6",{"$f":"IF(Z73=\"\",\"\",IF(AA73<>\"\",6+AB$3,IF(OR(Z73=\"STR\",Z73=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z73=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,"Ongoing rising",null,null,null,null,"X",{"$f":"IF(OR(AND(B73<>\"\",B73<=$B$3),AND(C73<>\"\",C73<=$C$3),AND(D73<>\"\",D73<=$D$3),AND(E73<>\"\",E73<=$E$3),AND(F73<>\"\",F73<+$F$3),AND(G73<>\"\",G73<=$G$3),AND(H73<>\"\",H73<=$H$3)),\"Y\",\"N\")","v":"N"},"Mythus Magic",null,null,null,"X"]
["Elemental Weapon\n(Spiritual)",null,null,2,2,null,null,null,{"$f":"MIN(B74:H74,J74:U74)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"Type dependent on caster flames/ice/stone/lightning… \nLevel 2: Blade: Creates a melee weapon of fire (or emits fire...)\nLevel 3: Spear, may be used as melee or thrown. If thrown/dropped then one  will appear each round when desired which can be grabbed.\nManoeuvre action to throw. Spell attack (No multi-action penalty)\nPriests use RADIENT damage, unless elemental priests who may choose)","Std","CONCENTRATE up to 1 encounter","Self",null,"3d6",{"$f":"IF(Z74=\"\",\"\",IF(AA74<>\"\",6+AB$3,IF(OR(Z74=\"STR\",Z74=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z74=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B74<>\"\",B74<=$B$3),AND(C74<>\"\",C74<=$C$3),AND(D74<>\"\",D74<=$D$3),AND(E74<>\"\",E74<=$E$3),AND(F74<>\"\",F74<+$F$3),AND(G74<>\"\",G74<=$G$3),AND(H74<>\"\",H74<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew","X"]
["Emotions",null,1,null,null,null,null,null,{"$f":"MIN(B75:H75,J75:U75)","v":1},null,null,1,null,1,null,null,null,null,null,null,null,"Project emotions to everyone (allies immune)\nLevel 1, LAUGHTER = -1 skills\nLevel 2: Courage Advantage vs fear/morale/awe failure.\nLevel 2: HOPELESSNESS = morale check\nLevel 2: FRIGHTENED\nLevel 3: REPULSION (See NAUSEOUS)\nLevel 4: \nFEAR : Save = FRIGHTENED for 1 round.\n      Flee (all actions) at 2x speed (3SP).  Stop when safe,\nCONFUSION : Save = dazed for 1 round (if previously affected)\n      1     = Wander random direction at full speed.\n      2-6  = Stand confused 1r, \n      7-10 = Attack nearest (no special attacks). ",0,"CONCENTRATE up to 5 rounds","Priest = 20' x 90°\nMage = 20' square","Will",null,{"$f":"IF(Z75=\"\",\"\",IF(AA75<>\"\",6+AB$3,IF(OR(Z75=\"STR\",Z75=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z75=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing",null,null,null,null,null,{"$f":"IF(OR(AND(B75<>\"\",B75<=$B$3),AND(C75<>\"\",C75<=$C$3),AND(D75<>\"\",D75<=$D$3),AND(E75<>\"\",E75<=$E$3),AND(F75<>\"\",F75<+$F$3),AND(G75<>\"\",G75<=$G$3),AND(H75<>\"\",H75<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,"X"]
["Enchanted Weapon",3,null,null,null,null,null,null,{"$f":"MIN(B76:H76,J76:U76)","v":3},null,null,null,3,null,null,3,null,3,null,null,null,"Weapon acts as a +1/+2/+3 (depending upon level cast at) magic weapon for determining what opponents it can hit. The level determines the weapon's maximum bonus, thus casting at level 3 (+1) will not benefit a weapon that is already at +2. only affects to hit and damage rolls.","Touch","3d6 rounds","1 large,\n2 medium\n4 small\n1 quiver…",null,null,{"$f":"IF(Z76=\"\",\"\",IF(AA76<>\"\",6+AB$3,IF(OR(Z76=\"STR\",Z76=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z76=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"B",null,null,null,null,{"$f":"IF(OR(AND(B76<>\"\",B76<=$B$3),AND(C76<>\"\",C76<=$C$3),AND(D76<>\"\",D76<=$D$3),AND(E76<>\"\",E76<=$E$3),AND(F76<>\"\",F76<+$F$3),AND(G76<>\"\",G76<=$G$3),AND(H76<>\"\",H76<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Enlarge",1,null,null,null,null,null,null,{"$f":"MIN(B77:H77,J77:U77)","v":1},1,1,null,null,null,null,null,null,null,null,null,null,"Grow/shrink objects & creatures \nObjects change by ±50% for 1 week\nCreatures ±1 size category\nCreatures ±1 strength per size factor, affects damage only. \n-1 dex per 2 sizes (round down).\nTarget loses next manoeuvre whilst changing\n+1 level = Creatures +1 size category, objects ±50%\n\nLevel 3: Plant Growth. 80' diam thicket, VERY DIFFICULT TERRAIN, OBSCURED (speed = 1/4).  May exclude areas.\nLevel 4: Animal Growth Priests = 20' cube, 3d6 animals","Std","10 minutes","1 creature/object","Endure",null,{"$f":"IF(Z77=\"\",\"\",IF(AA77<>\"\",6+AB$3,IF(OR(Z77=\"STR\",Z77=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z77=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing","X",null,null,null,"X",{"$f":"IF(OR(AND(B77<>\"\",B77<=$B$3),AND(C77<>\"\",C77<=$C$3),AND(D77<>\"\",D77<=$D$3),AND(E77<>\"\",E77<=$E$3),AND(F77<>\"\",F77<+$F$3),AND(G77<>\"\",G77<=$G$3),AND(H77<>\"\",H77<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,"X","X","X"]
["Ensnaring Strike",4,null,null,null,null,null,null,{"$f":"MIN(B78:H78,J78:U78)","v":4},4,null,null,4,null,null,null,4,null,null,null,null,"Next melee/ranged hit creates a writing mass of spikey vines to ensnare the target. RESTRAINED. \nSTR check (5) to break free.\n+1 level = +1 STR","Weapon touched","2d4 rounds","1 weapon",null,null,{"$f":"IF(Z78=\"\",\"\",IF(AA78<>\"\",6+AB$3,IF(OR(Z78=\"STR\",Z78=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z78=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle","Ongoing",null,null,null,null,null,{"$f":"IF(OR(AND(B78<>\"\",B78<=$B$3),AND(C78<>\"\",C78<=$C$3),AND(D78<>\"\",D78<=$D$3),AND(E78<>\"\",E78<=$E$3),AND(F78<>\"\",F78<+$F$3),AND(G78<>\"\",G78<=$G$3),AND(H78<>\"\",H78<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Entangle",1,null,null,null,null,null,null,{"$f":"MIN(B79:H79,J79:U79)","v":1},1,null,null,null,null,null,null,1,null,null,null,null,"Level 1 :Trip over either a vine or other obstacle that jumps up if moving >1/2 speed. PRONE. Save at disadvantage in the rough.\nLevel 2: Entangle Outdoors (or appropriate) only, affects STR <6\nRESTRAINED, \nSave ongoing rising then falling once caught.\nSave = 1/2 move","Std","5 rounds","80' daimeter","Dodge",null,{"$f":"IF(Z79=\"\",\"\",IF(AA79<>\"\",6+AB$3,IF(OR(Z79=\"STR\",Z79=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z79=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B79<>\"\",B79<=$B$3),AND(C79<>\"\",C79<=$C$3),AND(D79<>\"\",D79<=$D$3),AND(E79<>\"\",E79<=$E$3),AND(F79<>\"\",F79<+$F$3),AND(G79<>\"\",G79<=$G$3),AND(H79<>\"\",H79<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew",null,null,"X"]
["Explosive Runes",null,null,null,3,null,null,null,{"$f":"MIN(B80:H80,J80:U80)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"Detonate when read / opened (password protected) No save if you are holding the item.","Touch","Special","18' diameter","Dodge","4d8",{"$f":"IF(Z80=\"\",\"\",IF(AA80<>\"\",6+AB$3,IF(OR(Z80=\"STR\",Z80=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z80=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B80<>\"\",B80<=$B$3),AND(C80<>\"\",C80<=$C$3),AND(D80<>\"\",D80<=$D$3),AND(E80<>\"\",E80<=$E$3),AND(F80<>\"\",F80<+$F$3),AND(G80<>\"\",G80<=$G$3),AND(H80<>\"\",H80<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Fabricate",4,null,null,null,null,null,null,{"$f":"MIN(B81:H81,J81:U81)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"The caster can mold organic and inorganic small items out of the elemental planes or existing material. Components = some of the material. Using metals reduces AOE from cubic yards to feet.\nOrganic lasts 5d10 hours,\nRock=3d6 hours, \nMetals=3d6 turns, \nCrystal=3d6 mins. \nRadiates magic","10 feet","Permanent","2d4 cubic yards",null,null,{"$f":"IF(Z81=\"\",\"\",IF(AA81<>\"\",6+AB$3,IF(OR(Z81=\"STR\",Z81=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z81=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B81<>\"\",B81<=$B$3),AND(C81<>\"\",C81<=$C$3),AND(D81<>\"\",D81<=$D$3),AND(E81<>\"\",E81<=$E$3),AND(F81<>\"\",F81<+$F$3),AND(G81<>\"\",G81<=$G$3),AND(H81<>\"\",H81<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Faerie Fire",null,null,null,null,1,null,null,{"$f":"MIN(B82:H82,J82:U82)","v":1},null,null,null,null,null,1,null,null,null,null,null,null,"Outlines the target in a glowing band, -1 defence (Vaguely seen in magical darkness).\nSave = 1/2 duration","Std","5 rounds","1 creature","Dodge",null,{"$f":"IF(Z82=\"\",\"\",IF(AA82<>\"\",6+AB$3,IF(OR(Z82=\"STR\",Z82=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z82=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B82<>\"\",B82<=$B$3),AND(C82<>\"\",C82<=$C$3),AND(D82<>\"\",D82<=$D$3),AND(E82<>\"\",E82<=$E$3),AND(F82<>\"\",F82<+$F$3),AND(G82<>\"\",G82<=$G$3),AND(H82<>\"\",H82<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Feign Death",3,null,null,null,null,null,null,{"$f":"MIN(B83:H83,J83:U83)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"Target appears dead","Touch","2d4 hours","Creature touched",null,null,{"$f":"IF(Z83=\"\",\"\",IF(AA83<>\"\",6+AB$3,IF(OR(Z83=\"STR\",Z83=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z83=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B83<>\"\",B83<=$B$3),AND(C83<>\"\",C83<=$C$3),AND(D83<>\"\",D83<=$D$3),AND(E83<>\"\",E83<=$E$3),AND(F83<>\"\",F83<+$F$3),AND(G83<>\"\",G83<=$G$3),AND(H83<>\"\",H83<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Finger of Death",null,null,null,null,7,null,null,{"$f":"MIN(B84:H84,J84:U84)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"Causes one non heroic creature to die removing their soul and become a zombie.  Once targeted a creature has then built up immunity.","Std","Instantaneous","1 creature","Will",null,{"$f":"IF(Z84=\"\",\"\",IF(AA84<>\"\",6+AB$3,IF(OR(Z84=\"STR\",Z84=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z84=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B84<>\"\",B84<=$B$3),AND(C84<>\"\",C84<=$C$3),AND(D84<>\"\",D84<=$D$3),AND(E84<>\"\",E84<=$E$3),AND(F84<>\"\",F84<+$F$3),AND(G84<>\"\",G84<=$G$3),AND(H84<>\"\",H84<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,null,"X"]
["Fireball",null,null,null,1,null,null,null,{"$f":"MIN(B85:H85,J85:U85)","v":1},null,null,null,null,null,1,null,null,null,null,null,null,"Level 1: Fire finger (3d6), 1/PP  spell attack Fire pellet (No save)\nLevel 1: Burning hands (2d4+1) Cone 10' x 90°\nLevel 3: Fireball, (3d6),  35' diameter \nCreates a (hemi)sphere of fire. Does not expand\nLevel 5: Flame Strike, (6d12), 1 target \nLevel 6: Dragon Breath  (6d12) large cone 55' x 30°\nLevel 7: Fire Storm (5d10), range = STD x10, 150' diameter\nWhole area is shot through with sheets of roaring flames (No save)\n","Std","Instantaneous","1 target","Endure","Vary",{"$f":"IF(Z85=\"\",\"\",IF(AA85<>\"\",6+AB$3,IF(OR(Z85=\"STR\",Z85=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z85=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B85<>\"\",B85<=$B$3),AND(C85<>\"\",C85<=$C$3),AND(D85<>\"\",D85<=$D$3),AND(E85<>\"\",E85<=$E$3),AND(F85<>\"\",F85<+$F$3),AND(G85<>\"\",G85<=$G$3),AND(H85<>\"\",H85<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew",null,null,5,"X"]
["Fists of stone",1,null,null,null,null,null,null,{"$f":"MIN(B86:H86,J86:U86)","v":1},null,null,null,null,null,null,1,null,1,null,null,null,"Fists turns to stone.... Melee Spell attack (Bludgeon).  Cannot cast spells.","Self","2d4 rounds","Self",null,"3d6",{"$f":"IF(Z86=\"\",\"\",IF(AA86<>\"\",6+AB$3,IF(OR(Z86=\"STR\",Z86=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z86=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"B",null,null,null,"B",{"$f":"IF(OR(AND(B86<>\"\",B86<=$B$3),AND(C86<>\"\",C86<=$C$3),AND(D86<>\"\",D86<=$D$3),AND(E86<>\"\",E86<=$E$3),AND(F86<>\"\",F86<+$F$3),AND(G86<>\"\",G86<=$G$3),AND(H86<>\"\",H86<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic",null,null,"X","X"]
["Flashbang",null,null,3,null,null,null,null,{"$f":"MIN(B87:H87,J87:U87)","v":3},null,null,null,null,null,null,null,null,null,3,3,null,"Pellet darts from fingers exploding in a bright flash. 2 saves\nSpot Fail = BLIND, 1st save = disadvantage\nEndure Fail = DAZED, 1st save = FROZEN\nAffects until end of next turn\nLevel 5:Sol's Searing Orb.  Range = STD, ENDURE Damage (4d8), 35' diameter","Std/2","1 round","18' diameter","Special","3d6",{"$f":"IF(Z87=\"\",\"\",IF(AA87<>\"\",6+AB$3,IF(OR(Z87=\"STR\",Z87=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z87=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},"Battle","Ongoing",null,"X",null,null,null,{"$f":"IF(OR(AND(B87<>\"\",B87<=$B$3),AND(C87<>\"\",C87<=$C$3),AND(D87<>\"\",D87<=$D$3),AND(E87<>\"\",E87<=$E$3),AND(F87<>\"\",F87<+$F$3),AND(G87<>\"\",G87<=$G$3),AND(H87<>\"\",H87<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew",null,null,"X"]
["Fly",null,null,null,null,null,3,null,{"$f":"MIN(B88:H88,J88:U88)","v":3},null,null,null,null,null,null,null,null,null,3,3,null,"Fly at 30' rate.  Can increase for stamina as normal (psychic damage).\nCan move whilst ranged fighting or casting, i.e. 90' /round but skill checks are then at disadvantage.\n+1 level = +20' move rate","Self","CONCENTRATE up to 3d6 x10min","Self",null,null,{"$f":"IF(Z88=\"\",\"\",IF(AA88<>\"\",6+AB$3,IF(OR(Z88=\"STR\",Z88=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z88=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,4,"X",null,null,"X",{"$f":"IF(OR(AND(B88<>\"\",B88<=$B$3),AND(C88<>\"\",C88<=$C$3),AND(D88<>\"\",D88<=$D$3),AND(E88<>\"\",E88<=$E$3),AND(F88<>\"\",F88<+$F$3),AND(G88<>\"\",G88<=$G$3),AND(H88<>\"\",H88<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Fog / Dust Cloud",null,null,null,1,null,null,null,{"$f":"MIN(B89:H89,J89:U89)","v":1},1,1,null,null,null,null,1,1,1,1,1,1,"Level 1: Fog Billowing vapours from central point,  Underwater it causes bubbles. OBSCURED.(No save)\nLevel 2: Freezing Fog (2d4+1) cold, HEAVILY OBSCURED\nLevel 3: Pyrotechnics, (3d6) Sparks and choking thick black smoke from a fire, NAUSEA (Endure save), HEAVILY OBSCURED","Std x10","10 rounds","80' daimeter","Endure","Vary",{"$f":"IF(Z89=\"\",\"\",IF(AA89<>\"\",6+AB$3,IF(OR(Z89=\"STR\",Z89=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z89=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,"X",null,null,"X",{"$f":"IF(OR(AND(B89<>\"\",B89<=$B$3),AND(C89<>\"\",C89<=$C$3),AND(D89<>\"\",D89<=$D$3),AND(E89<>\"\",E89<=$E$3),AND(F89<>\"\",F89<+$F$3),AND(G89<>\"\",G89<=$G$3),AND(H89<>\"\",H89<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,"X","X"]
["Fools' gold",2,null,null,null,null,null,null,{"$f":"MIN(B90:H90,J90:U90)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Turn 1 lb metal to gold (1000 coins). \nIf struck by cold iron reverts unless saves dice vs 12+","Touch","4 hours","1lb","Spot",null,{"$f":"IF(Z90=\"\",\"\",IF(AA90<>\"\",6+AB$3,IF(OR(Z90=\"STR\",Z90=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z90=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B90<>\"\",B90<=$B$3),AND(C90<>\"\",C90<=$C$3),AND(D90<>\"\",D90<=$D$3),AND(E90<>\"\",E90<=$E$3),AND(F90<>\"\",F90<+$F$3),AND(G90<>\"\",G90<=$G$3),AND(H90<>\"\",H90<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Free Action",4,null,null,null,null,null,null,{"$f":"MIN(B91:H91,J91:U91)","v":4},null,null,null,4,null,null,null,4,null,null,null,null,"Slips through constricting effects of ropes, liquids... Casting this does not require somantics.","Touch","2d4 x 10 min","Creature touched",null,null,{"$f":"IF(Z91=\"\",\"\",IF(AA91<>\"\",6+AB$3,IF(OR(Z91=\"STR\",Z91=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z91=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B91<>\"\",B91<=$B$3),AND(C91<>\"\",C91<=$C$3),AND(D91<>\"\",D91<=$D$3),AND(E91<>\"\",E91<=$E$3),AND(F91<>\"\",F91<+$F$3),AND(G91<>\"\",G91<=$G$3),AND(H91<>\"\",H91<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB 2"]
["Free Mind",null,1,null,null,1,null,null,{"$f":"MIN(B92:H92,J92:U92)","v":1},null,null,1,null,1,null,null,null,null,null,null,null,"Removes mind effects up to the level cast at. Typically:\nLevel 1 : Charms / DAZED / FEAR / STUNNED\nLevel 2 : Horror / SLOW\nLevel 3 : Hold (If Will save)","Touch","Permanent","1 creature",null,null,{"$f":"IF(Z92=\"\",\"\",IF(AA92<>\"\",6+AB$3,IF(OR(Z92=\"STR\",Z92=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z92=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,"X",null,null,{"$f":"IF(OR(AND(B92<>\"\",B92<=$B$3),AND(C92<>\"\",C92<=$C$3),AND(D92<>\"\",D92<=$D$3),AND(E92<>\"\",E92<=$E$3),AND(F92<>\"\",F92<+$F$3),AND(G92<>\"\",G92<=$G$3),AND(H92<>\"\",H92<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB","X"]
["Fumble",null,4,null,null,null,null,null,{"$f":"MIN(B93:H93,J93:U93)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"All creatures fumble, see fumble table.","Std","6 rounds","35' diameter","Will",null,{"$f":"IF(Z93=\"\",\"\",IF(AA93<>\"\",6+AB$3,IF(OR(Z93=\"STR\",Z93=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z93=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B93<>\"\",B93<=$B$3),AND(C93<>\"\",C93<=$C$3),AND(D93<>\"\",D93<=$D$3),AND(E93<>\"\",E93<=$E$3),AND(F93<>\"\",F93<+$F$3),AND(G93<>\"\",G93<=$G$3),AND(H93<>\"\",H93<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","x"]
["Gaseous Form",5,null,null,null,null,null,null,{"$f":"MIN(B94:H94,J94:U94)","v":4},null,null,null,null,null,null,null,4,null,4,4,null,"Assume a gaseous form, move speed 30', cannot interact with physical objects.","Touch","2 hours","1 creature","Endure",null,{"$f":"IF(Z94=\"\",\"\",IF(AA94<>\"\",6+AB$3,IF(OR(Z94=\"STR\",Z94=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z94=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,"X",null,null,null,{"$f":"IF(OR(AND(B94<>\"\",B94<=$B$3),AND(C94<>\"\",C94<=$C$3),AND(D94<>\"\",D94<=$D$3),AND(E94<>\"\",E94<=$E$3),AND(F94<>\"\",F94<+$F$3),AND(G94<>\"\",G94<=$G$3),AND(H94<>\"\",H94<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Gate",null,null,null,null,8,null,null,{"$f":"MIN(B95:H95,J95:U95)","v":8},null,null,null,null,null,null,null,null,null,null,null,null,"Name the entity and something will step through the interdimensional rift.","10'","Instantaneous","8' diameter","Will",null,{"$f":"IF(Z95=\"\",\"\",IF(AA95<>\"\",6+AB$3,IF(OR(Z95=\"STR\",Z95=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z95=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B95<>\"\",B95<=$B$3),AND(C95<>\"\",C95<=$C$3),AND(D95<>\"\",D95<=$D$3),AND(E95<>\"\",E95<=$E$3),AND(F95<>\"\",F95<+$F$3),AND(G95<>\"\",G95<=$G$3),AND(H95<>\"\",H95<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Glassee",6,null,null,null,null,null,null,{"$f":"MIN(B96:H96,J96:U96)","v":6},null,null,null,null,null,null,null,6,6,null,6,null,"Make a section of metal/stone/wood transparent.\n4\" metal 1' stone, 3' wood\n+1 level = double thickness\n+1 level = One way transparent","Touch","Permanent","6 sq feet",null,null,{"$f":"IF(Z96=\"\",\"\",IF(AA96<>\"\",6+AB$3,IF(OR(Z96=\"STR\",Z96=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z96=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B96<>\"\",B96<=$B$3),AND(C96<>\"\",C96<=$C$3),AND(D96<>\"\",D96<=$D$3),AND(E96<>\"\",E96<=$E$3),AND(F96<>\"\",F96<+$F$3),AND(G96<>\"\",G96<=$G$3),AND(H96<>\"\",H96<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Globe of Invulnerability",null,null,null,null,4,null,null,{"$f":"MIN(B97:H97,J97:U97)","v":4},null,null,null,4,null,null,null,null,null,null,null,null,"Faint shimmering sphere that repels spells and prayers\nLevel 4: Minor Globe, 1-2nd level, includes effects e.g fire from nearby exploding fireball.\n+1 Level = +1 level prevented\n+1 Level = Can cast spells out (protection dropped on that segment)\nLevel 8: Serten's Immunity, +3 to all other saves","0","3d6 rounds","8' diameter",null,null,{"$f":"IF(Z97=\"\",\"\",IF(AA97<>\"\",6+AB$3,IF(OR(Z97=\"STR\",Z97=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z97=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B97<>\"\",B97<=$B$3),AND(C97<>\"\",C97<=$C$3),AND(D97<>\"\",D97<=$D$3),AND(E97<>\"\",E97<=$E$3),AND(F97<>\"\",F97<+$F$3),AND(G97<>\"\",G97<=$G$3),AND(H97<>\"\",H97<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Glue",1,null,null,null,null,null,null,{"$f":"MIN(B98:H98,J98:U98)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"Covers area with glue. Creatures < STR 2 are RESTRAINED \nSave = Lose one manoeuvre\nSTR >= 2 = 1/2 speed: Save = No effect\n+1 level = STR +1","Std","10 minutes","10' square",null,null,{"$f":"IF(Z98=\"\",\"\",IF(AA98<>\"\",6+AB$3,IF(OR(Z98=\"STR\",Z98=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z98=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,2,null,null,null,null,{"$f":"IF(OR(AND(B98<>\"\",B98<=$B$3),AND(C98<>\"\",C98<=$C$3),AND(D98<>\"\",D98<=$D$3),AND(E98<>\"\",E98<=$E$3),AND(F98<>\"\",F98<+$F$3),AND(G98<>\"\",G98<=$G$3),AND(H98<>\"\",H98<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew",null,null,"X","X"]
["Glyph of Warding",null,null,null,null,null,null,null,{"$f":"MIN(B99:H99,J99:U99)","v":3},3,3,3,3,3,3,3,3,3,3,3,3,"Visible glyph set off when passed over within 10'. Physical/magical probing does not affect it.\nDamage appropriate to caster (fire, cold, electricity...)\nPriest Takes one full round (Action, Manoeuvre...) to trace out the glyph.  The symbols define the characteristics but not the words, only that there are some.\n+1 level = +1 round casting, sets conditions and the word that must be spoken to pass freely and/or set to physical characteristics e.g. creature type, height weight also religion.","Touch","3 discharges","1 glyph\n10' radius effect","Endure","4d8",{"$f":"IF(Z99=\"\",\"\",IF(AA99<>\"\",6+AB$3,IF(OR(Z99=\"STR\",Z99=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z99=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B99<>\"\",B99<=$B$3),AND(C99<>\"\",C99<=$C$3),AND(D99<>\"\",D99<=$D$3),AND(E99<>\"\",E99<=$E$3),AND(F99<>\"\",F99<+$F$3),AND(G99<>\"\",G99<=$G$3),AND(H99<>\"\",H99<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Grease",1,null,null,null,null,null,null,{"$f":"MIN(B100:H100,J100:U100)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"Covered by greasy slippery substance, save or slip. Permanent but loses effectiveness after each casualty.\nSave when starting round/ entering the area ","Std","Permanent until activated","10' square","Dodge",null,{"$f":"IF(Z100=\"\",\"\",IF(AA100<>\"\",6+AB$3,IF(OR(Z100=\"STR\",Z100=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z100=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing","X",null,null,null,"X",{"$f":"IF(OR(AND(B100<>\"\",B100<=$B$3),AND(C100<>\"\",C100<=$C$3),AND(D100<>\"\",D100<=$D$3),AND(E100<>\"\",E100<=$E$3),AND(F100<>\"\",F100<+$F$3),AND(G100<>\"\",G100<=$G$3),AND(H100<>\"\",H100<=$H$3)),\"Y\",\"N\")","v":"Y"},"Unearthed",null,null,"X","X"]
["Guardians of Faith",null,null,null,null,null,null,null,{"$f":"MIN(B101:H101,J101:U101)","v":3},3,3,3,3,3,3,3,3,3,3,3,3,"A divine guardian emblazened with diety's symbol protects you attacking (spell attack) up to 3 hostile creatures within the area\nIt disappears if you leave the area.\nAs a minor action you may instead target a single creature for +1 damage level.\n+1 level : Guardians will stay in the spot (blocking movement) after you leave until the spell expires.",0,"2d4 rounds","18' diameter",null,"2d4+1",{"$f":"IF(Z101=\"\",\"\",IF(AA101<>\"\",6+AB$3,IF(OR(Z101=\"STR\",Z101=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z101=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B101<>\"\",B101<=$B$3),AND(C101<>\"\",C101<=$C$3),AND(D101<>\"\",D101<=$D$3),AND(E101<>\"\",E101<=$E$3),AND(F101<>\"\",F101<+$F$3),AND(G101<>\"\",G101<=$G$3),AND(H101<>\"\",H101<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Guards and Wards",null,null,null,null,5,null,null,{"$f":"MIN(B102:H102,J102:U102)","v":5},5,5,5,5,5,5,5,5,5,5,5,5,"Defends your (friendly) building, misting coridors, wizard locking all doors, web stairs, misdirection at junctions, whole area radiates magic equally, 10 doors become secret, 2 stinking clouds, 1x suggestion, 4 sets of dancing lights. Effects removed reappear in 2 minutes.","0","24 hours","Special",null,null,{"$f":"IF(Z102=\"\",\"\",IF(AA102<>\"\",6+AB$3,IF(OR(Z102=\"STR\",Z102=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z102=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B102<>\"\",B102<=$B$3),AND(C102<>\"\",C102<=$C$3),AND(D102<>\"\",D102<=$D$3),AND(E102<>\"\",E102<=$E$3),AND(F102<>\"\",F102<+$F$3),AND(G102<>\"\",G102<=$G$3),AND(H102<>\"\",H102<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Gust of Wind",null,null,null,2,null,null,null,{"$f":"MIN(B103:H103,J103:U103)","v":2},null,null,null,null,null,null,null,null,null,2,2,null,"Level 2: Gust, (No damage) 30 mph gust away from mage, disperses vapours. Blows flying creatures at 60' /r (i.e. 30' movement rate)\nLevel 4: Blast (4d8) Hurls everything up to medium 30'. STUNNED\nSave reduces distance and damage equally\n+1 level  = Large (9' Uruk Hai)\n+2 levels = Immense (13' troll)\n+3 levels = Giant","0","Instantaneous","Cone 45' x 16°","Dodge","4d8",{"$f":"IF(Z103=\"\",\"\",IF(AA103<>\"\",6+AB$3,IF(OR(Z103=\"STR\",Z103=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z103=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B103<>\"\",B103<=$B$3),AND(C103<>\"\",C103<=$C$3),AND(D103<>\"\",D103<=$D$3),AND(E103<>\"\",E103<=$E$3),AND(F103<>\"\",F103<+$F$3),AND(G103<>\"\",G103<=$G$3),AND(H103<>\"\",H103<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Hallucinatory Terrain",null,null,4,null,null,null,null,{"$f":"MIN(B104:H104,J104:U104)","v":4},4,4,null,null,null,null,null,null,null,null,null,null,"Terrain appears as something different.  General shape remains but a precipice can appear as a slope, swamp as fields.  \nLevel 6: Mirage Arcana 1 mile diameter. Includes tactile, audible, visual, thermal and olfactory elements.  Can impede movement.",0,"1 month","10 yds sq/PP",null,null,{"$f":"IF(Z104=\"\",\"\",IF(AA104<>\"\",6+AB$3,IF(OR(Z104=\"STR\",Z104=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z104=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B104<>\"\",B104<=$B$3),AND(C104<>\"\",C104<=$C$3),AND(D104<>\"\",D104<=$D$3),AND(E104<>\"\",E104<=$E$3),AND(F104<>\"\",F104<+$F$3),AND(G104<>\"\",G104<=$G$3),AND(H104<>\"\",H104<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Haste",3,null,null,null,null,null,null,{"$f":"MIN(B105:H105,J105:U105)","v":3},null,null,null,3,null,null,3,null,null,null,null,null,"Advantage to skills, initiative & dodge saves\n+1 defence\n+1 Manoeuvre\nSuffer lethargy afterwards for 1 round during which time they cannot take actions, is VULNERABLE to all attack forms and attackers are at advantage.","Touch","2d4 rounds","1 creature",null,null,{"$f":"IF(Z105=\"\",\"\",IF(AA105<>\"\",6+AB$3,IF(OR(Z105=\"STR\",Z105=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z105=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B105<>\"\",B105<=$B$3),AND(C105<>\"\",C105<=$C$3),AND(D105<>\"\",D105<=$D$3),AND(E105<>\"\",E105<=$E$3),AND(F105<>\"\",F105<+$F$3),AND(G105<>\"\",G105<=$G$3),AND(H105<>\"\",H105<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Heal",null,null,null,null,null,null,null,{"$f":"MIN(B106:H106,J106:U106)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Recover 2d4+1 stamina,  starting from easiest to recover.\nLevel 2 = Hour points (3d6)\nLevel 3 = Day points (4d8)\nLevel 4 : Aura, 2d4 Hour points to all allies within 35' diameter for 2 rounds.\nLevel 4: Morphine, 8 hours. Ignore the encounter effects of all critical injuries. Gain 3d6 temporary SP. \nAll skills are at an additional -1. ","Touch","Permanent","Creature touched",null,"Vary",{"$f":"IF(Z106=\"\",\"\",IF(AA106<>\"\",6+AB$3,IF(OR(Z106=\"STR\",Z106=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z106=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,"X","X","X",null,{"$f":"IF(OR(AND(B106<>\"\",B106<=$B$3),AND(C106<>\"\",C106<=$C$3),AND(D106<>\"\",D106<=$D$3),AND(E106<>\"\",E106<=$E$3),AND(F106<>\"\",F106<+$F$3),AND(G106<>\"\",G106<=$G$3),AND(H106<>\"\",H106<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Heat/Chill Metal",null,null,null,2,null,null,null,{"$f":"MIN(B107:H107,J107:U107)","v":2},null,null,null,null,null,2,null,null,2,null,null,2,"Heats / chills (dependent upon god) metal causing damage each round 1d4, 2d4, 3d6, 2d4","Std","4 rounds","1 item","Endure",null,{"$f":"IF(Z107=\"\",\"\",IF(AA107<>\"\",6+AB$3,IF(OR(Z107=\"STR\",Z107=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z107=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B107<>\"\",B107<=$B$3),AND(C107<>\"\",C107<=$C$3),AND(D107<>\"\",D107<=$D$3),AND(E107<>\"\",E107<=$E$3),AND(F107<>\"\",F107<+$F$3),AND(G107<>\"\",G107<=$G$3),AND(H107<>\"\",H107<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Hide Portal",3,null,null,null,null,null,null,{"$f":"MIN(B108:H108,J108:U108)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"Turns a door into a secret door (radiates magic though)","Touch","Permanent","1 portal <4d8sq ft",null,null,{"$f":"IF(Z108=\"\",\"\",IF(AA108<>\"\",6+AB$3,IF(OR(Z108=\"STR\",Z108=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z108=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B108<>\"\",B108<=$B$3),AND(C108<>\"\",C108<=$C$3),AND(D108<>\"\",D108<=$D$3),AND(E108<>\"\",E108<=$E$3),AND(F108<>\"\",F108<+$F$3),AND(G108<>\"\",G108<=$G$3),AND(H108<>\"\",H108<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Hold / Slow",null,3,null,null,null,null,null,{"$f":"MIN(B109:H109,J109:U109)","v":3},null,null,3,null,3,null,3,null,null,null,null,null,"The target humanoid's mind is wrapped in mental rope making it difficult to move muscles voluntarily.\nAny damage will let them save again at +1 per attack.\nLevel 3: Slow  SLOWED\n+0 level = Medium humanoid, (Ki & Corellion also get animals )\n+1 level = 2 size increases (Uruk/Trolls/ small giants)\n+2 level = Monsters.\n+3 level = (Monstrous) plants (Ki & Corellion only)\nLevel 4: Hold = Humanoids cannot move\nFirst save = slowed : Superior = no effect.","Std","5 rounds","Up to 3 medium creatures within 18' diameter\nWeakest first","Will",null,{"$f":"IF(Z109=\"\",\"\",IF(AA109<>\"\",6+AB$3,IF(OR(Z109=\"STR\",Z109=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z109=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing",null,null,"X",null,null,{"$f":"IF(OR(AND(B109<>\"\",B109<=$B$3),AND(C109<>\"\",C109<=$C$3),AND(D109<>\"\",D109<=$D$3),AND(E109<>\"\",E109<=$E$3),AND(F109<>\"\",F109<+$F$3),AND(G109<>\"\",G109<=$G$3),AND(H109<>\"\",H109<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,"X"]
["Holy Word",null,null,null,null,null,null,null,{"$f":"MIN(B110:H110,J110:U110)","v":7},7,7,7,7,7,7,7,7,7,7,7,7,"Affects creatures not on their own plane.\n< 10 SP Killed\n< 20 SP Deafened\n< 30 SP Stunned\n< 40 SP Slowed\n>= 40 SP Blinded","0","Special","35' diameter","Will",null,{"$f":"IF(Z110=\"\",\"\",IF(AA110<>\"\",6+AB$3,IF(OR(Z110=\"STR\",Z110=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z110=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B110<>\"\",B110<=$B$3),AND(C110<>\"\",C110<=$C$3),AND(D110<>\"\",D110<=$D$3),AND(E110<>\"\",E110<=$E$3),AND(F110<>\"\",F110<+$F$3),AND(G110<>\"\",G110<=$G$3),AND(H110<>\"\",H110<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Hovering Skull",null,null,null,null,3,null,null,{"$f":"MIN(B111:H111,J111:U111)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"See through eyes of a glowing, hovering, fanged skull. \nSpells can cast from skull position. Move 30' as minor action.\nBite (spell attack) ,  Damage 3d6, SP3, Armour = 1/3  dodge 11, Ranged 20. Can be thrown when cast (up to range).","Std","3d6 minutes","1 skull",null,null,{"$f":"IF(Z111=\"\",\"\",IF(AA111<>\"\",6+AB$3,IF(OR(Z111=\"STR\",Z111=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z111=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B111<>\"\",B111<=$B$3),AND(C111<>\"\",C111<=$C$3),AND(D111<>\"\",D111<=$D$3),AND(E111<>\"\",E111<=$E$3),AND(F111<>\"\",F111<+$F$3),AND(G111<>\"\",G111<=$G$3),AND(H111<>\"\",H111<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook",null,null,null,"X"]
["Ice Storm",null,null,null,1,null,null,null,{"$f":"MIN(B112:H112,J112:U112)","v":1},null,null,null,null,null,null,null,null,null,null,null,1,"Level 1: Ice Knives (2d4+1) Flying ice knives (pierce), \nSpell attack \n   Miss = Splash damage within 5' (1/2 damage)\nENDURE Save   Fail = Target is FROZEN\n   Level 3: Hail (2d4+1) 80' diameter. Outdoors only. Slippery\nDIFFICULT TERRAIN.\nLevel 4: Ice Storm = (4d8) 35' diameter DIFFICULT TERRAIN \nLevel 6: Dragon breath  (6d12) Large cone 55' x 30° ","Std","1 dagger / PP","1 target","Endure","Vary",{"$f":"IF(Z112=\"\",\"\",IF(AA112<>\"\",6+AB$3,IF(OR(Z112=\"STR\",Z112=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z112=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B112<>\"\",B112<=$B$3),AND(C112<>\"\",C112<=$C$3),AND(D112<>\"\",D112<=$D$3),AND(E112<>\"\",E112<=$E$3),AND(F112<>\"\",F112<+$F$3),AND(G112<>\"\",G112<=$G$3),AND(H112<>\"\",H112<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook",null,null,null,"X"]
["Invisibility",null,null,4,null,null,null,null,{"$f":"MIN(B113:H113,J113:U113)","v":4},null,null,null,null,null,null,null,4,null,null,null,null,"Renders invisible.  Grants stealth=16 to sight based detection.\n+1 level +2 creatures in 18' diameter circle centred on the target but duration divided by the number of creatures affected. Individuals leaving the area become visible. Any attack negates it for that creature.  The effect is mobile with the target. All negated when target becomes visible.","Touch","5 minutes","1 creature","Spot",null,{"$f":"IF(Z113=\"\",\"\",IF(AA113<>\"\",6+AB$3,IF(OR(Z113=\"STR\",Z113=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z113=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B113<>\"\",B113<=$B$3),AND(C113<>\"\",C113<=$C$3),AND(D113<>\"\",D113<=$D$3),AND(E113<>\"\",E113<=$E$3),AND(F113<>\"\",F113<+$F$3),AND(G113<>\"\",G113<=$G$3),AND(H113<>\"\",H113<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,"X",null,"X"]
["Invisibility to Animals",null,null,null,null,null,null,null,{"$f":"MIN(B114:H114,J114:U114)","v":1},1,1,null,null,null,null,null,null,null,null,null,null,"Totally undetectable to normal animals (including giant varieties)","Touch","10 minutes","1 creature",null,null,{"$f":"IF(Z114=\"\",\"\",IF(AA114<>\"\",6+AB$3,IF(OR(Z114=\"STR\",Z114=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z114=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B114<>\"\",B114<=$B$3),AND(C114<>\"\",C114<=$C$3),AND(D114<>\"\",D114<=$D$3),AND(E114<>\"\",E114<=$E$3),AND(F114<>\"\",F114<+$F$3),AND(G114<>\"\",G114<=$G$3),AND(H114<>\"\",H114<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Invisible Stalker",null,null,null,null,6,null,null,{"$f":"MIN(B115:H115,J115:U115)","v":6},null,null,null,null,null,null,null,null,null,null,null,null,"Summon an invisible stalker which are perfect trackers within one day of a targets passing.   The creature is bound and will obey commands to the letter.","10'","1 task","1 stalker",null,null,{"$f":"IF(Z115=\"\",\"\",IF(AA115<>\"\",6+AB$3,IF(OR(Z115=\"STR\",Z115=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z115=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B115<>\"\",B115<=$B$3),AND(C115<>\"\",C115<=$C$3),AND(D115<>\"\",D115<=$D$3),AND(E115<>\"\",E115<=$E$3),AND(F115<>\"\",F115<+$F$3),AND(G115<>\"\",G115<=$G$3),AND(H115<>\"\",H115<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Iron Mind",null,2,null,null,2,null,null,{"$f":"MIN(B116:H116,J116:U116)","v":2},null,null,2,null,2,null,null,null,null,null,null,null,"Advantage vs Charm, Hold and illusion mental effects\nLevel 3: No one Home = Your mind appears empty\n+2 levels = 18' diameter","Touch","CONCENTRATE + 3d6 minutes","1 creature",null,null,{"$f":"IF(Z116=\"\",\"\",IF(AA116<>\"\",6+AB$3,IF(OR(Z116=\"STR\",Z116=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z116=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B116<>\"\",B116<=$B$3),AND(C116<>\"\",C116<=$C$3),AND(D116<>\"\",D116<=$D$3),AND(E116<>\"\",E116<=$E$3),AND(F116<>\"\",F116<+$F$3),AND(G116<>\"\",G116<=$G$3),AND(H116<>\"\",H116<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Jebansalf's Eye of Back Seeing",null,null,null,null,null,null,3,{"$f":"MIN(B117:H117,J117:U117)","v":3},null,null,null,null,null,null,null,null,null,null,null,null,"Additional eye in the back of the head, prevents surprise attacks from behind","Self","1 week","Self",null,null,{"$f":"IF(Z117=\"\",\"\",IF(AA117<>\"\",6+AB$3,IF(OR(Z117=\"STR\",Z117=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z117=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B117<>\"\",B117<=$B$3),AND(C117<>\"\",C117<=$C$3),AND(D117<>\"\",D117<=$D$3),AND(E117<>\"\",E117<=$E$3),AND(F117<>\"\",F117<+$F$3),AND(G117<>\"\",G117<=$G$3),AND(H117<>\"\",H117<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Jump",null,null,null,null,null,1,null,{"$f":"MIN(B118:H118,J118:U118)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"1 jump forward 40' or 20' vertically\n+1 level = +50% distance","Touch","2 minutes","1 creature",null,null,{"$f":"IF(Z118=\"\",\"\",IF(AA118<>\"\",6+AB$3,IF(OR(Z118=\"STR\",Z118=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z118=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B118<>\"\",B118<=$B$3),AND(C118<>\"\",C118<=$C$3),AND(D118<>\"\",D118<=$D$3),AND(E118<>\"\",E118<=$E$3),AND(F118<>\"\",F118<+$F$3),AND(G118<>\"\",G118<=$G$3),AND(H118<>\"\",H118<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Knock",null,null,null,null,null,2,null,{"$f":"MIN(B119:H119,J119:U119)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"Unlocks all simple locks, secret doors, caskets...\nOpens jammed / held doors / barred using 0+d3 STR  \n(Typical barred internal door = 1 STR, Castle gate = 9 STR)\n+1 level = +2 STR\nCast at ≥ Wizard lock level","Std","Permanent","1 lock",null,null,{"$f":"IF(Z119=\"\",\"\",IF(AA119<>\"\",6+AB$3,IF(OR(Z119=\"STR\",Z119=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z119=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B119<>\"\",B119<=$B$3),AND(C119<>\"\",C119<=$C$3),AND(D119<>\"\",D119<=$D$3),AND(E119<>\"\",E119<=$E$3),AND(F119<>\"\",F119<+$F$3),AND(G119<>\"\",G119<=$G$3),AND(H119<>\"\",H119<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Leomand's Secret Chest",null,null,null,null,5,null,null,{"$f":"MIN(B120:H120,J120:U120)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Hide a specially constructed chest in the ethereal plane (5,000gold minimum cost). Have a miniature replica chest which when opened calls the main chest back.  The chest disappears again when closed.","Special","2 months","1 chest of 1cb foot/level",null,null,{"$f":"IF(Z120=\"\",\"\",IF(AA120<>\"\",6+AB$3,IF(OR(Z120=\"STR\",Z120=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z120=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B120<>\"\",B120<=$B$3),AND(C120<>\"\",C120<=$C$3),AND(D120<>\"\",D120<=$D$3),AND(E120<>\"\",E120<=$E$3),AND(F120<>\"\",F120<+$F$3),AND(G120<>\"\",G120<=$G$3),AND(H120<>\"\",H120<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Leomands Trap",2,2,2,null,2,null,null,{"$f":"MIN(B121:H121,J121:U121)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"False trap 8 to detect (20 detects as false), 18 to remove ","Touch","Permanent","Object touched",null,null,{"$f":"IF(Z121=\"\",\"\",IF(AA121<>\"\",6+AB$3,IF(OR(Z121=\"STR\",Z121=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z121=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B121<>\"\",B121<=$B$3),AND(C121<>\"\",C121<=$C$3),AND(D121<>\"\",D121<=$D$3),AND(E121<>\"\",E121<=$E$3),AND(F121<>\"\",F121<+$F$3),AND(G121<>\"\",G121<=$G$3),AND(H121<>\"\",H121<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Levitate",null,null,null,null,null,1,null,{"$f":"MIN(B122:H122,J122:U122)","v":1},null,null,null,null,null,null,null,1,null,1,1,null,"Level 1: Feather Fall (Reaction) Lets a falling subject/object drop at 25' per round taking no damage.  Can target collection of objects within a sphere or one creature.\nLevel 2:Levitate, Levitates one creature/object 20' /r. Minor action to change altitude of target.  They float gently to the ground when it ends.  If they move out of range the spell wears off. Blown by wind.\n+1 level: = 18' diameter, split weight allowance (2 med, 4 small)\n+1 level = +1 size category","Std","1 fall","1 large creature or 8' diameter up to 3d6 x 10kg of objects","Dodge",null,{"$f":"IF(Z122=\"\",\"\",IF(AA122<>\"\",6+AB$3,IF(OR(Z122=\"STR\",Z122=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z122=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"React","Ongoing","X","X",null,null,"X",{"$f":"IF(OR(AND(B122<>\"\",B122<=$B$3),AND(C122<>\"\",C122<=$C$3),AND(D122<>\"\",D122<=$D$3),AND(E122<>\"\",E122<=$E$3),AND(F122<>\"\",F122<+$F$3),AND(G122<>\"\",G122<=$G$3),AND(H122<>\"\",H122<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Light and Dark",null,null,2,null,null,null,null,{"$f":"MIN(B123:H123,J123:U123)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"Level 2: Darkness = BLIND (1d8 skills) No save\nLevel 2: Light = Create a light, 3 possible effects\n   Light an area similar to daylight\n   Blinding : 1 target (disadvantage) 2d4 rounds duration ongoing Dodge save\n   Spotlight 200' x 5' from hand\n+2 levels = 1 month duration","Std","5 rounds","35' diameter","Dodge",null,{"$f":"IF(Z123=\"\",\"\",IF(AA123<>\"\",6+AB$3,IF(OR(Z123=\"STR\",Z123=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z123=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing","X","X",null,null,null,{"$f":"IF(OR(AND(B123<>\"\",B123<=$B$3),AND(C123<>\"\",C123<=$C$3),AND(D123<>\"\",D123<=$D$3),AND(E123<>\"\",E123<=$E$3),AND(F123<>\"\",F123<+$F$3),AND(G123<>\"\",G123<=$G$3),AND(H123<>\"\",H123<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB","X",null,"X","X"]
["Lightning",null,null,1,null,null,null,null,{"$f":"MIN(B124:H124,J124:U124)","v":1},null,null,null,null,null,null,null,null,null,1,1,null,"Level 1: Shocking grasp (2d4+1) BATTLE SPELL (Touch)\nLevel 2: Spark: (4d8) 1 target Save or FROZEN spell attack\nLevel 3: Lightning Bolt : (4d8) 80' x 5' or 40' x 10'  DODGE save\nLevel 4: Call Lightning (5d10) Outdoors only. 18' diameter.  Bolt of Lightning from the sky. Dodge Save or DAZED\nLevel 5: Lightning Hands. (5d10), 1 nearest target, ongoing\n   ENDURE Save = Remain standing but half movement.\n   Fail   = PRONE, 1/2 movement when standing.  \nMajor action to sustain for 1 round at 1/2 damage (Deflection / HP also sustained). \nLevel 6: Chain Lightning (5D10) 90°x 20' cone = Nearest target struck then arcs to next nearest 5 new targets within area, will not return to previous. Remove 1d10 (any) for each new target. \n","Std","Instantaneous","1 target","Vary","Vary",{"$f":"IF(Z124=\"\",\"\",IF(AA124<>\"\",6+AB$3,IF(OR(Z124=\"STR\",Z124=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z124=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,"X","X",null,null,null,{"$f":"IF(OR(AND(B124<>\"\",B124<=$B$3),AND(C124<>\"\",C124<=$C$3),AND(D124<>\"\",D124<=$D$3),AND(E124<>\"\",E124<=$E$3),AND(F124<>\"\",F124<+$F$3),AND(G124<>\"\",G124<=$G$3),AND(H124<>\"\",H124<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew",null,null,null,"X"]
["Line of Protection",null,null,null,null,null,null,null,{"$f":"MIN(B125:H125,J125:U125)","v":4},4,4,4,4,4,4,4,4,4,4,4,4,"Enemies crossing the line suffer radiant damage. Ring is around yourself but static.","Std /2","CONCENTRATE up to 10 minutes","75' line or\n18' dia ring",null,"4d8",{"$f":"IF(Z125=\"\",\"\",IF(AA125<>\"\",6+AB$3,IF(OR(Z125=\"STR\",Z125=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z125=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B125<>\"\",B125<=$B$3),AND(C125<>\"\",C125<=$C$3),AND(D125<>\"\",D125<=$D$3),AND(E125<>\"\",E125<=$E$3),AND(F125<>\"\",F125<+$F$3),AND(G125<>\"\",G125<=$G$3),AND(H125<>\"\",H125<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic","X"]
["Liveoak",null,null,null,null,null,null,null,{"$f":"MIN(B126:H126,J126:U126)","v":6},6,null,null,null,null,null,null,null,null,null,null,null,"Causes an oak tree to become a treant, friendly tpwards the caster.","Touch","Permanent","1 tree",null,null,null,null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B126<>\"\",B126<=$B$3),AND(C126<>\"\",C126<=$C$3),AND(D126<>\"\",D126<=$D$3),AND(E126<>\"\",E126<=$E$3),AND(F126<>\"\",F126<+$F$3),AND(G126<>\"\",G126<=$G$3),AND(H126<>\"\",H126<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Locate",null,null,null,null,null,null,1,{"$f":"MIN(B127:H127,J127:U127)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Level 1: Direction Locates North and depth\nLevel 2: Creature type, Running water blocks\nLevel 3: Plant Type\nLevel 4: Object Type\n+2 levels = specific creature...","Self","Instantaneous","1 mile diameter",null,null,{"$f":"IF(Z127=\"\",\"\",IF(AA127<>\"\",6+AB$3,IF(OR(Z127=\"STR\",Z127=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z127=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B127<>\"\",B127<=$B$3),AND(C127<>\"\",C127<=$C$3),AND(D127<>\"\",D127<=$D$3),AND(E127<>\"\",E127<=$E$3),AND(F127<>\"\",F127<+$F$3),AND(G127<>\"\",G127<=$G$3),AND(H127<>\"\",H127<=$H$3)),\"Y\",\"N\")","v":"N"},null,"X"]
["Magic Missile",null,null,null,null,1,1,null,{"$f":"MIN(B128:H128,J128:U128)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Auto hit, (Bludgeon)\nLevel 3: Machine gun = 3 missiles . One target","Std","Instantaneous","1 creature ",null,"2d4+1",{"$f":"IF(Z128=\"\",\"\",IF(AA128<>\"\",6+AB$3,IF(OR(Z128=\"STR\",Z128=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z128=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"B",null,null,null,"X",{"$f":"IF(OR(AND(B128<>\"\",B128<=$B$3),AND(C128<>\"\",C128<=$C$3),AND(D128<>\"\",D128<=$D$3),AND(E128<>\"\",E128<=$E$3),AND(F128<>\"\",F128<+$F$3),AND(G128<>\"\",G128<=$G$3),AND(H128<>\"\",H128<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Magic Mouth",2,null,null,null,null,null,null,{"$f":"MIN(B129:H129,J129:U129)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"25 word message triggered on a set of circumstances. Will repeat every time the circumstances occur, or may be selected to occur a certain number of times.","Touch","Lots","1 object",null,null,{"$f":"IF(Z129=\"\",\"\",IF(AA129<>\"\",6+AB$3,IF(OR(Z129=\"STR\",Z129=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z129=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B129<>\"\",B129<=$B$3),AND(C129<>\"\",C129<=$C$3),AND(D129<>\"\",D129<=$D$3),AND(E129<>\"\",E129<=$E$3),AND(F129<>\"\",F129<+$F$3),AND(G129<>\"\",G129<=$G$3),AND(H129<>\"\",H129<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Malec-Keth's Fist",null,null,5,5,null,null,null,{"$f":"MIN(B130:H130,J130:U130)","v":5},null,null,null,null,null,5,null,null,null,null,null,null,"The caster's hands bursts into flame/ice ...  Melee spell attack.\nThe target bursts into flame suffering damage reducing by 1 level each round down to 3d6 before exinguishing.\nSave = Reduced damage and fire extinguished at round end",0,"10 rounds","Self","Endure","5d10",{"$f":"IF(Z130=\"\",\"\",IF(AA130<>\"\",6+AB$3,IF(OR(Z130=\"STR\",Z130=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z130=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,"Ongoing",null,null,null,null,null,{"$f":"IF(OR(AND(B130<>\"\",B130<=$B$3),AND(C130<>\"\",C130<=$C$3),AND(D130<>\"\",D130<=$D$3),AND(E130<>\"\",E130<=$E$3),AND(F130<>\"\",F130<+$F$3),AND(G130<>\"\",G130<=$G$3),AND(H130<>\"\",H130<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic"]
["Meld into Stone",null,null,null,null,null,null,null,{"$f":"MIN(B131:H131,J131:U131)","v":3},null,null,null,null,null,null,null,null,3,null,null,null,"Absorb yourself into rock. You can see and hear what is happening outside. Minor damage (normal hammer strike) to the stone has no effect but major damage (sustained) expels you and causes 3d6 damage.","Self","10 minutes","Self","Spot",null,{"$f":"IF(Z131=\"\",\"\",IF(AA131<>\"\",6+AB$3,IF(OR(Z131=\"STR\",Z131=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z131=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B131<>\"\",B131<=$B$3),AND(C131<>\"\",C131<=$C$3),AND(D131<>\"\",D131<=$D$3),AND(E131<>\"\",E131<=$E$3),AND(F131<>\"\",F131<+$F$3),AND(G131<>\"\",G131<=$G$3),AND(H131<>\"\",H131<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Message",null,1,null,null,null,null,null,{"$f":"MIN(B132:H132,J132:U132)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Wispered 10s message to the creature pointed at.\nLevel 2 = Attach a short—25 word—note to a tiny creature who acts as a messenger to a previously visited location and recipient who matches general description (e.g guard). 20 miles/day for 2d4 days.\nLevel 4 = 25 words to friendly, known target; range = same plane.  Trave time approx 200 miles/day. Target hears the message in their head.\nLevel 6 = Messages appear as a dream of any length in a friendly, known target that night. Range = any plane.","Std","1 message","1 creature","Will",null,{"$f":"IF(Z132=\"\",\"\",IF(AA132<>\"\",6+AB$3,IF(OR(Z132=\"STR\",Z132=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z132=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B132<>\"\",B132<=$B$3),AND(C132<>\"\",C132<=$C$3),AND(D132<>\"\",D132<=$D$3),AND(E132<>\"\",E132<=$E$3),AND(F132<>\"\",F132<+$F$3),AND(G132<>\"\",G132<=$G$3),AND(H132<>\"\",H132<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic","X"]
["Metamorphose Liguids",3,null,null,null,null,null,null,{"$f":"MIN(B133:H133,J133:U133)","v":3},null,null,null,null,null,3,null,null,null,null,null,3,"Convert water to acid or volatile liquid. No level increase\nCan be used with grenade attack. If miss then DODGE save vs splash damage (minimum result of just pass).","Touch","Permanent","1 bottle","Dodge","4d8",{"$f":"IF(Z133=\"\",\"\",IF(AA133<>\"\",6+AB$3,IF(OR(Z133=\"STR\",Z133=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z133=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},"Utility",null,null,null,null,null,"B",{"$f":"IF(OR(AND(B133<>\"\",B133<=$B$3),AND(C133<>\"\",C133<=$C$3),AND(D133<>\"\",D133<=$D$3),AND(E133<>\"\",E133<=$E$3),AND(F133<>\"\",F133<+$F$3),AND(G133<>\"\",G133<=$G$3),AND(H133<>\"\",H133<=$H$3)),\"Y\",\"N\")","v":"Y"}]
["Mind Read",null,3,null,null,null,null,3,{"$f":"MIN(B134:H134,J134:U134)","v":3},null,null,3,null,3,null,null,3,null,null,null,null,"Level 3 = current thoughts (Save = base emotions)\n     Surface thoughts = not detected by target\nLevel 4 = Deeper thoughts & target realises.  \n      INT (opposed) to reject you & end spell.  \n      Touch grants disadvantage to the save.\nCan shift targets as a minor action (lose 1r while shifting)\nLevel 5: Domination Telepathic control of creature 2d4 days. When the task is complete it reports to you if it can otherwise it is free.  Concentration is only required when changing the target's actions.\n+1 level: Planar creatures","Std","CONCENTRATE up to 1 minute","1 creature/round","Will",null,{"$f":"IF(Z134=\"\",\"\",IF(AA134<>\"\",6+AB$3,IF(OR(Z134=\"STR\",Z134=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z134=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B134<>\"\",B134<=$B$3),AND(C134<>\"\",C134<=$C$3),AND(D134<>\"\",D134<=$D$3),AND(E134<>\"\",E134<=$E$3),AND(F134<>\"\",F134<+$F$3),AND(G134<>\"\",G134<=$G$3),AND(H134<>\"\",H134<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Misdirection",null,null,null,null,2,null,null,{"$f":"MIN(B135:H135,J135:U135)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Causes det spells (Invis, magic, lie, charm) to give a desired result, excl scrying","Std","1 day","1 creature/object","Will",null,{"$f":"IF(Z135=\"\",\"\",IF(AA135<>\"\",6+AB$3,IF(OR(Z135=\"STR\",Z135=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z135=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B135<>\"\",B135<=$B$3),AND(C135<>\"\",C135<=$C$3),AND(D135<>\"\",D135<=$D$3),AND(E135<>\"\",E135<=$E$3),AND(F135<>\"\",F135<+$F$3),AND(G135<>\"\",G135<=$G$3),AND(H135<>\"\",H135<=$H$3)),\"Y\",\"N\")","v":"N"},null,null,null,null,"X"]
["Mistaken Missive",2,null,null,null,null,null,null,{"$f":"MIN(B136:H136,J136:U136)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"Moves the letters on a page to read something else (Password protected)","Touch","Permanent","2d4 pages",null,null,{"$f":"IF(Z136=\"\",\"\",IF(AA136<>\"\",6+AB$3,IF(OR(Z136=\"STR\",Z136=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z136=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B136<>\"\",B136<=$B$3),AND(C136<>\"\",C136<=$C$3),AND(D136<>\"\",D136<=$D$3),AND(E136<>\"\",E136<=$E$3),AND(F136<>\"\",F136<+$F$3),AND(G136<>\"\",G136<=$G$3),AND(H136<>\"\",H136<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Modify Memory",null,null,null,null,null,null,null,{"$f":"MIN(B137:H137,J137:U137)","v":3},null,null,3,null,3,null,null,null,null,null,null,null,"Blanks previous 2d4 minutes of memory, Cannot negate charm…\nForget: (save=no effect)\n+1 level  = 10' diameter area of effect\n+2 levels = Modify or replace with new memories","Std","Permanent","1 creature","Will",null,{"$f":"IF(Z137=\"\",\"\",IF(AA137<>\"\",6+AB$3,IF(OR(Z137=\"STR\",Z137=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z137=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B137<>\"\",B137<=$B$3),AND(C137<>\"\",C137<=$C$3),AND(D137<>\"\",D137<=$D$3),AND(E137<>\"\",E137<=$E$3),AND(F137<>\"\",F137<+$F$3),AND(G137<>\"\",G137<=$G$3),AND(H137<>\"\",H137<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Mordenkainen's Faithful Hound",null,null,null,null,5,null,null,{"$f":"MIN(B138:H138,J138:U138)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Phantom watchdog only the mage can see. Barks if anything larger than a cat approaches without saying the password. It can see invisible/ethereal but ignores illusions.  It attcks by itself using the catser's Spell attack (pierce).  It cannot be attacked but can be dispelled. Caster must stay within 100'.  Lasts 1 round per remaining hour once activated.",0,"12 hours","80' diameter",null,"4d8",{"$f":"IF(Z138=\"\",\"\",IF(AA138<>\"\",6+AB$3,IF(OR(Z138=\"STR\",Z138=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z138=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B138<>\"\",B138<=$B$3),AND(C138<>\"\",C138<=$C$3),AND(D138<>\"\",D138<=$D$3),AND(E138<>\"\",E138<=$E$3),AND(F138<>\"\",F138<+$F$3),AND(G138<>\"\",G138<=$G$3),AND(H138<>\"\",H138<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Mordenkainen's Magnificent Mansion",null,null,null,null,2,null,null,{"$f":"MIN(B139:H139,J139:U139)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Extradimensional dwellings bigger on the inside. Caster cannot leave.\nLevel 2: Rope Trick, Rope rises and leads to a space for 1 character.  Collapses when caster lets go of the rope.\nLevel 4: Tiny hut: 6 person hut (looks appropriate e.g. wood/cloth but windows don't open) at normal temp. \nLevel 5 : Sturdy cottage doors wizard locked, chimney grated and alarmed, crude furniture, 8 creatures\nLevel 7 Mansion:  with one entrance that shimmers faintly when open.  You can close the portal if within 30'. Contains enough food for a banquet with translucent staff (can't attack)\n+1 level = +2 characters","Std","1 day","1 mansion",null,null,{"$f":"IF(Z139=\"\",\"\",IF(AA139<>\"\",6+AB$3,IF(OR(Z139=\"STR\",Z139=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z139=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B139<>\"\",B139<=$B$3),AND(C139<>\"\",C139<=$C$3),AND(D139<>\"\",D139<=$D$3),AND(E139<>\"\",E139<=$E$3),AND(F139<>\"\",F139<+$F$3),AND(G139<>\"\",G139<=$G$3),AND(H139<>\"\",H139<=$H$3)),\"Y\",\"N\")","v":"N"},null,null,null,null,"X"]
["Mordenkainen's Private sanctum",null,null,null,null,5,null,null,{"$f":"MIN(B140:H140,J140:U140)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Private room, windows go cloudy.\nNo sound passes the barrier\nArea may apear dark & foggy\nDivination prevented across the barrier.\nTeleporting prevented across the barrier\nPlanar travel impossible inside the barrier","0","1 day","1 room ~400 sq ft",null,null,{"$f":"IF(Z140=\"\",\"\",IF(AA140<>\"\",6+AB$3,IF(OR(Z140=\"STR\",Z140=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z140=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B140<>\"\",B140<=$B$3),AND(C140<>\"\",C140<=$C$3),AND(D140<>\"\",D140<=$D$3),AND(E140<>\"\",E140<=$E$3),AND(F140<>\"\",F140<+$F$3),AND(G140<>\"\",G140<=$G$3),AND(H140<>\"\",H140<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Mordenkainen's Sword",null,null,null,null,null,6,null,{"$f":"MIN(B141:H141,J141:U141)","v":6},null,null,null,null,null,null,null,null,null,null,null,null,"Sword of force. Minor action to attack each round as a spell attack doing slashing damage.  Can move anywhere within range","Std","CONCENTRATE up to 3d6 rounds","1 sword",null,"5d10",{"$f":"IF(Z141=\"\",\"\",IF(AA141<>\"\",6+AB$3,IF(OR(Z141=\"STR\",Z141=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z141=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B141<>\"\",B141<=$B$3),AND(C141<>\"\",C141<=$C$3),AND(D141<>\"\",D141<=$D$3),AND(E141<>\"\",E141<=$E$3),AND(F141<>\"\",F141<+$F$3),AND(G141<>\"\",G141<=$G$3),AND(H141<>\"\",H141<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Murdock's Feathery Flyer",1,null,null,null,null,null,null,{"$f":"MIN(B142:H142,J142:U142)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Grows wings and may glide at ~5:1 (normal weight allowance), 4SP on landing save vs acrobatics (12).  Speed/angle =20' along, 4' down per second (200' / round)","Self","1 glide","Self",null,null,{"$f":"IF(Z142=\"\",\"\",IF(AA142<>\"\",6+AB$3,IF(OR(Z142=\"STR\",Z142=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z142=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B142<>\"\",B142<=$B$3),AND(C142<>\"\",C142<=$C$3),AND(D142<>\"\",D142<=$D$3),AND(E142<>\"\",E142<=$E$3),AND(F142<>\"\",F142<+$F$3),AND(G142<>\"\",G142<=$G$3),AND(H142<>\"\",H142<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic",null,null,"X","X"]
["Non-Detection",null,null,null,null,4,null,null,{"$f":"MIN(B143:H143,J143:U143)","v":3},null,null,null,null,null,null,null,3,null,null,null,null,"Invisible to divination spells (including scrying) and magic items up to level cast at +1. Potions count as 3rd, items as 5th.","Touch","24 hours","1 creature",null,null,{"$f":"IF(Z143=\"\",\"\",IF(AA143<>\"\",6+AB$3,IF(OR(Z143=\"STR\",Z143=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z143=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B143<>\"\",B143<=$B$3),AND(C143<>\"\",C143<=$C$3),AND(D143<>\"\",D143<=$D$3),AND(E143<>\"\",E143<=$E$3),AND(F143<>\"\",F143<+$F$3),AND(G143<>\"\",G143<=$G$3),AND(H143<>\"\",H143<=$H$3)),\"Y\",\"N\")","v":"N"},null,null,null,null,"X"]
["Nystul's Magic Aura",1,null,null,null,null,null,null,{"$f":"MIN(B144:H144,J144:U144)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Object gets a magical aura of a specific type\nLevel 2: Area, 1 room <3d6 x 100sq ft","Touch","Permanent","1 object",null,null,{"$f":"IF(Z144=\"\",\"\",IF(AA144<>\"\",6+AB$3,IF(OR(Z144=\"STR\",Z144=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z144=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,"B",{"$f":"IF(OR(AND(B144<>\"\",B144<=$B$3),AND(C144<>\"\",C144<=$C$3),AND(D144<>\"\",D144<=$D$3),AND(E144<>\"\",E144<=$E$3),AND(F144<>\"\",F144<+$F$3),AND(G144<>\"\",G144<=$G$3),AND(H144<>\"\",H144<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Opportune Moment",null,null,null,null,null,null,1,{"$f":"MIN(B145:H145,J145:U145)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"The mage spots an unexpected opening and has initiative of 1. (Expires if asleep)","Self","1 action within 1 day","Self",null,null,{"$f":"IF(Z145=\"\",\"\",IF(AA145<>\"\",6+AB$3,IF(OR(Z145=\"STR\",Z145=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z145=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B145<>\"\",B145<=$B$3),AND(C145<>\"\",C145<=$C$3),AND(D145<>\"\",D145<=$D$3),AND(E145<>\"\",E145<=$E$3),AND(F145<>\"\",F145<+$F$3),AND(G145<>\"\",G145<=$G$3),AND(H145<>\"\",H145<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew","x"]
["Otherspace",null,null,null,null,null,null,null,{"$f":"MIN(B146:H146,J146:U146)","v":6},null,null,6,null,6,null,null,6,null,null,null,null,"Undetectable extradimensional space, may enter and leave at will.  Can see and hear everything but cannot cast spells or affect anyone / anything.","Self","8 hours","Self",null,null,{"$f":"IF(Z146=\"\",\"\",IF(AA146<>\"\",6+AB$3,IF(OR(Z146=\"STR\",Z146=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z146=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B146<>\"\",B146<=$B$3),AND(C146<>\"\",C146<=$C$3),AND(D146<>\"\",D146<=$D$3),AND(E146<>\"\",E146<=$E$3),AND(F146<>\"\",F146<+$F$3),AND(G146<>\"\",G146<=$G$3),AND(H146<>\"\",H146<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Otiluke's Freezing Sphere",null,null,null,6,null,null,null,{"$f":"MIN(B147:H147,J147:U147)","v":6},null,null,null,null,null,null,null,null,null,null,null,6,"Creates a small sphere of ice, Throw up to range or can be passed to another creature to hurl, sling...  When it impacts it shatters causing a wave of cold to spread out.\nWater will freeze to 6\" depth for 1 minute (sufficient for 5000 lb creatures to walk on). Swimming creatures failing a DEX save are trapped until they make a STR (6) save.\nCan be set to cause a Wall of Ice instead","Std","1 round","80' daimeter","Endure","5d10",{"$f":"IF(Z147=\"\",\"\",IF(AA147<>\"\",6+AB$3,IF(OR(Z147=\"STR\",Z147=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z147=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B147<>\"\",B147<=$B$3),AND(C147<>\"\",C147<=$C$3),AND(D147<>\"\",D147<=$D$3),AND(E147<>\"\",E147<=$E$3),AND(F147<>\"\",F147<+$F$3),AND(G147<>\"\",G147<=$G$3),AND(H147<>\"\",H147<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Otiluke's Resiliant Sphere",null,null,null,null,null,4,null,{"$f":"MIN(B148:H148,J148:U148)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Globe of force to capture a small enough target. Nothing can pass through. Can be rolled/moved by inside/outside characters.  If not large enough to encompass a target it fails.\nIf entrapped save vs STR=7 ongoing","Std","5 rounds","2'+1' diameter/PP","Dodge",null,{"$f":"IF(Z148=\"\",\"\",IF(AA148<>\"\",6+AB$3,IF(OR(Z148=\"STR\",Z148=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z148=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B148<>\"\",B148<=$B$3),AND(C148<>\"\",C148<=$C$3),AND(D148<>\"\",D148<=$D$3),AND(E148<>\"\",E148<=$E$3),AND(F148<>\"\",F148<+$F$3),AND(G148<>\"\",G148<=$G$3),AND(H148<>\"\",H148<=$H$3)),\"Y\",\"N\")","v":"Y"},"Unearthed"]
["Pass without Trace",null,null,null,null,null,null,null,{"$f":"MIN(B149:H149,J149:U149)","v":1},1,1,null,null,null,null,null,null,null,null,null,null,"Creatures within the area leave no tracks, including scent, over snow, mud or other terrain.",0,"d4 hours","35' diameter",null,null,{"$f":"IF(Z149=\"\",\"\",IF(AA149<>\"\",6+AB$3,IF(OR(Z149=\"STR\",Z149=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z149=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B149<>\"\",B149<=$B$3),AND(C149<>\"\",C149<=$C$3),AND(D149<>\"\",D149<=$D$3),AND(E149<>\"\",E149<=$E$3),AND(F149<>\"\",F149<+$F$3),AND(G149<>\"\",G149<=$G$3),AND(H149<>\"\",H149<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Passwall",5,null,null,null,null,null,null,{"$f":"MIN(B150:H150,J150:U150)","v":5},null,null,null,null,null,null,null,5,5,null,null,null,"5' wide x 8' high passage in stone/wood walls.","Touch","1 hour","3d6 feet long",null,null,{"$f":"IF(Z150=\"\",\"\",IF(AA150<>\"\",6+AB$3,IF(OR(Z150=\"STR\",Z150=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z150=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B150<>\"\",B150<=$B$3),AND(C150<>\"\",C150<=$C$3),AND(D150<>\"\",D150<=$D$3),AND(E150<>\"\",E150<=$E$3),AND(F150<>\"\",F150<+$F$3),AND(G150<>\"\",G150<=$G$3),AND(H150<>\"\",H150<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Past life",null,null,null,null,null,null,2,{"$f":"MIN(B151:H151,J151:U151)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Mental image of target's past life's important moments flashing before them.","Touch","Special","1 creature",null,null,{"$f":"IF(Z151=\"\",\"\",IF(AA151<>\"\",6+AB$3,IF(OR(Z151=\"STR\",Z151=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z151=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B151<>\"\",B151<=$B$3),AND(C151<>\"\",C151<=$C$3),AND(D151<>\"\",D151<=$D$3),AND(E151<>\"\",E151<=$E$3),AND(F151<>\"\",F151<+$F$3),AND(G151<>\"\",G151<=$G$3),AND(H151<>\"\",H151<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Patternweave",null,null,null,null,null,null,1,{"$f":"MIN(B152:H152,J152:U152)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Make sense of chaos, broken items","Std","1 minute","35' diameter",null,null,{"$f":"IF(Z152=\"\",\"\",IF(AA152<>\"\",6+AB$3,IF(OR(Z152=\"STR\",Z152=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z152=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B152<>\"\",B152<=$B$3),AND(C152<>\"\",C152<=$C$3),AND(D152<>\"\",D152<=$D$3),AND(E152<>\"\",E152<=$E$3),AND(F152<>\"\",F152<+$F$3),AND(G152<>\"\",G152<=$G$3),AND(H152<>\"\",H152<=$H$3)),\"Y\",\"N\")","v":"N"},null,"x"]
["Phantasmal Force",null,null,1,null,null,null,null,{"$f":"MIN(B153:H153,J153:U153)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Level 1: Phantasmal Force, Create Illusions.  Illusions can move as long as they stay within range.  Creatures can use a Minor action for an additional save.\nSave means illusions are translucent, you can still make out the outline but they have no effect.\nLevel 2: Mirror image  d3+1 duplicates of the caster appears next to them. Determine which is attacked before the attack roll.  \nAttacks against duplicates are at advantage using defence 12.\nA duplicate is destroyed when it takes any damage.\nSpot check each round to work out which is the real one.\nLevel 5 : Programmed Illusion activates upon a set of circumstances (unknown limit to number of times).  Dormant for up to 30 minutes after appearing.\nTrigger based on visual/audible conditions within 30'. Concentration not required.\nLevel 6 : Veil, 1 acre for 1 day. Change the apperance so that only a true sight can tell the difference. Concentration not required.","120'","CONCENTRATE up to 10 minutes","35' diameter","Spot",null,{"$f":"IF(Z153=\"\",\"\",IF(AA153<>\"\",6+AB$3,IF(OR(Z153=\"STR\",Z153=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z153=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,"B",null,null,null,null,{"$f":"IF(OR(AND(B153<>\"\",B153<=$B$3),AND(C153<>\"\",C153<=$C$3),AND(D153<>\"\",D153<=$D$3),AND(E153<>\"\",E153<=$E$3),AND(F153<>\"\",F153<+$F$3),AND(G153<>\"\",G153<=$G$3),AND(H153<>\"\",H153<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X"]
["Phase Door",7,null,null,null,null,null,null,{"$f":"MIN(B154:H154,J154:U154)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"The caster & target can move out of phase with the surroundings and therefore move through non-magical substances at will. They need to stay together.","Touch","3 uses within 10 minutes","Creature touched + caster",null,null,{"$f":"IF(Z154=\"\",\"\",IF(AA154<>\"\",6+AB$3,IF(OR(Z154=\"STR\",Z154=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z154=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B154<>\"\",B154<=$B$3),AND(C154<>\"\",C154<=$C$3),AND(D154<>\"\",D154<=$D$3),AND(E154<>\"\",E154<=$E$3),AND(F154<>\"\",F154<+$F$3),AND(G154<>\"\",G154<=$G$3),AND(H154<>\"\",H154<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Piercing Shriek",4,null,null,null,null,null,null,{"$f":"MIN(B155:H155,J155:U155)","v":4},null,null,4,null,4,null,null,null,null,null,null,null,"Ear deafening shriek that also shatters non-magical brittle items < 5kg. Stone or similar creatures save at disadvantage.",0,"1 round","Cone 20' x 90°","Endure","4d8",{"$f":"IF(Z155=\"\",\"\",IF(AA155<>\"\",6+AB$3,IF(OR(Z155=\"STR\",Z155=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z155=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,"X",null,null,{"$f":"IF(OR(AND(B155<>\"\",B155<=$B$3),AND(C155<>\"\",C155<=$C$3),AND(D155<>\"\",D155<=$D$3),AND(E155<>\"\",E155<=$E$3),AND(F155<>\"\",F155<+$F$3),AND(G155<>\"\",G155<=$G$3),AND(H155<>\"\",H155<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Polymorph",4,null,null,null,null,null,null,{"$f":"MIN(B156:H156,J156:U156)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Target takes on physical non-magical properties of new creature up to 2 sizes different (bulk may increases effective size)\nGnome < Human > Uruk (8.5') > Troll (13') > Giant (19')\nA fit but injured giant > a fit but injured chicken.  When killed, return to original form at original stamina less any excess taken.\nInnate magical abilities are retained.  Mind is retained unless fumbled save)\nSave daily, fumble = permanent.\nNo save if cast on oneself (cannot  fumble either).\n+1 Level = +2 sizes \n+1 Level between class  Mammal > bird  / fish\n+2 Levels > Insect\n+3 Levels between class  prime material > demon / elemental ","Std /2","2 weeks","1 creature","Endure",null,{"$f":"IF(Z156=\"\",\"\",IF(AA156<>\"\",6+AB$3,IF(OR(Z156=\"STR\",Z156=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z156=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing daily","X",null,null,null,null,{"$f":"IF(OR(AND(B156<>\"\",B156<=$B$3),AND(C156<>\"\",C156<=$C$3),AND(D156<>\"\",D156<=$D$3),AND(E156<>\"\",E156<=$E$3),AND(F156<>\"\",F156<+$F$3),AND(G156<>\"\",G156<=$G$3),AND(H156<>\"\",H156<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Power Word",null,4,null,null,null,null,null,{"$f":"MIN(B157:H157,J157:U157)","v":4},null,null,4,null,4,null,null,null,null,null,null,null,"Level 4: Deafen: -2 Alertness (-2 def).\n1st save = -1 Alert/defence\nLevel 6: Stun: Mental attack stuns all creatures within the area.  The save level of success reduces the effect using the stun table.\nLevel 7: Blind Blinds all in the area weakest first up to 150SP total.  BLINDED, Save at disadvantage\nLevel 8: Kill: Slays creatures up to 500SP weakest first.  Use of an HP grants a saving throw.","Std","1 day","35' diameter","Will",null,{"$f":"IF(Z157=\"\",\"\",IF(AA157<>\"\",6+AB$3,IF(OR(Z157=\"STR\",Z157=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z157=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing hourly",null,null,"X",null,null,{"$f":"IF(OR(AND(B157<>\"\",B157<=$B$3),AND(C157<>\"\",C157<=$C$3),AND(D157<>\"\",D157<=$D$3),AND(E157<>\"\",E157<=$E$3),AND(F157<>\"\",F157<+$F$3),AND(G157<>\"\",G157<=$G$3),AND(H157<>\"\",H157<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,null,"X"]
["Predict weather",null,null,null,null,null,null,null,{"$f":"MIN(B158:H158,J158:U158)","v":1},1,1,null,null,null,null,null,null,null,null,1,null,"Determines the weather in the locale","Sight","1 week","10 mile radius",null,null,{"$f":"IF(Z158=\"\",\"\",IF(AA158<>\"\",6+AB$3,IF(OR(Z158=\"STR\",Z158=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z158=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B158<>\"\",B158<=$B$3),AND(C158<>\"\",C158<=$C$3),AND(D158<>\"\",D158<=$D$3),AND(E158<>\"\",E158<=$E$3),AND(F158<>\"\",F158<+$F$3),AND(G158<>\"\",G158<=$G$3),AND(H158<>\"\",H158<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Prismatic Sphere",null,null,null,null,8,null,null,{"$f":"MIN(B159:H159,J159:U159)","v":8},null,null,null,null,null,null,null,null,null,null,null,null,"Scintillating wall or sphere that blinds when looked at.\nWall at least 5' high or a sphere 35' radius. Designated creatures can pass through.\nEach layer must be destroyed in turn\n\nWithin 20' = Blinded 1 minute\nRed:     Non-magical missiles            - Cone of cold : 20SP\nOrange:  Magical missiles                  - Gust of  wind : 40SP\nYellow:   Poisons/gasses/petrification - Disentegrate :80SP\nGreen:    Breath weapons                  - Passwall : Poisoned\nBlue:      Scrying and mental attacks - Magic missile : Petrified\nIndigo:    Spells                                 - Continual light : Insane\nViolet:    Force field                           - Dispel magic : Plane travel)","Std","5 hours","1000 sq feet","Will",null,{"$f":"IF(Z159=\"\",\"\",IF(AA159<>\"\",6+AB$3,IF(OR(Z159=\"STR\",Z159=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z159=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B159<>\"\",B159<=$B$3),AND(C159<>\"\",C159<=$C$3),AND(D159<>\"\",D159<=$D$3),AND(E159<>\"\",E159<=$E$3),AND(F159<>\"\",F159<+$F$3),AND(G159<>\"\",G159<=$G$3),AND(H159<>\"\",H159<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Prismatic Spray",7,null,null,null,null,null,null,{"$f":"MIN(B160:H160,J160:U160)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"Flickering collection of light beams.  Creatures are struck by 1 or more\nAll creatures save or blinded.\n1. Red:       20SP\n2. Orange:  40SP \n3. Yellow:   80SP\n4. Green:   Poisoned\n5. Blue:     Petrified\n6. Indigo:   Insane\n7. Violet    Sent to another plane\n8. Roll twice","0","Instantaneous","Plane 70 x 15' wide","Endure",null,{"$f":"IF(Z160=\"\",\"\",IF(AA160<>\"\",6+AB$3,IF(OR(Z160=\"STR\",Z160=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z160=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B160<>\"\",B160<=$B$3),AND(C160<>\"\",C160<=$C$3),AND(D160<>\"\",D160<=$D$3),AND(E160<>\"\",E160<=$E$3),AND(F160<>\"\",F160<+$F$3),AND(G160<>\"\",G160<=$G$3),AND(H160<>\"\",H160<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Protection from Cantrips",null,null,null,null,2,null,null,{"$f":"MIN(B161:H161,J161:U161)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Cannot be affected by cantrips","Self","1 month","Self",null,null,{"$f":"IF(Z161=\"\",\"\",IF(AA161<>\"\",6+AB$3,IF(OR(Z161=\"STR\",Z161=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z161=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,"B",{"$f":"IF(OR(AND(B161<>\"\",B161<=$B$3),AND(C161<>\"\",C161<=$C$3),AND(D161<>\"\",D161<=$D$3),AND(E161<>\"\",E161<=$E$3),AND(F161<>\"\",F161<+$F$3),AND(G161<>\"\",G161<=$G$3),AND(H161<>\"\",H161<=$H$3)),\"Y\",\"N\")","v":"N"},null,null,null,null,"X"]
["Protection from Creatures",null,null,null,null,null,null,null,{"$f":"MIN(B162:H162,J162:U162)","v":2},2,2,2,null,2,null,null,2,null,null,null,2,"Barrier repels small normal (non-intelligent) creatures of the type specified:\nThose already in the area are at disadvantage.\nLevel 2 : Vermin \nLevel 3 : Natural animals (Bahrie, Ki, Corellion)\nLevel 4 : Plants (Bahrie, Ki, Corellion)\n+1 level = +2 size categories","0","d4 x 10 min","18' diameter",null,null,{"$f":"IF(Z162=\"\",\"\",IF(AA162<>\"\",6+AB$3,IF(OR(Z162=\"STR\",Z162=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z162=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B162<>\"\",B162<=$B$3),AND(C162<>\"\",C162<=$C$3),AND(D162<>\"\",D162<=$D$3),AND(E162<>\"\",E162<=$E$3),AND(F162<>\"\",F162<+$F$3),AND(G162<>\"\",G162<=$G$3),AND(H162<>\"\",H162<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic"]
["Protection From Elements",null,null,null,1,1,null,null,{"$f":"MIN(B163:H163,J163:U163)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Level 1:Endure,3d6 hours, Endure '-20 °C to +50 °C natural temperature with no ill effect, +1 save for other temperatures\n\nFollowing applies to one of cold / fire / lightning\nLevel 2: Resist, Reaction (caster) RESISTANT to one type\nLevel 3: Protect, 18' diameter barrier absorbs the first 5d10. (Wizards & Elemental Priests only)\nAs a reaction it affects only the caster only on first round, then grows to 18' diameter.\nLevel 4: Aura Caster immolated in green fire..., immune to 20 SP/r (before save), Melee attackers suffer 4 reflected damage.\nLevel 7: Enhanced Aura IMMUNE to one type for 10 hours\n+1 level = Touch\n","Touch","CONCENTRATE up to 2d4 min","Caster /\n18' diameter",null,null,{"$f":"IF(Z163=\"\",\"\",IF(AA163<>\"\",6+AB$3,IF(OR(Z163=\"STR\",Z163=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z163=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,null,"X",null,"X","X",{"$f":"IF(OR(AND(B163<>\"\",B163<=$B$3),AND(C163<>\"\",C163<=$C$3),AND(D163<>\"\",D163<=$D$3),AND(E163<>\"\",E163<=$E$3),AND(F163<>\"\",F163<+$F$3),AND(G163<>\"\",G163<=$G$3),AND(H163<>\"\",H163<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB","X",null,null,"X"]
["Protection from Gods",null,null,null,null,null,null,null,{"$f":"MIN(B164:H164,J164:U164)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Level 1: Evil +1 defence, +1 save against truly evil creatures.  This is effective against intelligent undead and creatures with an association with the planes of hell.\n+2 levels = 18' diameter\n+2 levels = +1 save\n+2 levels = RESISTANT to damage","Touch","3d6 rounds","1 creature",null,null,{"$f":"IF(Z164=\"\",\"\",IF(AA164<>\"\",6+AB$3,IF(OR(Z164=\"STR\",Z164=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z164=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B164<>\"\",B164<=$B$3),AND(C164<>\"\",C164<=$C$3),AND(D164<>\"\",D164<=$D$3),AND(E164<>\"\",E164<=$E$3),AND(F164<>\"\",F164<+$F$3),AND(G164<>\"\",G164<=$G$3),AND(H164<>\"\",H164<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X",null,"B"]
["Protection from Normal Missiles",null,null,null,null,null,3,null,{"$f":"MIN(B165:H165,J165:U165)","v":3},null,null,null,null,null,null,3,null,null,null,3,null,"Reaction (caster): Immune to normal non-magical missiles, 1/2 damage from large / magical.\nThor only works outside","Touch","3d6 minutes","Creature touched",null,null,{"$f":"IF(Z165=\"\",\"\",IF(AA165<>\"\",6+AB$3,IF(OR(Z165=\"STR\",Z165=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z165=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"React",null,"X",null,null,null,null,{"$f":"IF(OR(AND(B165<>\"\",B165<=$B$3),AND(C165<>\"\",C165<=$C$3),AND(D165<>\"\",D165<=$D$3),AND(E165<>\"\",E165<=$E$3),AND(F165<>\"\",F165<+$F$3),AND(G165<>\"\",G165<=$G$3),AND(H165<>\"\",H165<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X"]
["Protection from Planes",null,null,null,null,2,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"+1 defence, +1 save against creatures from other planes.\n+2 levels = 18' diameter\n+2 levels = +1 save","Touch","3d6 rounds","1 creature",null,null,{"$f":"IF(Z166=\"\",\"\",IF(AA166<>\"\",6+AB$3,IF(OR(Z166=\"STR\",Z166=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z166=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B166<>\"\",B166<=$B$3),AND(C166<>\"\",C166<=$C$3),AND(D166<>\"\",D166<=$D$3),AND(E166<>\"\",E166<=$E$3),AND(F166<>\"\",F166<+$F$3),AND(G166<>\"\",G166<=$G$3),AND(H166<>\"\",H166<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Rain-bow",4,null,null,null,null,null,null,{"$f":"MIN(B167:H167,J167:U167)","v":4},null,null,null,null,null,null,4,null,null,null,4,null,"Creates multi-hued bow that fires one arrow of each colour. \nx2 damage against specific creatures.  \nMinor action to Spell attack (max twice per round) (e.g. Minor & Manoeuvre)\n  Red      Fire\n  Orange Burrowing / earthy\n  Yellow  Acid / poison using\n  Green   Vegetable\n  Blue     Aerial / lightning\n  Indigo   Aquatic\n  Violet   Constructs / regenerating","as bow","2 rounds","Special",null,"3d6",{"$f":"IF(Z167=\"\",\"\",IF(AA167<>\"\",6+AB$3,IF(OR(Z167=\"STR\",Z167=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z167=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B167<>\"\",B167<=$B$3),AND(C167<>\"\",C167<=$C$3),AND(D167<>\"\",D167<=$D$3),AND(E167<>\"\",E167<=$E$3),AND(F167<>\"\",F167<+$F$3),AND(G167<>\"\",G167<=$G$3),AND(H167<>\"\",H167<=$H$3)),\"Y\",\"N\")","v":"Y"},"Unearthed"]
["Rainbow Pattern",null,4,null,null,null,null,null,{"$f":"MIN(B168:H168,J168:U168)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Hypnotic rainbow pattern that moves away at 30'/round.  \nCreatures will follow, not into obvious danger, (e.g. over a cliff). \nSave if attacked\nCreatures passed within 5' must save but at advantage","Std","5 rounds","35' diameter","Will",null,{"$f":"IF(Z168=\"\",\"\",IF(AA168<>\"\",6+AB$3,IF(OR(Z168=\"STR\",Z168=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z168=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B168<>\"\",B168<=$B$3),AND(C168<>\"\",C168<=$C$3),AND(D168<>\"\",D168<=$D$3),AND(E168<>\"\",E168<=$E$3),AND(F168<>\"\",F168<+$F$3),AND(G168<>\"\",G168<=$G$3),AND(H168<>\"\",H168<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Ray of Enfeeblement",null,2,null,null,null,null,null,{"$f":"MIN(B169:H169,J169:U169)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"-1 To hit, damage -2 levels, 'Disadvantage for Strength checks.\nSave = -1 damage level","Std","5 rounds","1 creature","Will",null,{"$f":"IF(Z169=\"\",\"\",IF(AA169<>\"\",6+AB$3,IF(OR(Z169=\"STR\",Z169=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z169=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing",null,null,null,null,null,{"$f":"IF(OR(AND(B169<>\"\",B169<=$B$3),AND(C169<>\"\",C169<=$C$3),AND(D169<>\"\",D169<=$D$3),AND(E169<>\"\",E169<=$E$3),AND(F169<>\"\",F169<+$F$3),AND(G169<>\"\",G169<=$G$3),AND(H169<>\"\",H169<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Reinforce",null,null,null,null,null,4,null,{"$f":"MIN(B170:H170,J170:U170)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Reinforce walls/doors with an internal force plane (or unmagical rock for Moradin) preventing passwall and similar.","Touch","1 month","100' x 10' high",null,null,{"$f":"IF(Z170=\"\",\"\",IF(AA170<>\"\",6+AB$3,IF(OR(Z170=\"STR\",Z170=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z170=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B170<>\"\",B170<=$B$3),AND(C170<>\"\",C170<=$C$3),AND(D170<>\"\",D170<=$D$3),AND(E170<>\"\",E170<=$E$3),AND(F170<>\"\",F170<+$F$3),AND(G170<>\"\",G170<=$G$3),AND(H170<>\"\",H170<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic"]
["Reverse Gravity",null,null,null,null,7,null,null,{"$f":"MIN(B171:H171,J171:U171)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"Gravity reversed within the area. Momentum will take objects out of the range to the same distance.","Std","10 rounds","30' cube","Dodge",null,{"$f":"IF(Z171=\"\",\"\",IF(AA171<>\"\",6+AB$3,IF(OR(Z171=\"STR\",Z171=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z171=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B171<>\"\",B171<=$B$3),AND(C171<>\"\",C171<=$C$3),AND(D171<>\"\",D171<=$D$3),AND(E171<>\"\",E171<=$E$3),AND(F171<>\"\",F171<+$F$3),AND(G171<>\"\",G171<=$G$3),AND(H171<>\"\",H171<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Rigid Thinking",null,3,null,null,null,null,null,{"$f":"MIN(B172:H172,J172:U172)","v":3},null,null,3,null,3,null,null,null,null,null,null,null,"Carries on with current action or prevent specific action (e.g. continue to attack fighter as caster walks by), Save=disadvantage ","Std/2","CONCENTRATE + d4 rounds","1 creature","Will",null,{"$f":"IF(Z172=\"\",\"\",IF(AA172<>\"\",6+AB$3,IF(OR(Z172=\"STR\",Z172=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z172=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B172<>\"\",B172<=$B$3),AND(C172<>\"\",C172<=$C$3),AND(D172<>\"\",D172<=$D$3),AND(E172<>\"\",E172<=$E$3),AND(F172<>\"\",F172<+$F$3),AND(G172<>\"\",G172<=$G$3),AND(H172<>\"\",H172<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Run",1,null,null,null,null,null,null,{"$f":"MIN(B173:H173,J173:U173)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"May run at double walking speed for duration without tiring. This is not in battle","Touch","2d4 hours","Creature touched",null,null,{"$f":"IF(Z173=\"\",\"\",IF(AA173<>\"\",6+AB$3,IF(OR(Z173=\"STR\",Z173=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z173=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,"X",{"$f":"IF(OR(AND(B173<>\"\",B173<=$B$3),AND(C173<>\"\",C173<=$C$3),AND(D173<>\"\",D173<=$D$3),AND(E173<>\"\",E173<=$E$3),AND(F173<>\"\",F173<+$F$3),AND(G173<>\"\",G173<=$G$3),AND(H173<>\"\",H173<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Sacred Guardian",null,null,null,null,null,null,null,{"$f":"MIN(B174:H174,J174:U174)","v":1},null,null,null,null,null,null,1,null,null,null,null,null,"Priest gets a mental image if the target considers themselves to be in danger.","Touch","1 week","Creature touched",null,null,{"$f":"IF(Z174=\"\",\"\",IF(AA174<>\"\",6+AB$3,IF(OR(Z174=\"STR\",Z174=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z174=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B174<>\"\",B174<=$B$3),AND(C174<>\"\",C174<=$C$3),AND(D174<>\"\",D174<=$D$3),AND(E174<>\"\",E174<=$E$3),AND(F174<>\"\",F174<+$F$3),AND(G174<>\"\",G174<=$G$3),AND(H174<>\"\",H174<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Sanctury",null,null,null,null,null,null,null,{"$f":"MIN(B175:H175,J175:U175)","v":1},1,1,1,1,1,1,1,1,1,1,1,1,"Ignored if inoffensive. Save @ advantage if inadvertantly targeted. Does not allow passing guarded areas…\nLevel 2: Circle of Privacy = 35' diameter, 1 night, \narea = hidden (SPOT 16)","Self","5 rounds","Self","Will",null,{"$f":"IF(Z175=\"\",\"\",IF(AA175<>\"\",6+AB$3,IF(OR(Z175=\"STR\",Z175=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z175=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,"X","X",null,null,{"$f":"IF(OR(AND(B175<>\"\",B175<=$B$3),AND(C175<>\"\",C175<=$C$3),AND(D175<>\"\",D175<=$D$3),AND(E175<>\"\",E175<=$E$3),AND(F175<>\"\",F175<+$F$3),AND(G175<>\"\",G175<=$G$3),AND(H175<>\"\",H175<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Screen",null,null,6,null,null,null,null,{"$f":"MIN(B176:H176,J176:U176)","v":6},null,null,6,null,null,null,null,6,null,null,null,null,"Sets a vision in general terms for what scrying will reveal.","0","1 month","15 off 30' cubes","Spot",null,{"$f":"IF(Z176=\"\",\"\",IF(AA176<>\"\",6+AB$3,IF(OR(Z176=\"STR\",Z176=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z176=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B176<>\"\",B176<=$B$3),AND(C176<>\"\",C176<=$C$3),AND(D176<>\"\",D176<=$D$3),AND(E176<>\"\",E176<=$E$3),AND(F176<>\"\",F176<+$F$3),AND(G176<>\"\",G176<=$G$3),AND(H176<>\"\",H176<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Sequester",null,null,null,null,7,null,null,{"$f":"MIN(B177:H177,J177:U177)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"A willing creature/object/location can be hidden away from detection/scrying until a condition is met.  The target is in suspended animation.  The condition must occur within 1 mile.","Touch","3 weeks","35' diameter",null,null,{"$f":"IF(Z177=\"\",\"\",IF(AA177<>\"\",6+AB$3,IF(OR(Z177=\"STR\",Z177=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z177=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B177<>\"\",B177<=$B$3),AND(C177<>\"\",C177<=$C$3),AND(D177<>\"\",D177<=$D$3),AND(E177<>\"\",E177<=$E$3),AND(F177<>\"\",F177<+$F$3),AND(G177<>\"\",G177<=$G$3),AND(H177<>\"\",H177<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Shadow Door",null,null,2,null,null,null,null,{"$f":"MIN(B178:H178,J178:U178)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Illusionist appears open and pass through a secret door but instead goes invisible for 2d4r. Normal invisibility rules apply.  The somantics are the reaching and opening action so no spell appears to have been cast.","Std","10 minutes","1 door",null,null,{"$f":"IF(Z178=\"\",\"\",IF(AA178<>\"\",6+AB$3,IF(OR(Z178=\"STR\",Z178=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z178=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B178<>\"\",B178<=$B$3),AND(C178<>\"\",C178<=$C$3),AND(D178<>\"\",D178<=$D$3),AND(E178<>\"\",E178<=$E$3),AND(F178<>\"\",F178<+$F$3),AND(G178<>\"\",G178<=$G$3),AND(H178<>\"\",H178<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Shadow Monsters",null,null,4,null,null,null,null,{"$f":"MIN(B179:H179,J179:U179)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Creates quasi-real monster that can attack for damage. HP = Level squared. Spell attack\nIf saved then they suffer 10% of the damage per spell level and they appear as translucent shadowy forms.  Ranged attacks can't extend beyond the area.  Attack of shadow stuff can be cut, pierce or bludgeon\n+1 level =  +1 damage level.","Std","5 rounds","18' diameter","Spot","4d8",{"$f":"IF(Z179=\"\",\"\",IF(AA179<>\"\",6+AB$3,IF(OR(Z179=\"STR\",Z179=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z179=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B179<>\"\",B179<=$B$3),AND(C179<>\"\",C179<=$C$3),AND(D179<>\"\",D179<=$D$3),AND(E179<>\"\",E179<=$E$3),AND(F179<>\"\",F179<+$F$3),AND(G179<>\"\",G179<=$G$3),AND(H179<>\"\",H179<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Shadow stuff",null,null,5,null,null,null,null,{"$f":"MIN(B180:H180,J180:U180)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Create temporary items from hard light (vegtable, soft goods, minerals)\nVegtable =4d8 hours\nMineral = 3d6 hours (not gems)\nMetals = 3d6 x10 minutes","Touch","Special","3d6 cubic feet",null,null,{"$f":"IF(Z180=\"\",\"\",IF(AA180<>\"\",6+AB$3,IF(OR(Z180=\"STR\",Z180=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z180=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B180<>\"\",B180<=$B$3),AND(C180<>\"\",C180<=$C$3),AND(D180<>\"\",D180<=$D$3),AND(E180<>\"\",E180<=$E$3),AND(F180<>\"\",F180<+$F$3),AND(G180<>\"\",G180<=$G$3),AND(H180<>\"\",H180<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Shape Change",8,null,null,null,null,null,null,{"$f":"MIN(B181:H181,J181:U181)","v":8},null,null,null,null,null,null,null,null,null,null,null,null,"Assume the form of any living creature/plant gaining all abilities except magical.  May change form as a minor action","Self","2d4 hours","Self",null,null,{"$f":"IF(Z181=\"\",\"\",IF(AA181<>\"\",6+AB$3,IF(OR(Z181=\"STR\",Z181=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z181=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B181<>\"\",B181<=$B$3),AND(C181<>\"\",C181<=$C$3),AND(D181<>\"\",D181<=$D$3),AND(E181<>\"\",E181<=$E$3),AND(F181<>\"\",F181<+$F$3),AND(G181<>\"\",G181<=$G$3),AND(H181<>\"\",H181<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Sharp weapon",2,null,null,null,null,null,null,{"$f":"MIN(B182:H182,J182:U182)","v":2},null,null,null,null,null,null,2,2,null,null,null,null,"Gives a weapon bonus damage level.  This does not make it a magic weapon.\n+1 level = +1 damage level.","Std","2d4 rounds","1 weapon",null,null,{"$f":"IF(Z182=\"\",\"\",IF(AA182<>\"\",6+AB$3,IF(OR(Z182=\"STR\",Z182=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z182=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"B",{"$f":"IF(OR(AND(B182<>\"\",B182<=$B$3),AND(C182<>\"\",C182<=$C$3),AND(D182<>\"\",D182<=$D$3),AND(E182<>\"\",E182<=$E$3),AND(F182<>\"\",F182<+$F$3),AND(G182<>\"\",G182<=$G$3),AND(H182<>\"\",H182<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew","X"]
["Shield",2,null,null,null,2,2,null,{"$f":"MIN(B183:H183,J183:U183)","v":2},2,2,null,null,null,null,null,2,null,null,null,null,"Glowing hovering shield +1 defense vs melee & ranged (if not using a shield).  Turns auto-targetting spells into requiring a spell attack\n+2 levels = +1 defence","Self","1 encounter","Self",null,null,{"$f":"IF(Z183=\"\",\"\",IF(AA183<>\"\",6+AB$3,IF(OR(Z183=\"STR\",Z183=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z183=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"React",null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B183<>\"\",B183<=$B$3),AND(C183<>\"\",C183<=$C$3),AND(D183<>\"\",D183<=$D$3),AND(E183<>\"\",E183<=$E$3),AND(F183<>\"\",F183<+$F$3),AND(G183<>\"\",G183<=$G$3),AND(H183<>\"\",H183<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Shield of Disintigration",null,null,null,null,7,null,null,{"$f":"MIN(B184:H184,J184:U184)","v":7},null,null,null,7,null,null,7,null,null,null,null,null,"Provides +3 defence. Shield hit if missed.\nAttacker suffers the damage.\nAny non-magical weapon striking must save (dice = 12) or disintigrate. ","Self","1 encounter","Self","Special","5d10",{"$f":"IF(Z184=\"\",\"\",IF(AA184<>\"\",6+AB$3,IF(OR(Z184=\"STR\",Z184=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z184=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B184<>\"\",B184<=$B$3),AND(C184<>\"\",C184<=$C$3),AND(D184<>\"\",D184<=$D$3),AND(E184<>\"\",E184<=$E$3),AND(F184<>\"\",F184<+$F$3),AND(G184<>\"\",G184<=$G$3),AND(H184<>\"\",H184<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Silence",2,2,null,null,null,null,null,{"$f":"MIN(B185:H185,J185:U185)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"All sound is stopped. Targets an area or single object, bell/shoes..\nSave = Spellcasters at disadvantage whilst in area\nIf target at individual and theuy save it affects the area.","Std","2d4 rounds","35' diameter",null,null,{"$f":"IF(Z185=\"\",\"\",IF(AA185<>\"\",6+AB$3,IF(OR(Z185=\"STR\",Z185=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z185=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B185<>\"\",B185<=$B$3),AND(C185<>\"\",C185<=$C$3),AND(D185<>\"\",D185<=$D$3),AND(E185<>\"\",E185<=$E$3),AND(F185<>\"\",F185<+$F$3),AND(G185<>\"\",G185<=$G$3),AND(H185<>\"\",H185<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB","X"]
["Sleep",null,2,null,null,null,null,null,{"$f":"MIN(B186:H186,J186:U186)","v":2},null,null,2,null,2,null,null,null,null,null,null,null,"Creates a soporific field, roll damage as sleep points against current total. Affects weakest first (Villains/captains... always last)\nSave = -1 to skills (not defence) for 1 round\nTakes 1 whole round of slapping to wake someone (= 1st save)","Std","5 rounds","35' diameter","Will","5d10",{"$f":"IF(Z186=\"\",\"\",IF(AA186<>\"\",6+AB$3,IF(OR(Z186=\"STR\",Z186=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z186=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,"Ongoing",null,null,"X",null,null,{"$f":"IF(OR(AND(B186<>\"\",B186<=$B$3),AND(C186<>\"\",C186<=$C$3),AND(D186<>\"\",D186<=$D$3),AND(E186<>\"\",E186<=$E$3),AND(F186<>\"\",F186<+$F$3),AND(G186<>\"\",G186<=$G$3),AND(H186<>\"\",H186<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,5]
["Slow Poison / Paralysis",null,null,null,null,null,null,null,{"$f":"MIN(B187:H187,J187:U187)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"Level 2: Slow Poison, Advantage on future poison & paralysis saves. Halves existing poison rate & duration\nLevel 3: Aura of Purity self - 18' diameter. Includes disease.\nLevel 4: Neutralise Removes 1 non-magical poison type (Ki, Bahrie)","Touch","2d4 hours","Creature touched",null,null,{"$f":"IF(Z187=\"\",\"\",IF(AA187<>\"\",6+AB$3,IF(OR(Z187=\"STR\",Z187=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z187=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,"X",null,null,null,{"$f":"IF(OR(AND(B187<>\"\",B187<=$B$3),AND(C187<>\"\",C187<=$C$3),AND(D187<>\"\",D187<=$D$3),AND(E187<>\"\",E187<=$E$3),AND(F187<>\"\",F187<+$F$3),AND(G187<>\"\",G187<=$G$3),AND(H187<>\"\",H187<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB","X"]
["Speak with Dead",null,null,null,null,2,null,2,{"$f":"MIN(B188:H188,J188:U188)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Talk to the dead, but not undead. Once per 10 days max. 2 questions per PP. Will not know anything that happened after death.  May lie if you are an enemy /hostile or because it can.","Touch","2 questions/PP up to 5 minutes.","1 creature",null,null,{"$f":"IF(Z188=\"\",\"\",IF(AA188<>\"\",6+AB$3,IF(OR(Z188=\"STR\",Z188=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z188=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B188<>\"\",B188<=$B$3),AND(C188<>\"\",C188<=$C$3),AND(D188<>\"\",D188<=$D$3),AND(E188<>\"\",E188<=$E$3),AND(F188<>\"\",F188<+$F$3),AND(G188<>\"\",G188<=$G$3),AND(H188<>\"\",H188<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Spell Turning",null,null,null,null,6,null,null,{"$f":"MIN(B189:H189,J189:U189)","v":6},null,null,null,null,null,null,null,6,null,null,null,null,"Rebound harmlessly spells of < level cast at until capacity reached\nLevel 7: Reflect reflect one spell back to the caster.","Self","CONCENTRATE 3d6 spell levels within 10 min","Self",null,null,{"$f":"IF(Z189=\"\",\"\",IF(AA189<>\"\",6+AB$3,IF(OR(Z189=\"STR\",Z189=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z189=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"React",null,null,null,null,null,null,{"$f":"IF(OR(AND(B189<>\"\",B189<=$B$3),AND(C189<>\"\",C189<=$C$3),AND(D189<>\"\",D189<=$D$3),AND(E189<>\"\",E189<=$E$3),AND(F189<>\"\",F189<+$F$3),AND(G189<>\"\",G189<=$G$3),AND(H189<>\"\",H189<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB 2"]
["Spider Climb",1,null,null,null,null,null,null,{"$f":"MIN(B190:H190,J190:U190)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"Climb smooth walls without slipping at walking speed. Walk across ceilings.","Touch","10 minutes","1 creature",null,null,{"$f":"IF(Z190=\"\",\"\",IF(AA190<>\"\",6+AB$3,IF(OR(Z190=\"STR\",Z190=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z190=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B190<>\"\",B190<=$B$3),AND(C190<>\"\",C190<=$C$3),AND(D190<>\"\",D190<=$D$3),AND(E190<>\"\",E190<=$E$3),AND(F190<>\"\",F190<+$F$3),AND(G190<>\"\",G190<=$G$3),AND(H190<>\"\",H190<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Spike Stones",null,null,null,2,null,null,null,{"$f":"MIN(B191:H191,J191:U191)","v":2},2,2,null,null,null,null,null,null,2,null,null,null,"Creates camoflaged spikes on rocks. Full damage to lead creature, half to others in mined area.  DIFFICULT TERRAIN, or take damage\nIf damaged then save (ENDUR) or half movement for 1 day. ","Std x3","1 1/2 hours","80' daimeter",null,"4d8",{"$f":"IF(Z191=\"\",\"\",IF(AA191<>\"\",6+AB$3,IF(OR(Z191=\"STR\",Z191=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z191=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B191<>\"\",B191<=$B$3),AND(C191<>\"\",C191<=$C$3),AND(D191<>\"\",D191<=$D$3),AND(E191<>\"\",E191<=$E$3),AND(F191<>\"\",F191<+$F$3),AND(G191<>\"\",G191<=$G$3),AND(H191<>\"\",H191<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Squeaking Floors",null,null,null,null,null,null,null,{"$f":"MIN(B192:H192,J192:U192)","v":3},null,null,null,null,null,null,null,3,null,null,null,null,"Makes the floor squeak whenever anyone steps on them","Touch","1 month","200 square feet",null,null,{"$f":"IF(Z192=\"\",\"\",IF(AA192<>\"\",6+AB$3,IF(OR(Z192=\"STR\",Z192=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z192=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B192<>\"\",B192<=$B$3),AND(C192<>\"\",C192<=$C$3),AND(D192<>\"\",D192<=$D$3),AND(E192<>\"\",E192<=$E$3),AND(F192<>\"\",F192<+$F$3),AND(G192<>\"\",G192<=$G$3),AND(H192<>\"\",H192<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Sticks to Snakes",null,null,null,null,null,null,null,{"$f":"MIN(B193:H193,J193:U193)","v":4},4,4,null,null,null,null,null,null,null,null,null,null,"Convert 7 arrow size sticks or 1 branch to snakes\n7x Small poisonous snake \n1x Large poisonous snake","Std","1 day","1 stick / PP",null,null,{"$f":"IF(Z193=\"\",\"\",IF(AA193<>\"\",6+AB$3,IF(OR(Z193=\"STR\",Z193=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z193=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B193<>\"\",B193<=$B$3),AND(C193<>\"\",C193<=$C$3),AND(D193<>\"\",D193<=$D$3),AND(E193<>\"\",E193<=$E$3),AND(F193<>\"\",F193<+$F$3),AND(G193<>\"\",G193<=$G$3),AND(H193<>\"\",H193<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Stinking Cloud",2,null,null,null,2,null,null,{"$f":"MIN(B194:H194,J194:U194)","v":2},2,2,null,null,null,null,null,2,null,null,null,null,"Level 2: Stinking cloud Yellow/green poisonous nauseating gas. OBSCURED no damage.\n  Initial save is Spot, failing means you breathed some gas.\n  Fail = NAUSEOUS +1r after exiting\n  Pass = Holding breath, 1SP and -1 skill per action. ENDURE (10) rising after each action (ignoring -1 skill modifier).\nLevel 4: Poison Spray, (3d6) instant, small cone + random poison effect\nLevel 5:Cloudkill, (4d8) 80' diameter, HEAVILY OBSCURED","Std","5 rounds","35' diameter","Spot","Vary",{"$f":"IF(Z194=\"\",\"\",IF(AA194<>\"\",6+AB$3,IF(OR(Z194=\"STR\",Z194=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z194=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,"Ongoing rising",null,null,null,null,"X",{"$f":"IF(OR(AND(B194<>\"\",B194<=$B$3),AND(C194<>\"\",C194<=$C$3),AND(D194<>\"\",D194<=$D$3),AND(E194<>\"\",E194<=$E$3),AND(F194<>\"\",F194<+$F$3),AND(G194<>\"\",G194<=$G$3),AND(H194<>\"\",H194<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,"X","X"]
["Stone to Flesh",6,null,null,null,null,null,null,{"$f":"MIN(B195:H195,J195:U195)","v":6},null,6,null,null,null,null,null,null,6,null,null,null,"Depetrify a creature,  The creature emerges stunned","Touch","Permanent","1 creature",null,null,{"$f":"IF(Z195=\"\",\"\",IF(AA195<>\"\",6+AB$3,IF(OR(Z195=\"STR\",Z195=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z195=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B195<>\"\",B195<=$B$3),AND(C195<>\"\",C195<=$C$3),AND(D195<>\"\",D195<=$D$3),AND(E195<>\"\",E195<=$E$3),AND(F195<>\"\",F195<+$F$3),AND(G195<>\"\",G195<=$G$3),AND(H195<>\"\",H195<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Storm of Vengence",null,null,6,null,null,null,null,{"$f":"MIN(B196:H196,J196:U196)","v":6},6,null,null,6,null,null,null,null,null,6,6,6,"A churning storm cloud\nRound 1: Thunder 2d4+1 and ENDURE or DEAFENED\nRound 2: Acid rain, 3d6 damage (ENDURE)\nRound 3: 4 bolts of lightning, max 1 per creature, DODGE 4d8 dmg\nRound 4: Hailstones. 3d6 (Bludgeon)\nRound 5: Freezing rain and gusts, DIFFICULT TERRAIN and HEAVILY OBSCURED\nRound 6: Strong winds disperse all weather effects, aerial creatures 3d6 buffeting (ENDURE)","Sight","1 minute","1/2 mile diameter","Special","lots",{"$f":"IF(Z196=\"\",\"\",IF(AA196<>\"\",6+AB$3,IF(OR(Z196=\"STR\",Z196=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z196=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B196<>\"\",B196<=$B$3),AND(C196<>\"\",C196<=$C$3),AND(D196<>\"\",D196<=$D$3),AND(E196<>\"\",E196<=$E$3),AND(F196<>\"\",F196<+$F$3),AND(G196<>\"\",G196<=$G$3),AND(H196<>\"\",H196<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Suffocate",7,null,null,null,null,null,null,{"$f":"MIN(B197:H197,J197:U197)","v":7},null,null,null,null,null,null,null,null,null,null,null,null,"Breath is drawn out of creatures,\nSave = 2SP/r \n1st Fail = Disadvantage on everything (Wild magic +2)\n2nd fail = Unconscious until spell ends",null,"10 rounds","18' diameter","Endure",null,{"$f":"IF(Z197=\"\",\"\",IF(AA197<>\"\",6+AB$3,IF(OR(Z197=\"STR\",Z197=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z197=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,"Ongoing rising",null,null,null,null,null,{"$f":"IF(OR(AND(B197<>\"\",B197<=$B$3),AND(C197<>\"\",C197<=$C$3),AND(D197<>\"\",D197<=$D$3),AND(E197<>\"\",E197<=$E$3),AND(F197<>\"\",F197<+$F$3),AND(G197<>\"\",G197<=$G$3),AND(H197<>\"\",H197<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic"]
["Summon Creatures",null,null,null,null,2,null,null,{"$f":"MIN(B198:H198,J198:U198)","v":2},2,2,null,null,null,null,null,null,null,null,null,null,"Creature/s arrive this round and can be directed (minor). They act the next round.  Minor action to direct or perform tasks.  Default is to attack the nearest enemy.\nLevel 2: Insects swarm. Action to swat or 1d3 (ignore armour). Prayers/spells@ disadvantage.\nLevel 3 = Swarms (rats, bats, beetles...)\nLevel 4 = Reptiles/snakes...\nLevel 5 = Cats and dogs\nLevel 6 = Bears, giant monster versions...","Std","2d4 rounds","35' diameter",null,null,{"$f":"IF(Z198=\"\",\"\",IF(AA198<>\"\",6+AB$3,IF(OR(Z198=\"STR\",Z198=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z198=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B198<>\"\",B198<=$B$3),AND(C198<>\"\",C198<=$C$3),AND(D198<>\"\",D198<=$D$3),AND(E198<>\"\",E198<=$E$3),AND(F198<>\"\",F198<+$F$3),AND(G198<>\"\",G198<=$G$3),AND(H198<>\"\",H198<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Summon Mount",null,null,null,null,2,null,null,{"$f":"MIN(B199:H199,J199:U199)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Summons a mount to serve.","Std","2d4 hours","1 mount",null,null,{"$f":"IF(Z199=\"\",\"\",IF(AA199<>\"\",6+AB$3,IF(OR(Z199=\"STR\",Z199=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z199=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,"X",{"$f":"IF(OR(AND(B199<>\"\",B199<=$B$3),AND(C199<>\"\",C199<=$C$3),AND(D199<>\"\",D199<=$D$3),AND(E199<>\"\",E199<=$E$3),AND(F199<>\"\",F199<+$F$3),AND(G199<>\"\",G199<=$G$3),AND(H199<>\"\",H199<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Sunray",null,null,null,null,null,null,null,{"$f":"MIN(B200:H200,J200:U200)","v":6},6,6,6,6,null,6,6,null,6,6,6,6,"Beam of light from your hand causing radiant damage spell attack and BLIND ENDURE Save.\nUndead have disadvantage\nMay change direction each round.\nEach creature can only be affected once","Std","CONCENTRATE up to 5 rounds","1 creature","Endure","6d12",{"$f":"IF(Z200=\"\",\"\",IF(AA200<>\"\",6+AB$3,IF(OR(Z200=\"STR\",Z200=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z200=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B200<>\"\",B200<=$B$3),AND(C200<>\"\",C200<=$C$3),AND(D200<>\"\",D200<=$D$3),AND(E200<>\"\",E200<=$E$3),AND(F200<>\"\",F200<+$F$3),AND(G200<>\"\",G200<=$G$3),AND(H200<>\"\",H200<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Tanglefoot",null,1,null,null,null,null,null,{"$f":"MIN(B201:H201,J201:U201)","v":1},null,1,null,null,null,null,null,null,null,null,null,null,"Level 2:Trip over your own feet if moving faster than 1/2 speed. PRONE.","Std","5 rounds","35' diameter","Will",null,{"$f":"IF(Z201=\"\",\"\",IF(AA201<>\"\",6+AB$3,IF(OR(Z201=\"STR\",Z201=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z201=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B201<>\"\",B201<=$B$3),AND(C201<>\"\",C201<=$C$3),AND(D201<>\"\",D201<=$D$3),AND(E201<>\"\",E201<=$E$3),AND(F201<>\"\",F201<+$F$3),AND(G201<>\"\",G201<=$G$3),AND(H201<>\"\",H201<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew",null,null,"X","X"]
["Taunt",null,1,null,null,null,null,null,{"$f":"MIN(B202:H202,J202:U202)","v":1},null,null,1,null,1,null,null,null,null,null,null,null,"Taunt a target creature. 2d4+1 Psychic damage \nLevel 1 : Mock :Disadvantage for mind skills\nLevel 1 : Taunt : Target closes for melee attack\nLevel 2 : Afraid FRIGHTENED (3d6)\nLevel 3 : Daze DAZED (4d8), Save = Frozen, Good = No effect\nLevel 4 : Stun STUNNED (5d10), Save = Dazed, Good = Frozen\nLevel 5 : Psychic Wave = Wave of crushing psychic energy 35' diameter (5d10) centred on caster (allies immune) DAZED","STD","Instantaneous","1 creature","Will","Vary",{"$f":"IF(Z202=\"\",\"\",IF(AA202<>\"\",6+AB$3,IF(OR(Z202=\"STR\",Z202=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z202=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,"X",null,null,{"$f":"IF(OR(AND(B202<>\"\",B202<=$B$3),AND(C202<>\"\",C202<=$C$3),AND(D202<>\"\",D202<=$D$3),AND(E202<>\"\",E202<=$E$3),AND(F202<>\"\",F202<+$F$3),AND(G202<>\"\",G202<=$G$3),AND(H202<>\"\",H202<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew","X",null,null,"X"]
["Telekinesis",null,null,null,null,null,1,null,{"$f":"MIN(B203:H203,J203:U203)","v":1},null,null,null,null,null,null,1,null,null,null,null,null,"Level 1 : Elissas Thieving Hand Grasping hand of force to retrieve tiny (< 1')  free resting objects move= 10' (not creatures)\nLevel 2 : Push object, (3d6) Pushes small objects into character.  Spell attack Bludgeon\nLevel 3: Slam (4d8) (Spell attack) Med creatures lifted and slammed into ground, PRONE\n+1 level = +2 size categories\nLevel 4 Hurl (spell attack) (5d10) Hurl an object/ big creature directly away up 50% beyond spell range for damage or hurl loose objects into a creature. PRONE\n+1 level = +2 size categories\nLevel 5 : Telekenesis : Manipulate and move objects & creatures with a wave of 1 hand. 30'/round vertically or horizontally.\n     Save (Dodge) = Avoids movement/ reduces damage\nMinor action to continue","Std","CONCENTRATE up to 3 rounds","1 target","Special","Vary",{"$f":"IF(Z203=\"\",\"\",IF(AA203<>\"\",6+AB$3,IF(OR(Z203=\"STR\",Z203=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z203=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,"X",null,null,null,null,{"$f":"IF(OR(AND(B203<>\"\",B203<=$B$3),AND(C203<>\"\",C203<=$C$3),AND(D203<>\"\",D203<=$D$3),AND(E203<>\"\",E203<=$E$3),AND(F203<>\"\",F203<+$F$3),AND(G203<>\"\",G203<=$G$3),AND(H203<>\"\",H203<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB"]
["Telepathy",null,3,null,null,null,null,3,{"$f":"MIN(B204:H204,J204:U204)","v":3},null,null,3,null,3,null,null,null,null,null,null,null,"Broadcast you own thoughts to everyone within area\n+1 level Full telepathic bond between willing creatures\n+1 level for 2d4 creatures\n+1 level for standard range.","Touch","4 hours","80' diameter",null,null,{"$f":"IF(Z204=\"\",\"\",IF(AA204<>\"\",6+AB$3,IF(OR(Z204=\"STR\",Z204=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z204=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B204<>\"\",B204<=$B$3),AND(C204<>\"\",C204<=$C$3),AND(D204<>\"\",D204<=$D$3),AND(E204<>\"\",E204<=$E$3),AND(F204<>\"\",F204<+$F$3),AND(G204<>\"\",G204<=$G$3),AND(H204<>\"\",H204<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Teleport",null,null,null,null,2,null,null,{"$f":"MIN(B205:H205,J205:U205)","v":2},null,null,null,null,null,null,null,2,null,null,null,null,"Level 2: Blink Appear 10' in random direction as Minor action. (4 blinks in 5 minutes / 1 encounter)\nLevel 3: Misty Step  Teleport 30' to visible location\nLevel 4: Dimension Door No error teleport to a visited location or direction & distance (50 yards). Fails if occupied\nLevel 6: Teleport. All creatures within 10' diameter. Teleport distance is not a factor. The spell won't materialise you in rock but you will take 4d6 damage if it has to relocate you.  The caster makes a Arcane Knowledge save (once per location).\n                          Save\nPermanent circle: Auto (both ends)\nVisible:               Auto\nVery Familiar:      Not a fumble\nFamiliar:              8\nVisited                13\nSeen casually      16  (scryed)\nDescribed:           18\nFailure = off target (d10 x 10% of range). Damage = d6 per 10%","10'","Instantaneous","Self",null,null,{"$f":"IF(Z205=\"\",\"\",IF(AA205<>\"\",6+AB$3,IF(OR(Z205=\"STR\",Z205=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z205=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B205<>\"\",B205<=$B$3),AND(C205<>\"\",C205<=$C$3),AND(D205<>\"\",D205<=$D$3),AND(E205<>\"\",E205<=$E$3),AND(F205<>\"\",F205<+$F$3),AND(G205<>\"\",G205<=$G$3),AND(H205<>\"\",H205<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Temporal Stasis",9,null,null,null,null,null,null,{"$f":"MIN(B206:H206,J206:U206)","v":9},null,null,null,null,null,null,null,null,null,null,null,null,"Target is in stasis and cannot be affected by anything.  Can set a trigger or duration   for release","10'","Permanent","1 creature","Will",null,{"$f":"IF(Z206=\"\",\"\",IF(AA206<>\"\",6+AB$3,IF(OR(Z206=\"STR\",Z206=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z206=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B206<>\"\",B206<=$B$3),AND(C206<>\"\",C206<=$C$3),AND(D206<>\"\",D206<=$D$3),AND(E206<>\"\",E206<=$E$3),AND(F206<>\"\",F206<+$F$3),AND(G206<>\"\",G206<=$G$3),AND(H206<>\"\",H206<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Tentacles",null,null,null,null,6,null,null,{"$f":"MIN(B207:H207,J207:U207)","v":6},null,null,null,null,null,null,null,null,null,null,null,null,"2 off 10' long greenish tentacles grow from body, controlled by caster can grasp, wield weapons, crush.  \nMinor action = each attacks with REACH (spell attack vs dodge), \nDice >= 13 = RESTRAINED and 2d4+1 damage each turn","Self","3d6 rounds","Self",null,"4d8",{"$f":"IF(Z207=\"\",\"\",IF(AA207<>\"\",6+AB$3,IF(OR(Z207=\"STR\",Z207=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z207=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B207<>\"\",B207<=$B$3),AND(C207<>\"\",C207<=$C$3),AND(D207<>\"\",D207<=$D$3),AND(E207<>\"\",E207<=$E$3),AND(F207<>\"\",F207<+$F$3),AND(G207<>\"\",G207<=$G$3),AND(H207<>\"\",H207<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Thorn Whip",1,null,null,null,null,null,null,{"$f":"MIN(B208:H208,J208:U208)","v":1},1,null,null,null,null,null,null,null,null,null,null,null,"Create a thorny whip. Melee spell attack REACH, piercing damage","Self","CONCENTRATE up to 1 encounter","1 creature",null,"3d6",{"$f":"IF(Z208=\"\",\"\",IF(AA208<>\"\",6+AB$3,IF(OR(Z208=\"STR\",Z208=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z208=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B208<>\"\",B208<=$B$3),AND(C208<>\"\",C208<=$C$3),AND(D208<>\"\",D208<=$D$3),AND(E208<>\"\",E208<=$E$3),AND(F208<>\"\",F208<+$F$3),AND(G208<>\"\",G208<=$G$3),AND(H208<>\"\",H208<=$H$3)),\"Y\",\"N\")","v":"Y"},"Homebrew"]
["Thunderclap",null,null,null,7,null,null,null,{"$f":"MIN(B209:H209,J209:U209)","v":7},null,null,null,null,null,null,null,null,7,7,7,null,"Knocked PRONE <= Immense\nFail = STUNNED","0","Instantaneous","Semi circle\n80' daimeter","Endure","6d12",{"$f":"IF(Z209=\"\",\"\",IF(AA209<>\"\",6+AB$3,IF(OR(Z209=\"STR\",Z209=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z209=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B209<>\"\",B209<=$B$3),AND(C209<>\"\",C209<=$C$3),AND(D209<>\"\",D209<=$D$3),AND(E209<>\"\",E209<=$E$3),AND(F209<>\"\",F209<+$F$3),AND(G209<>\"\",G209<=$G$3),AND(H209<>\"\",H209<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Time Stop",9,null,null,null,null,null,null,{"$f":"MIN(B210:H210,J210:U210)","v":9},null,null,null,null,null,null,null,null,null,null,null,null,"Time stops for other creatures within the area, caster can act freely within the area.  Appears to shimmer briefly from outside","0","d3+1 rounds","18' diameter",null,null,{"$f":"IF(Z210=\"\",\"\",IF(AA210<>\"\",6+AB$3,IF(OR(Z210=\"STR\",Z210=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z210=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B210<>\"\",B210<=$B$3),AND(C210<>\"\",C210<=$C$3),AND(D210<>\"\",D210<=$D$3),AND(E210<>\"\",E210<=$E$3),AND(F210<>\"\",F210<+$F$3),AND(G210<>\"\",G210<=$G$3),AND(H210<>\"\",H210<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Tongues",null,2,null,null,null,null,2,{"$f":"MIN(B211:H211,J211:U211)","v":2},2,2,2,2,2,2,2,2,2,2,2,2,"Understand and communicate in an unknown language\nWritten = Divination\nSpoken = Divination or Emotion\nLevel 2 : Humanoids\nLevel 3 :  Monstrous tongues\nLevel 4 : Animals\nLevel 4 : Dead Languages\nLevel 5 : Plants (mages, Ki & Corellion priests only)\n+1 level = Touch","Self","20 minutes","Self",null,null,{"$f":"IF(Z211=\"\",\"\",IF(AA211<>\"\",6+AB$3,IF(OR(Z211=\"STR\",Z211=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z211=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,"X",null,null,{"$f":"IF(OR(AND(B211<>\"\",B211<=$B$3),AND(C211<>\"\",C211<=$C$3),AND(D211<>\"\",D211<=$D$3),AND(E211<>\"\",E211<=$E$3),AND(F211<>\"\",F211<+$F$3),AND(G211<>\"\",G211<=$G$3),AND(H211<>\"\",H211<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Tree",null,null,null,null,null,null,null,{"$f":"MIN(B212:H212,J212:U212)","v":3},3,3,null,null,null,null,null,null,null,null,null,null,"Level 3: Tree, Turns the druid into a tree.  They can see and hear as normal.  The targets can revert at will as a minor action.\nDamage to the trees affects the creatures on a % damaged basis.\n   +1 level = 80' diameter\nLevel 3: Door Walk into a tree, oak & ash\nLevel 4: Strider Step into a tree and out another of the same type within range.  You instantly are aware of all the others within range.  You may continue on following rounds to move directly into other trees without exiting.  \nTree must be big enough to hold you.\nLevel 6: Transport, Can step into and transport between any two trees previously touched","Self","CONCENTRATE up to 2d4 hours","Self",null,null,{"$f":"IF(Z212=\"\",\"\",IF(AA212<>\"\",6+AB$3,IF(OR(Z212=\"STR\",Z212=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z212=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B212<>\"\",B212<=$B$3),AND(C212<>\"\",C212<=$C$3),AND(D212<>\"\",D212<=$D$3),AND(E212<>\"\",E212<=$E$3),AND(F212<>\"\",F212<+$F$3),AND(G212<>\"\",G212<=$G$3),AND(H212<>\"\",H212<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Trigger",null,null,null,null,null,null,2,{"$f":"MIN(B213:H213,J213:U213)","v":2},null,null,null,null,null,null,null,null,null,null,null,null,"Allows a confined spell to trigger on a set of circumstances such a long haired elf gets within 5'",null,null,null,null,null,{"$f":"IF(Z213=\"\",\"\",IF(AA213<>\"\",6+AB$3,IF(OR(Z213=\"STR\",Z213=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z213=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B213<>\"\",B213<=$B$3),AND(C213<>\"\",C213<=$C$3),AND(D213<>\"\",D213<=$D$3),AND(E213<>\"\",E213<=$E$3),AND(F213<>\"\",F213<+$F$3),AND(G213<>\"\",G213<=$G$3),AND(H213<>\"\",H213<=$H$3)),\"Y\",\"N\")","v":"N"}]
["True Seeing",null,null,null,null,null,null,5,{"$f":"MIN(B214:H214,J214:U214)","v":5},null,null,5,5,5,null,null,null,null,null,5,null,"Everything is visible in its native form, invisible, ethereal, displaced","Touch","10 minutes","60' light range",null,null,{"$f":"IF(Z214=\"\",\"\",IF(AA214<>\"\",6+AB$3,IF(OR(Z214=\"STR\",Z214=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z214=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,"X",null,null,{"$f":"IF(OR(AND(B214<>\"\",B214<=$B$3),AND(C214<>\"\",C214<=$C$3),AND(D214<>\"\",D214<=$D$3),AND(E214<>\"\",E214<=$E$3),AND(F214<>\"\",F214<+$F$3),AND(G214<>\"\",G214<=$G$3),AND(H214<>\"\",H214<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,null,null,"X"]
["True Strike",null,null,null,null,null,null,1,{"$f":"MIN(B215:H215,J215:U215)","v":1},null,null,null,1,null,null,1,null,null,null,null,null,"Target gets a glimpse of their opponent's defenses, gain full advantage for the next weapon attack.","Std","1 attack","1 opponent",null,null,{"$f":"IF(Z215=\"\",\"\",IF(AA215<>\"\",6+AB$3,IF(OR(Z215=\"STR\",Z215=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z215=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Battle",null,null,null,null,"X",null,{"$f":"IF(OR(AND(B215<>\"\",B215<=$B$3),AND(C215<>\"\",C215<=$C$3),AND(D215<>\"\",D215<=$D$3),AND(E215<>\"\",E215<=$E$3),AND(F215<>\"\",F215<+$F$3),AND(G215<>\"\",G215<=$G$3),AND(H215<>\"\",H215<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Tsunami",null,null,null,4,null,null,null,{"$f":"MIN(B216:H216,J216:U216)","v":4},null,null,null,null,null,null,null,null,null,null,null,4,"Level 4: Tsunami Swamps small boats causing structural and normal damage\nLevel 5 Waveform  \nCan form waves, whirlpools, geysers...  works underwater.","Std x3","CONCENTRATE\nup to 10 minutes","2 off 10' cubes per PP","Spot","5d10",{"$f":"IF(Z216=\"\",\"\",IF(AA216<>\"\",6+AB$3,IF(OR(Z216=\"STR\",Z216=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z216=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B216<>\"\",B216<=$B$3),AND(C216<>\"\",C216<=$C$3),AND(D216<>\"\",D216<=$D$3),AND(E216<>\"\",E216<=$E$3),AND(F216<>\"\",F216<+$F$3),AND(G216<>\"\",G216<=$G$3),AND(H216<>\"\",H216<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Turn pebble to boulder",2,null,null,null,null,null,null,{"$f":"MIN(B217:H217,J217:U217)","v":2},null,null,null,null,null,null,null,null,2,null,null,null,"Keeps original velocity, (Bludgeon). Spell attack.  Changes size as it leaves the casters hands. Targets up to Huge (10' Ogre) are DAZED (save) \n+1 level = +1 size category affected by DAZE","Std","Instantaneous","1 pebble",null,"4d8",{"$f":"IF(Z217=\"\",\"\",IF(AA217<>\"\",6+AB$3,IF(OR(Z217=\"STR\",Z217=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z217=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,"X",{"$f":"IF(OR(AND(B217<>\"\",B217<=$B$3),AND(C217<>\"\",C217<=$C$3),AND(D217<>\"\",D217<=$D$3),AND(E217<>\"\",E217<=$E$3),AND(F217<>\"\",F217<+$F$3),AND(G217<>\"\",G217<=$G$3),AND(H217<>\"\",H217<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic"]
["Undead Ward",null,null,null,null,5,null,null,{"$f":"MIN(B218:H218,J218:U218)","v":5},null,5,null,null,null,null,null,null,null,null,null,null,"Prevent undead entering the area.  Save = full disadvantage.","0","1 1/2 hours","35' radius","Will",null,{"$f":"IF(Z218=\"\",\"\",IF(AA218<>\"\",6+AB$3,IF(OR(Z218=\"STR\",Z218=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z218=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"12+d4"},"Utility",null,null,null,null,null,null,{"$f":"IF(OR(AND(B218<>\"\",B218<=$B$3),AND(C218<>\"\",C218<=$C$3),AND(D218<>\"\",D218<=$D$3),AND(E218<>\"\",E218<=$E$3),AND(F218<>\"\",F218<+$F$3),AND(G218<>\"\",G218<=$G$3),AND(H218<>\"\",H218<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Unseen Servant",null,null,null,null,null,1,null,{"$f":"MIN(B219:H219,J219:U219)","v":1},null,null,null,null,null,null,null,1,null,null,null,null,"Glowing, blobby humanoid force to fetch, open doors, carry 20lbs, push 40 lbs 1SP Def 7. Moves at 30'. \nCan be shaped as a dish to carry < 500lbs","0","2 hours","80' diameter",null,null,{"$f":"IF(Z219=\"\",\"\",IF(AA219<>\"\",6+AB$3,IF(OR(Z219=\"STR\",Z219=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z219=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,"B",{"$f":"IF(OR(AND(B219<>\"\",B219<=$B$3),AND(C219<>\"\",C219<=$C$3),AND(D219<>\"\",D219<=$D$3),AND(E219<>\"\",E219<=$E$3),AND(F219<>\"\",F219<+$F$3),AND(G219<>\"\",G219<=$G$3),AND(H219<>\"\",H219<=$H$3)),\"Y\",\"N\")","v":"Y"},null,null,null,null,"X"]
["Vampiric Touch",null,null,null,null,1,null,null,{"$f":"MIN(B220:H220,J220:U220)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"The caster may be supercharged by stealing other creatures stamina and going above normal maximum.  These are lost first and disappear after 1 hour.  Caster adds 1/2 of what was stolen.\nLevel 1: Necrotic touch, 2d4+1 Damage spell attack\nLevel 3: Necrotic Bolt (4d8) std/2 range Black bolt of crackling energy. ENDURE save\nLevel 5: Necrotic Aura, 2d4/r per creature, 18' diameter shimmering black aura that negates all healing on affected creatures (including regeneration, potions…). ","Touch","CONCENTRATE up to 1 touch","1 creature","Endure","Vary",{"$f":"IF(Z220=\"\",\"\",IF(AA220<>\"\",6+AB$3,IF(OR(Z220=\"STR\",Z220=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z220=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B220<>\"\",B220<=$B$3),AND(C220<>\"\",C220<=$C$3),AND(D220<>\"\",D220<=$D$3),AND(E220<>\"\",E220<=$E$3),AND(F220<>\"\",F220<+$F$3),AND(G220<>\"\",G220<=$G$3),AND(H220<>\"\",H220<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB 2",null,"X",null,"X"]
["Vision",null,null,1,null,1,null,1,{"$f":"MIN(B221:H221,J221:U221)","v":1},null,null,null,null,null,null,null,1,null,1,1,null,"Level 1 Infravision: Warm bodies appear as if it is gloomy - disadvantage\nLevel 2 : Ultravision: Outdoors the night is like daytime.\nLevel 4 : X-Ray vision: Blocked by stone > 3' thick and metal  > 1\"\n+ 1 levels: Halo of 9 eyes of up to the type cast, which can rotate around. Prevents surprise.\n+ 1 level: Floating eye The caster can see through the eye.\nMinor action move 30' or rotate 360°.",0,"12 hours","1 creature",null,null,{"$f":"IF(Z221=\"\",\"\",IF(AA221<>\"\",6+AB$3,IF(OR(Z221=\"STR\",Z221=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z221=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},"Utility",null,"B",null,null,null,null,{"$f":"IF(OR(AND(B221<>\"\",B221<=$B$3),AND(C221<>\"\",C221<=$C$3),AND(D221<>\"\",D221<=$D$3),AND(E221<>\"\",E221<=$E$3),AND(F221<>\"\",F221<+$F$3),AND(G221<>\"\",G221<=$G$3),AND(H221<>\"\",H221<=$H$3)),\"Y\",\"N\")","v":"Y"},"Unearthed","x"]
["Wail of the Banshee",null,7,null,null,null,null,null,{"$f":"MIN(B222:H222,J222:U222)","v":7},null,null,7,null,7,null,null,null,null,null,null,null,"Wail like a banshee, Frightens to death low level creatures up to damage level no save.  \nHeroes and Villans (i.e. have HP) are at Full disadvantage for 6r",0,"Instantaneous","80' daimeter","Endure","6d12",{"$f":"IF(Z222=\"\",\"\",IF(AA222<>\"\",6+AB$3,IF(OR(Z222=\"STR\",Z222=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z222=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B222<>\"\",B222<=$B$3),AND(C222<>\"\",C222<=$C$3),AND(D222<>\"\",D222<=$D$3),AND(E222<>\"\",E222<=$E$3),AND(F222<>\"\",F222<+$F$3),AND(G222<>\"\",G222<=$G$3),AND(H222<>\"\",H222<=$H$3)),\"Y\",\"N\")","v":"N"},"Tome of Magic"]
["Wall of Bones",null,null,null,null,5,null,null,{"$f":"MIN(B223:H223,J223:U223)","v":5},null,null,null,null,null,null,null,null,null,null,null,null,"Erupts from the earth.  Must rest upon solid foundations. Str=3 to smash with blunt weapons, splintering bones  cause damage within 10'. 1 hit creates 2' square hole x 1' deep.","Std","10 minutes","4d8 x 10' square  \nx 5' thick",null,"2d4+1",{"$f":"IF(Z223=\"\",\"\",IF(AA223<>\"\",6+AB$3,IF(OR(Z223=\"STR\",Z223=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z223=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B223<>\"\",B223<=$B$3),AND(C223<>\"\",C223<=$C$3),AND(D223<>\"\",D223<=$D$3),AND(E223<>\"\",E223<=$E$3),AND(F223<>\"\",F223<+$F$3),AND(G223<>\"\",G223<=$G$3),AND(H223<>\"\",H223<=$H$3)),\"Y\",\"N\")","v":"N"},"Wizards Handbook"]
["Wall of Electricity",null,null,4,null,null,null,null,{"$f":"MIN(B224:H224,J224:U224)","v":4},null,null,null,null,null,null,null,null,null,4,4,null,"Wall of electricity. Damage within 10' = 2d4 on either side. Full damage if passing through the wall.\nMinor action to move ring  (including when caster moves)","Std","10 rounds","60' along or\nRing 18' diameter x 20' high","Endure","5d10",{"$f":"IF(Z224=\"\",\"\",IF(AA224<>\"\",6+AB$3,IF(OR(Z224=\"STR\",Z224=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z224=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,"X",null,null,null,{"$f":"IF(OR(AND(B224<>\"\",B224<=$B$3),AND(C224<>\"\",C224<=$C$3),AND(D224<>\"\",D224<=$D$3),AND(E224<>\"\",E224<=$E$3),AND(F224<>\"\",F224<+$F$3),AND(G224<>\"\",G224<=$G$3),AND(H224<>\"\",H224<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Wall of Fire",null,null,null,4,null,null,null,{"$f":"MIN(B225:H225,J225:U225)","v":4},null,null,null,null,null,4,null,null,null,null,null,null,"Opaque wall of Fire.  Hot side away from caster. Ring (moves with caster) or straight 60' long x 20' high. Damage on passing through, 2d4 damage within 10' (no save)\nMinor action to move ring (including when caster moves)","Std","10 rounds","60' along or\nRing 18' diameter x 20' high","Endure","5d10",{"$f":"IF(Z225=\"\",\"\",IF(AA225<>\"\",6+AB$3,IF(OR(Z225=\"STR\",Z225=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z225=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B225<>\"\",B225<=$B$3),AND(C225<>\"\",C225<=$C$3),AND(D225<>\"\",D225<=$D$3),AND(E225<>\"\",E225<=$E$3),AND(F225<>\"\",F225<+$F$3),AND(G225<>\"\",G225<=$G$3),AND(H225<>\"\",H225<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,"X"]
["Wall of Force",null,null,null,null,null,5,null,{"$f":"MIN(B226:H226,J226:U226)","v":5},null,null,null,5,null,null,null,null,null,null,5,null,"Unaffected by physical blows, breath weapons and most spells including dispel magic. Minimum dimension for a plane is 10'.  Can be made into a sphere around caster. Teleport and similar will bypass it.  Can withstand 50SP (recharge 10SP/r) changing through the colours as the damage increases eventually turning black at which point effects/creatures get through.","Std","2d4 minutes","10 off 20' squares /15' radius sphere",null,null,{"$f":"IF(Z226=\"\",\"\",IF(AA226<>\"\",6+AB$3,IF(OR(Z226=\"STR\",Z226=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z226=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B226<>\"\",B226<=$B$3),AND(C226<>\"\",C226<=$C$3),AND(D226<>\"\",D226<=$D$3),AND(E226<>\"\",E226<=$E$3),AND(F226<>\"\",F226<+$F$3),AND(G226<>\"\",G226<=$G$3),AND(H226<>\"\",H226<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Wall of Ice",null,null,null,4,null,null,null,{"$f":"MIN(B227:H227,J227:U227)","v":4},null,null,null,null,null,null,null,null,null,null,null,4,"Wall of ice 3\" thick/PP sprouts from and is anchored to the ground\n2d4 cold damage when within 10'. Break through using bludgeon (or fire) at 1\"+ 1\" per point of strength per round.\na) Wall 10'x10' per PP.\nb) Hemisphere 1' radius / PP. DODGE save to avoid/escape","Std","1 hour","Special","Endure","3d6",{"$f":"IF(Z227=\"\",\"\",IF(AA227<>\"\",6+AB$3,IF(OR(Z227=\"STR\",Z227=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z227=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B227<>\"\",B227<=$B$3),AND(C227<>\"\",C227<=$C$3),AND(D227<>\"\",D227<=$D$3),AND(E227<>\"\",E227<=$E$3),AND(F227<>\"\",F227<+$F$3),AND(G227<>\"\",G227<=$G$3),AND(H227<>\"\",H227<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB",null,"X"]
["Wall of Pain",null,5,null,null,null,null,null,{"$f":"MIN(B228:H228,J228:U228)","v":5},null,null,5,null,5,null,null,null,null,null,null,null,"Psychic damage","Std","10 rounds","60' along or\nRing 18' diameter x 20' high","Will","5d10",{"$f":"IF(Z228=\"\",\"\",IF(AA228<>\"\",6+AB$3,IF(OR(Z228=\"STR\",Z228=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z228=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B228<>\"\",B228<=$B$3),AND(C228<>\"\",C228<=$C$3),AND(D228<>\"\",D228<=$D$3),AND(E228<>\"\",E228<=$E$3),AND(F228<>\"\",F228<+$F$3),AND(G228<>\"\",G228<=$G$3),AND(H228<>\"\",H228<=$H$3)),\"Y\",\"N\")","v":"N"}]
["Wall of Stone or iron",5,null,null,5,null,null,null,{"$f":"MIN(B229:H229,J229:U229)","v":5},null,null,null,null,null,null,5,null,5,null,null,null,"Creates stone wall.  1 ' thick.  Will stand upright, can create crude crenelations.  If you maintain concentration for the whole duration it becomes permanent.\nAlteration can create iron wall 2\" thick","Std","1 hour","100' x 10' high",null,null,{"$f":"IF(Z229=\"\",\"\",IF(AA229<>\"\",6+AB$3,IF(OR(Z229=\"STR\",Z229=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z229=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B229<>\"\",B229<=$B$3),AND(C229<>\"\",C229<=$C$3),AND(D229<>\"\",D229<=$D$3),AND(E229<>\"\",E229<=$E$3),AND(F229<>\"\",F229<+$F$3),AND(G229<>\"\",G229<=$G$3),AND(H229<>\"\",H229<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Wall of Thorns",null,null,null,null,null,null,null,{"$f":"MIN(B230:H230,J230:U230)","v":4},4,4,null,null,null,null,null,null,null,null,null,null,"Wavering alive wall of thorns.  Attempting to move through the wall causes piercing damage.  Permanent when cast outdoors in suitable area (limited number per area).","Std","10 minutes","15 off 10' cubes","Dodge","5d10",{"$f":"IF(Z230=\"\",\"\",IF(AA230<>\"\",6+AB$3,IF(OR(Z230=\"STR\",Z230=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z230=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B230<>\"\",B230<=$B$3),AND(C230<>\"\",C230<=$C$3),AND(D230<>\"\",D230<=$D$3),AND(E230<>\"\",E230<=$E$3),AND(F230<>\"\",F230<+$F$3),AND(G230<>\"\",G230<=$G$3),AND(H230<>\"\",H230<=$H$3)),\"Y\",\"N\")","v":"N"},"PHB"]
["Water Pulse",null,null,null,3,null,null,null,{"$f":"MIN(B231:H231,J231:U231)","v":3},null,null,null,null,null,null,null,null,null,null,null,3,"Sonic wave pulse through water. Damage 5d10,4d8,3d6 at distance 8'/18'/35' diameter. ENDURE save or DAZED","Std x2","Instantaneous","35' diameter","Endure","5d10",{"$f":"IF(Z231=\"\",\"\",IF(AA231<>\"\",6+AB$3,IF(OR(Z231=\"STR\",Z231=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z231=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B231<>\"\",B231<=$B$3),AND(C231<>\"\",C231<=$C$3),AND(D231<>\"\",D231<=$D$3),AND(E231<>\"\",E231<=$E$3),AND(F231<>\"\",F231<+$F$3),AND(G231<>\"\",G231<=$G$3),AND(H231<>\"\",H231<=$H$3)),\"Y\",\"N\")","v":"N"},"Homebrew"]
["Web",2,null,null,null,2,null,null,{"$f":"MIN(B232:H232,J232:U232)","v":2},null,null,null,null,null,null,null,null,2,null,null,null,"Flammable sticky webs, Creatures <= STR 3 are RESTRAINED. Burn for 2d4+1 damage (ENDURE). Webs collapse at spell end.\nSave = May move 5' per save level as free action.\n+1 Level +1 Strength, burning damage +1 level.\nLevel 4: Silver Web, non-flammable holds. Affects non-corporeal affected by silver.","Std","4 rounds","35' diameter","Dodge","2d4+1",{"$f":"IF(Z232=\"\",\"\",IF(AA232<>\"\",6+AB$3,IF(OR(Z232=\"STR\",Z232=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z232=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,"Ongoing","X",null,null,null,"X",{"$f":"IF(OR(AND(B232<>\"\",B232<=$B$3),AND(C232<>\"\",C232<=$C$3),AND(D232<>\"\",D232<=$D$3),AND(E232<>\"\",E232<=$E$3),AND(F232<>\"\",F232<+$F$3),AND(G232<>\"\",G232<=$G$3),AND(H232<>\"\",H232<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Wildstrike",4,null,null,null,null,null,null,{"$f":"MIN(B233:H233,J233:U233)","v":4},null,null,null,null,null,null,null,null,null,null,null,null,"Makes the magical aura around the target to be chaotic causing the next spell or charged item to wild surge at +9.","Std","4 rounds","1 creature",null,null,{"$f":"IF(Z233=\"\",\"\",IF(AA233<>\"\",6+AB$3,IF(OR(Z233=\"STR\",Z233=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z233=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":""},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B233<>\"\",B233<=$B$3),AND(C233<>\"\",C233<=$C$3),AND(D233<>\"\",D233<=$D$3),AND(E233<>\"\",E233<=$E$3),AND(F233<>\"\",F233<+$F$3),AND(G233<>\"\",G233<=$G$3),AND(H233<>\"\",H233<=$H$3)),\"Y\",\"N\")","v":"Y"},"Tome of Magic"]
["Wind Wall",null,null,null,3,null,null,null,{"$f":"MIN(B234:H234,J234:U234)","v":3},null,null,null,null,null,null,null,null,null,3,3,null,"Outdoors 50mph upward draft up to 50', deflects normal missiles & birds, boulders at disadvantage. Walking creatures suffer damage and may (<= Big) be blown over STR (5).  Damage from crashing into ceiling or from the fall.","Std","10 rounds","100 feet long","Endure","4d8",{"$f":"IF(Z234=\"\",\"\",IF(AA234<>\"\",6+AB$3,IF(OR(Z234=\"STR\",Z234=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z234=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":14},null,null,null,null,null,null,null,{"$f":"IF(OR(AND(B234<>\"\",B234<=$B$3),AND(C234<>\"\",C234<=$C$3),AND(D234<>\"\",D234<=$D$3),AND(E234<>\"\",E234<=$E$3),AND(F234<>\"\",F234<+$F$3),AND(G234<>\"\",G234<=$G$3),AND(H234<>\"\",H234<=$H$3)),\"Y\",\"N\")","v":"N"},"Unearthed"]
["Wizard Lock",1,null,null,null,null,1,null,{"$f":"MIN(B235:H235,J235:U235)","v":1},null,null,null,null,null,null,null,null,null,null,null,null,"Keep a door physically jammed shut, Requires STR check as a action to break.\nWizard locks cannot be opened except by breaking, or having a special skill/item. Lock difficulty = 15 + 2d8.\n+1 level = +1 STR and +1 difficulty","Std x2","10 minutes","20 sq feet","STR",null,{"$f":"IF(Z235=\"\",\"\",IF(AA235<>\"\",6+AB$3,IF(OR(Z235=\"STR\",Z235=\"INT\"),INT(AB$3/3) &\"+d3\",IF(Z235=\"Special\",\"???\",(4+AB$3)&\"+d4\"))))","v":"2+d3"},"Utility",null,"X",null,null,null,"X",{"$f":"IF(OR(AND(B235<>\"\",B235<=$B$3),AND(C235<>\"\",C235<=$C$3),AND(D235<>\"\",D235<=$D$3),AND(E235<>\"\",E235<=$E$3),AND(F235<>\"\",F235<+$F$3),AND(G235<>\"\",G235<=$G$3),AND(H235<>\"\",H235<=$H$3)),\"Y\",\"N\")","v":"Y"},"PHB",null,null,null,"X"]
["Word of Recall",null,null,null,null,6,null,null,6,6,6,6,6,6,6,6,6,6,6,6,6,"Teleport back to your sanctuary.  Must be first cast at the designated sanctuary. \n+1 level Add a trigger.","0","Instantaneous","The caster +5 within 5'",null,null,"","Utility",null,null,null,null,null,null,"N"]
["Wraithform",4,null,null,null,null,null,null,4,null,null,null,null,null,null,null,null,null,null,null,null,"Become insubstantial, need magic to be hit, can pass through cracks. Cannot cast spells or affect physical.","Self","3d6 rounds","Self",null,null,"","Utility",null,null,null,null,null,"X","Y"]
["Zombie double",null,null,null,null,7,null,null,7,null,null,null,null,null,null,null,null,null,null,null,null,"Ju ju zombie duplicate of caster. Stay within 30yds of caster. Climb walls=6\nAtk=6, SP=25 Damage=d10/d8+3. Turn as spectre. Immune to mind effects.","0","2 hours","Special",null,null,"","Utility",null,null,null,null,null,null,"N"]
["Zone of Truth",null,6,null,null,null,null,null,6,null,null,6,6,6,null,null,null,null,null,null,null,"Creates a circle of truth.  Affected creatures are aware of the spell",0,"10 minutes","35' diameter",null,null,"","Utility",null,null,null,null,null,null,"N"]

{"sheet":"Rituals","index":1,"n_rows":41,"n_cols":34,"rows_kept":41,"cut":false,"hidden":false,"merged":[]}
[null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,null,"Grakis"]
[null,"Alteration","Emotion","E-mag","Elemental","Conj / Abj","Force","Divination","Level","Ki","Bahrie","Correllion","Eo","Grim Reaper","Hast","Innana","Loki","Moradin","Set","Thor","Poseidon",{"$f":"X1 & \"'s Rituals\"","v":"Grakis's Rituals"},null,"Casting time = \n10 min / level",null,null,null,{"$f":"VLOOKUP(X1,Mage,2,FALSE)+ VLOOKUP(X1,Mage,3,FALSE)","v":8},"Grakis","Leaphorn","Jurak","Blondin","Errol","Ella"]
["Ritual Name",{"$f":"VLOOKUP(X1,Mage,4,FALSE)","v":4},{"$f":"VLOOKUP(X1,Mage,5,FALSE)","v":0},{"$f":"VLOOKUP(X1,Mage,6,FALSE)","v":2},{"$f":"VLOOKUP(X1,Mage,7,FALSE)","v":0},{"$f":"VLOOKUP(X1,Mage,8,FALSE)","v":2},{"$f":"VLOOKUP(X1,Mage,9,FALSE)","v":4},{"$f":"VLOOKUP(X1,Mage,10,FALSE)","v":0},null,null,null,null,null,null,null,null,null,null,null,null,null,"Ritual Description","Range","Duration","Area","Save Vs","Dmg","Save"]
[]
["Beast Sense",null,null,null,null,null,null,3,{"$f":"MIN(B5:H5,J5:U5)","v":3},3,null,3,null,3,null,null,3,null,null,null,null,"Can see through the beast's eyes/senses (animal not intelligent creatures).  Are oblivious to your own surroundings","Creature touched","CONCENTRATE up to to 1 hour","1 creature",null,null,{"$f":"IF(Z5=\"\",\"\",IF(AA5<>\"\",6+#REF!,IF(OR(Z5=\"STR\",Z5=\"INT\"),INT(#REF!/3) &\"+d3\",IF(Z5=\"Special\",\"???\",(4+#REF!)&\"+d4\"))))","v":""},null,null,null,"X"]
["Abjure",null,null,null,null,null,null,null,4,4,4,4,4,4,4,4,4,4,4,4,4,"Return a named creature to its native plane","10'","Permanent","1 creature",null,null,null,null,null,"X","X"]
["Astral Plane Shift",null,null,null,null,null,null,null,5,5,5,5,5,5,5,5,5,5,5,5,5,"Move enjoined circle of creatures to the plane.","Touch","Permanent","10' diameter",null,null,null,null,null,"X","X"]
["Astral Window",null,null,null,null,null,null,null,3,3,3,3,3,3,3,3,3,3,3,3,3,"See into the Astral plane and view a specific creature.",0,"1 hour","20' diameter",null,null,null,null,null,"X","X"]
["Augury",null,null,null,null,null,null,null,2,2,2,2,2,2,2,2,2,2,2,2,2,"Reading the tea leaves to determine the result of a course of action.\nLevel 1 : up to 1 day in the future.\nLevel 4 : up to 1 month in the future.",0,"1 day+",null,null,null,null,null,null,"X","X","X"]
["Binding",null,null,null,null,8,null,null,8,null,null,null,null,null,null,null,null,null,null,null,null,"Creates a magical restraint for an extraplanar/special creature (elemental, vampire, lycanthrope)","10 yards","Special","1 creature"]
["Blank Thoughts",null,null,null,null,null,null,null,3,null,null,3,null,null,null,null,null,null,null,null,null,"Thoughts of the affected cannot be discerned through scrying. Affects all within 20' and lasts 2d4 days.",0,"2d4 days","20' radius",null,null,null,null,null,null,"X"]
["Body Rest",null,null,null,null,null,null,null,4,4,4,4,4,4,4,4,4,4,4,4,4,"Full rest is twice as effective for a week. Cancelled if they are active.","Touch","1 week","1 creature",null,null,null,null,null,"X","X"]
["Circle of Anti-Magic",null,null,null,null,8,null,null,8,null,null,null,null,null,null,null,null,null,null,null,null,"Spells can't be cast, magic items (including artifacts) don't work. ","0","2 hours","10' radius"]
["Clairvoyance & Clairaudience",null,null,null,null,null,null,3,3,null,null,null,null,null,null,null,3,null,null,null,null,"Concentrate on a known or obvious locale & hear OR see as if there.  Creates an invisible sensor (looking like a floating eye if it is seen). Requires a crystal ball or other device\n+1 level add sound or sight\n+1 level unfamiliar location\n+2 levels for different plane",null,"CONCENTRATE up to 3d6 minutes","Special"]
["Commune",null,null,null,null,null,null,null,6,6,6,6,6,6,6,6,6,6,6,6,6,"Read the bones, the answers will be correct. 1/year.",0,"Instantaneous","Caster"]
["Commune with Nature",null,null,null,null,null,null,3,3,3,null,3,null,null,null,null,null,null,null,null,null,"Gain information about surrounding area, eg location of fresh water, towns, denizens","0","Instantaneous","3 miles radius",null,null,{"$f":"IF(Z16=\"\",\"\",IF(AA16<>\"\",6+Spells!AB$3,IF(OR(Z16=\"STR\",Z16=\"INT\"),INT(Spells!AB$3/3) &\"+d3\",IF(Z16=\"Special\",\"???\",(4+Spells!AB$3)&\"+d4\"))))","v":""},null,null,null,"X"]
["Control Weather",null,null,null,4,null,null,null,4,4,null,null,null,null,null,null,null,null,4,4,null,"Can move by 1 factor\n+1 level = +1 factor\nSunny              Freezing       Calm                     Clear\nPartly Cloudy    Cold             Moderate wind        Haze\nCloudy / Rain    Temperate    Strong Wind           Light mist\nHeavy rain         Hot              Gale                      Fog\nDeluge              Sweltering    Storm                    Heavy fog\n\nEndurance save (10 rising) every hour to keep concentrating. ","0","CONCENTRATE","10 mile diameter",null,null,{"$f":"IF(Z17=\"\",\"\",IF(AA17<>\"\",6+Spells!AB$3,IF(OR(Z17=\"STR\",Z17=\"INT\"),INT(Spells!AB$3/3) &\"+d3\",IF(Z17=\"Special\",\"???\",(4+Spells!AB$3)&\"+d4\"))))","v":""},null,null,"X"]
["Create Food And Water",null,null,null,null,null,null,null,3,3,3,3,3,3,3,3,3,3,3,3,3,"Summon the food of the gods, enough for 1 small party",0,"1 meal","1 meal",null,null,null,null,null,"X","X"]
["Create Golem",null,null,null,null,null,null,null,6,6,6,6,6,6,6,6,6,6,6,6,6,"???",0,"Permanent","1 creature"]
["Dispel Evil",null,null,null,null,null,null,null,4,4,4,4,4,4,4,4,4,4,4,4,4,"Removes the evil from an area / object.","5'","Permanent","10' square",null,null,null,null,null,"X","X"]
["Dissension's Feast",null,null,null,null,null,null,null,2,null,null,2,null,null,null,null,null,null,null,null,null,"Eating the meal causes everyone to argue. The ritual prepares ingredients to be added to the meal.  They then need to be added somehow.",0,"1 hour","1 meal","Endure",null,null,null,null,null,"X"]
["Elemental Plane Shift",null,null,null,null,null,null,null,6,6,6,6,6,6,6,6,6,6,6,6,6,"Move encircled creatures to their plane.",0,"Permanent","10' diameter"]
["Find Familiar",null,null,null,null,null,null,null,1,1,null,1,null,null,null,null,null,null,null,null,null,"Summon a familiar to serve loyally. Gain 4SP from the creature whilst it is alive (lose double if it meets an untimely end). Gain an appropriate enhanced sense. Burn 100gp",0,"1 life","1 mile radius",null,null,null,null,null,null,"X"]
["Foresight",null,null,null,null,null,null,5,5,null,null,null,null,null,null,null,null,null,null,null,null,"Foresight about bad things and how to avoid","0","1 day","Special"]
["Learn Tongue",null,null,null,null,null,null,4,4,4,4,4,4,4,4,4,4,4,4,4,4,"Learn a tongue from a willing individual in a day. (1 / month).",null,null,null,null,null,null,null,null,null,"X"]
["Legal Thoughts",null,null,null,null,null,null,null,3,null,null,null,3,null,null,null,null,null,null,null,null,"Force a creature to obey the letter of a specific law that applies in the area. The law must be read out",0,"1 month","1 creature"]
["Legend Lore",null,null,null,null,null,null,3,3,null,null,3,null,null,null,null,null,null,null,null,null,"Level 3: Identify an object's function & rechargeability\nLevel 4: Remaining charges \nLevel 5: Command words\nLevel 5 : Legend Lore, Reveals information about a legendry person, place or item, easier if at location.  Will probably be cryptic and incomplete\nSubsequent castings do not improve the knowledge.","0","1 item","1 item",null,null,null,null,null,null,"X"]
["Magic Circle",null,null,null,null,3,null,null,3,null,null,null,null,null,null,null,null,null,null,null,null,"Glowing runes appear on the floor in a circle.  A creature of a specific type (celestial, elemental, fey, fiend, undead) cannot enter/exit by non-magical means without a save.  The creature has disadvantage whilst inside; charms, frightenings or possessions cannot take place through the boundary.","Touch","2d4 x10 minutes","10' diameter","Will"]
["Planar Binding",null,null,null,null,null,null,null,5,5,5,5,5,5,5,5,5,5,5,5,5,"Bind a planar creature to your service. Follow, guard… It obeys the letter of the binding but may well be hostile and attempt to subvert the binding. When the task is complete it reports to you if it can otherwise it returns to the point of binding where it remains until the spell ends. When the spell ends it returns to its own plane (1/month).","Touch","1 month","10' diameter",null,null,null,null,null,"X","X"]
["Purify Food & Drink",null,null,null,null,null,null,null,1,1,1,1,1,1,1,1,1,1,1,1,1,"Make food edible","Touch","1 hour","1 meal",null,null,null,null,null,"X","X","X"]
["Quest",null,null,null,null,null,null,null,5,5,5,5,5,5,5,5,5,5,5,5,5,"Send a creature on a quest that the god approves of. Target loses 1 from each saving throws each day it ignores it. Can only be removed by a priest of the same religion and higher leve","Touch","Permanent","1 creature",null,null,null,null,null,"X","X"]
["Reflecting Pool",null,null,null,null,null,null,null,0,null,null,null,null,null,null,null,null,null,null,null,null,"Creates a scrying device from a natural pool. Scrying spells have a 25% chance of working through it. Usable once per week.\nViews up to your normal range but in miles not feet.","Touch","2d4 rounds","1 pool"]
["Restore Magic",5,null,null,null,null,null,null,5,null,null,null,null,null,null,null,null,null,null,null,null,"Enable charges to be applied to an object. Each charge causes 1WP which only natural rest can heal.\nThe appropriate spell also needs to be cast.","Touch","Permanent","1 object",null,null,null,"B"]
["Shadow Engines",null,null,7,null,null,null,null,7,null,null,null,null,null,null,7,null,null,null,null,null,"Create shadow siege engines (caterpaults, siege towers…) plus crew. They cause 1/2 damage.  Multiple castings cannot overlap the areas.  Any damage causes the engines to disappear.","0","10 x 10 min","2d4 engines in 1/2 mile diameter",null,null,{"$f":"IF(Z34=\"\",\"\",IF(AA34<>\"\",6+#REF!,IF(OR(Z34=\"STR\",Z34=\"INT\"),INT(#REF!/3) &\"+d3\",IF(Z34=\"Special\",\"???\",(4+#REF!)&\"+d4\"))))","v":""}]
["Sigil Creation",4,null,null,null,null,null,null,4,null,null,null,null,null,null,null,null,null,null,null,null,"Creates a sigil on the target.  Different sigils require different specialisations","Touch","Permanent","1 creature"]
["Teleportation circle",null,null,null,null,5,null,null,5,null,null,null,null,null,null,null,null,null,null,null,null,"Create a temporary circle that links to another known circle. \nCast in the same place every day for a month to make a permanent one (No using it to teleport when doing this)","Touch","1 round","5' diameter"]
["Unceasing Vigilance Of The Holy Sentinel",null,null,null,null,null,null,null,5,5,5,5,5,5,5,5,5,5,5,5,5,"Immobile area within which the priest can see invisible and in the dark. He has no need for sustenance or rest, regenerates 1SP per hour, is immune to fear and charms. Lasts 1 week",0,"1 week","Caster",null,null,null,null,null,"X","X"]
["Vestment Of The Gods",null,null,null,null,null,null,null,5,5,5,5,5,5,5,5,5,5,5,5,5,"On consecrated ground the priest's clothes act as (1/3, 1/3, 1/3) for absorption Base AC 10. Lasts 1 month.","Self","1 month","Caster",null,null,null,null,null,"X","X"]
["Vestment Of The Saints",null,null,null,null,null,null,null,3,3,3,3,3,3,3,3,3,3,3,3,3,"On consecrated ground the priest's clothes act as (1/2, 1/2, 1/2) for absorption Base AC 10. Lasts 1 mont","Self","1 month","Caster",null,null,null,null,null,"X","X"]
["Von Gasik's refusal",null,null,null,null,5,null,null,5,null,null,null,null,null,null,null,null,null,null,null,null,"Prevents uninvited spellcasters from entering (anybody who has their own internal power to cast mage spells). Acts as 2 levels higher against dispelling",0,"1 month","2d4 x1000 sq feet"]
["Word Of Recall ",null,null,null,null,null,null,null,6,6,6,6,6,6,6,6,6,6,6,6,6,"Cast at the temple, activate by thought, Optionally add a a trigger",0,null,"Caster"]

{"sheet":"Cantrips","index":2,"n_rows":43,"n_cols":13,"rows_kept":43,"cut":false,"hidden":false,"merged":[]}
[null,"Cantrips do not normally affect creatures in combat"]
["Grakis","Cantrip Effect / reverse?",null,"Alter","Emot","E-m","Elem","C/A","For","Div","Grakis","Gleb","Leaphorn"]
["Appearance","Eyes glow/change colour",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Aroma","The smell of fresh cut grass…",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Bind","Puts a knot in a rope",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Campsite","Puts up your tent & bed",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Change","Parchment to cloth, apple to orange…  Lasts up to 1 minute",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Colour","Restore pigments or tinge surface colour",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Erase","Remove non-magical writing froma small area",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Flavour","Salt, spice, sweeten…",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Freshen","Curdle, sour",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Hairy","Up to 6\" growth",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Stitch","Better than manually done by the mage but not as good as a craftsman",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Tangle","Tangles fine thread (not rope)",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Tie","Tie or untie a simple knot",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Tweak","Tweak a person",null,"X",null,null,null,null,null,null,"X",null,"X"]
["Wizard Mark","Permanent invisible signature",null,"X",null,null,null,null,null,null,"X"]
["Amaze","Beguile passers by INT <0 2d4 silver per hour",null,null,"X"]
["Body twitch","Blink, cough, giggle, scratch, yawn…",null,null,"X"]
["Distract","Look to left or right",null,null,"X"]
["Dancing lights","UP to 4 Glowing light 1\" illuminates 3' diameter",null,null,null,"X",null,null,null,null,"X","X"]
["Hide","Small object from viewers directly in front",null,null,null,"X",null,null,null,null,"X","X"]
["Palm","Illusion of palmed object (lasts 1s)",null,null,null,"X",null,null,null,null,"X","X"]
["Present","Hides a held object which will appear in the palm.",null,null,null,"X",null,null,null,null,"X","X"]
["Smokepuff","12\" Smokepuff",null,null,null,"X",null,null,null,null,"X","X"]
["Booming voice","Voice booms",null,null,null,null,"X"]
["Dry / Dampen","Make wood suitable for a fire, dry sodden clothes (1 held garment at a time)",null,null,null,null,"X",null,null,null,null,null,"X"]
["Rain","A 1' rain cloud",null,null,null,null,"X",null,null,null,null,null,"X"]
["Firefinger","3\" flame from finger",null,null,null,null,"X",null,null,null,null,null,"X"]
["Flicker","Flames flicker/brighten/dim",null,null,null,null,"X",null,null,null,null,null,"X"]
["Sound","Raven cry, rumble of distant thunder, group of people",null,null,null,null,"X",null,null,null,null,null,"X"]
["Warm/chill","Change a few degrees",null,null,null,null,"X",null,null,null,null,null,"X"]
["Exterminate","Bee, bug…",null,null,null,null,null,"X",null,null,"X","X","X"]
["Haunting noise","Creak, groan, footfall…",null,null,null,null,null,"X",null,null,"X","X","X"]
["Sprout","Ripen, take root, make buds flower…",null,null,null,null,null,"X",null,null,"X","X","X"]
["Summon bug","Bee, spider, gnat, beetle…",null,null,null,null,null,"X",null,null,"X","X","X"]
["Trail","Leave a detectable magical trail for 30 minutes",null,null,null,null,null,"X",null,null,"X"]
["Clean & polish","Dirty",null,null,null,null,null,null,"X",null,"X","X","X"]
["Gather","Gather numerous small objects, can separate a particular type",null,null,null,null,null,null,"X",null,"X","X","X"]
["Tip","Tip a small object to spill contents…",null,null,null,null,null,null,"X",null,"X","X","X"]
["Open","Unlocked door/window flies open",null,null,null,null,null,null,"X",null,"X","X","X"]
["No surprise","+1 to all surprise saves",null,null,null,null,null,null,null,"X"]
["See it coming","+1 to defense bonus when not performing an action (except dodging).",null,null,null,null,null,null,null,"X"]

{"sheet":"Mages","index":3,"n_rows":15,"n_cols":10,"rows_kept":15,"cut":false,"hidden":false,"merged":[]}
[null,"Arcane / Faith","INT / WIS","Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination"]
["Grakis",5,3,4,0,2,0,2,4,0]
["Leaphorn",5,4,5,0,0,1,4,4,0]
["Jurak",5,2,0,0,0,0,0,0,0]
["Blondin",5,3,0,0,0,0,0,0,0]
["Errol",5,2,0,0,0,0,0,0,0]
["Ella",4,2,0,0,0,0,0,0,0]
["Villan",2,2,0,0,0,0,0,0,0]
["Deathmage",5,3,2,3,1,0,5,0,4]
["Shaman",0,0]
["Bahrie at\n Honshar",0,0]
["Book",5,4]
["Casper",6,5,6,6,4,2,8,5,5]
["Maria",5,3,2,5,0,3,2,2,2]
["Lamorna",6,4,0,0,0,0,0,0,0]

{"sheet":"Spell Area","index":4,"n_rows":18,"n_cols":8,"rows_kept":18,"cut":false,"hidden":false,"merged":[]}
[]
["Rectangles",null,"area sq feet",null,null,null,null,"Targets"]
[120,120,{"$f":"A3*B3","v":14400},null,null,null,null,{"$f":"SQRT(C3)/5","v":24}]
[80,5,{"$f":"A4*B4","v":400},null,null,null,null,{"$f":"SQRT(C4)/5","v":4}]
[40,10,{"$f":"A5*B5","v":400},null,null,null,null,{"$f":"SQRT(C5)/5","v":4}]
[20,20,{"$f":"A6*B6","v":400}]
["Circles diameter",null,null,null,null,null,null,0]
[150,360,{"$f":"3.142*A8*A8*B8/360/4","v":17673.75},"circle",null,null,null,{"$f":"SQRT(C8)/5","v":26.588531362224579}]
[80,360,5027.2,"circle","diameter",null,null,14.180550059853108]
[33,360,855.40949999999998,"circle",null,null,null,5.8494768996894075]
[27,360,572.62950000000001,"circle",null,null,null,4.785935645200424]
[17,360,{"$f":"3.142*A12*A12*B12/360/4","v":227.0095},"circle",null,null,null,3.0133668877187856]
["Cone",null,null,null,null,null,null,{"$f":"SQRT(C13)/5","v":0}]
["Length","Angle",null,null,null,"Truncated",null,0]
[55,25,{"$f":"3.142*A15*A15*B15/360-F15","v":660.03819444444434},"cone","Big",0,null,5.1382417009885568]
[26,90,{"$f":"3.142*A16*A16*B16/360-F16","v":505.99799999999993},"cone","Wide",25,null,4.4988798605875218]
[45,16,{"$f":"3.142*A17*A17*B17/360-F17","v":282.77999999999997},"cone","Small",0,null,{"$f":"SQRT(C17)/5","v":3.363212749737964}]
[13,90,{"$f":"3.142*A18*A18*B18/360-F18","v":122.74949999999998},"cone","Wide-small",10,null,{"$f":"SQRT(C18)/5","v":2.2158474676746138}]

{"sheet":"Distribution","index":5,"n_rows":58,"n_cols":28,"rows_kept":58,"cut":false,"hidden":false,"merged":[]}
["Battle"]
[null,null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Correllion 2","Hast","Innana","Loki","Moradin","Thor 2","Thor","Poseidon","Shaman",null,null,"Level","Ideal # spells","TP cost"]
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[null,9,{"$f":"COUNTIFS(Spells!B$5:B$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!C$5:C$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!D$5:D$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!E$5:E$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!F$5:F$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!G$5:G$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!H$5:H$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!I$5:I$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!J$5:J$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!K$5:K$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!L$5:L$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!M$5:M$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!N$5:N$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!O$5:O$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!P$5:P$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!Q$5:Q$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!R$5:R$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!S$5:S$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!T$5:T$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!U$5:U$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0},{"$f":"COUNTIFS(Spells!V$5:V$236,$B11,Spells!$AC$5:$AC$236,\"Battle\")","v":0}]
["Utility"]
[null,null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Correllion 2","Hast","Innana","Loki","Moradin","Thor 2","Thor","Poseidon","Shaman"]
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[]
["Normal"]
[null,null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Correllion 2","Hast","Innana","Loki","Moradin","Thor 2","Thor","Poseidon","Shaman"]
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[]
["Reaction"]
[null,null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Correllion 2","Hast","Innana","Loki","Moradin","Thor 2","Thor","Poseidon","Shaman"]
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[null,2,{"$f":"COUNTIFS(Spells!B$5:B$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!C$5:C$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!D$5:D$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!E$5:E$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!F$5:F$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!G$5:G$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!H$5:H$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!I$5:I$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!J$5:J$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!K$5:K$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!L$5:L$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!M$5:M$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!N$5:N$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!O$5:O$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!P$5:P$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!Q$5:Q$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!R$5:R$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!S$5:S$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!T$5:T$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!U$5:U$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!V$5:V$236,$B39,Spells!$AC$5:$AC$236,\"React\")","v":0}]
[null,3,{"$f":"COUNTIFS(Spells!B$5:B$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!C$5:C$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!D$5:D$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!E$5:E$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!F$5:F$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!G$5:G$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!H$5:H$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!I$5:I$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!J$5:J$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!K$5:K$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!L$5:L$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!M$5:M$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!N$5:N$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!O$5:O$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!P$5:P$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!Q$5:Q$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!R$5:R$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!S$5:S$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!T$5:T$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":1},{"$f":"COUNTIFS(Spells!U$5:U$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!V$5:V$236,$B40,Spells!$AC$5:$AC$236,\"React\")","v":0}]
[null,4,{"$f":"COUNTIFS(Spells!B$5:B$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!C$5:C$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!D$5:D$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!E$5:E$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!F$5:F$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!G$5:G$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!H$5:H$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!I$5:I$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!J$5:J$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!K$5:K$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!L$5:L$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!M$5:M$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!N$5:N$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!O$5:O$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!P$5:P$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!Q$5:Q$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!R$5:R$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!S$5:S$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!T$5:T$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!U$5:U$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!V$5:V$236,$B41,Spells!$AC$5:$AC$236,\"React\")","v":0}]
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[null,9,{"$f":"COUNTIFS(Spells!B$5:B$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!C$5:C$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!D$5:D$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!E$5:E$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!F$5:F$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!G$5:G$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!H$5:H$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!I$5:I$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!J$5:J$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!K$5:K$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!L$5:L$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!M$5:M$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!N$5:N$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!O$5:O$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!P$5:P$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!Q$5:Q$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!R$5:R$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!S$5:S$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!T$5:T$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!U$5:U$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0},{"$f":"COUNTIFS(Spells!V$5:V$236,$B46,Spells!$AC$5:$AC$236,\"React\")","v":0}]
[]
["Total"]
[null,null,"Alteration","Emotion","E-mag","Elemental","C/A","Force","Divination","level","Ki","Bahrie","Correllion","Eo","Correllion 2","Hast","Innana","Loki","Moradin","Thor 2","Thor","Poseidon","Shaman"]
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[2,2,{"$f":"COUNTIF(Spells!B3:B237,$B51)","v":17},{"$f":"COUNTIF(Spells!C3:C237,$B51)","v":7},{"$f":"COUNTIF(Spells!D3:D237,$B51)","v":7},{"$f":"COUNTIF(Spells!E3:E237,$B51)","v":6},{"$f":"COUNTIF(Spells!F3:F237,$B51)","v":18},{"$f":"COUNTIF(Spells!G3:G237,$B51)","v":2},{"$f":"COUNTIF(Spells!H3:H237,$B51)","v":6},{"$f":"COUNTIF(Spells!I3:I237,$B51)","v":46},{"$f":"COUNTIF(Spells!J3:J237,$B51)","v":16},{"$f":"COUNTIF(Spells!K3:K237,$B51)","v":14},{"$f":"COUNTIF(Spells!L3:L237,$B51)","v":10},{"$f":"COUNTIF(Spells!M3:M237,$B51)","v":7},{"$f":"COUNTIF(Spells!N3:N237,$B51)","v":10},{"$f":"COUNTIF(Spells!O3:O237,$B51)","v":8},{"$f":"COUNTIF(Spells!P3:P237,$B51)","v":10},{"$f":"COUNTIF(Spells!Q3:Q237,$B51)","v":19},{"$f":"COUNTIF(Spells!R3:R237,$B51)","v":13},{"$f":"COUNTIF(Spells!S3:S237,$B51)","v":10},{"$f":"COUNTIF(Spells!T3:T237,$B51)","v":10},{"$f":"COUNTIF(Spells!U3:U237,$B51)","v":11},{"$f":"COUNTIF(Spells!V3:V237,$B51)","v":0}]
[3,3,{"$f":"COUNTIF(Spells!B4:B238,$B52)","v":5},{"$f":"COUNTIF(Spells!C4:C238,$B52)","v":4},{"$f":"COUNTIF(Spells!D4:D238,$B52)","v":1},{"$f":"COUNTIF(Spells!E4:E238,$B52)","v":3},{"$f":"COUNTIF(Spells!F4:F238,$B52)","v":3},{"$f":"COUNTIF(Spells!G4:G238,$B52)","v":4},{"$f":"COUNTIF(Spells!H4:H238,$B52)","v":4},{"$f":"COUNTIF(Spells!I4:I238,$B52)","v":29},{"$f":"COUNTIF(Spells!J4:J238,$B52)","v":6},{"$f":"COUNTIF(Spells!K4:K238,$B52)","v":6},{"$f":"COUNTIF(Spells!L4:L238,$B52)","v":8},{"$f":"COUNTIF(Spells!M4:M238,$B52)","v":6},{"$f":"COUNTIF(Spells!N4:N238,$B52)","v":8},{"$f":"COUNTIF(Spells!O4:O238,$B52)","v":4},{"$f":"COUNTIF(Spells!P4:P238,$B52)","v":7},{"$f":"COUNTIF(Spells!Q4:Q238,$B52)","v":6},{"$f":"COUNTIF(Spells!R4:R238,$B52)","v":7},{"$f":"COUNTIF(Spells!S4:S238,$B52)","v":7},{"$f":"COUNTIF(Spells!T4:T238,$B52)","v":8},{"$f":"COUNTIF(Spells!U4:U238,$B52)","v":5},{"$f":"COUNTIF(Spells!V4:V238,$B52)","v":0}]
[5,4,{"$f":"COUNTIF(Spells!B5:B239,$B53)","v":8},{"$f":"COUNTIF(Spells!C5:C239,$B53)","v":3},{"$f":"COUNTIF(Spells!D5:D239,$B53)","v":4},{"$f":"COUNTIF(Spells!E5:E239,$B53)","v":5},{"$f":"COUNTIF(Spells!F5:F239,$B53)","v":3},{"$f":"COUNTIF(Spells!G5:G239,$B53)","v":4},{"$f":"COUNTIF(Spells!H5:H239,$B53)","v":4},{"$f":"COUNTIF(Spells!I5:I239,$B53)","v":36},{"$f":"COUNTIF(Spells!J5:J239,$B53)","v":6},{"$f":"COUNTIF(Spells!K5:K239,$B53)","v":5},{"$f":"COUNTIF(Spells!L5:L239,$B53)","v":5},{"$f":"COUNTIF(Spells!M5:M239,$B53)","v":5},{"$f":"COUNTIF(Spells!N5:N239,$B53)","v":5},{"$f":"COUNTIF(Spells!O5:O239,$B53)","v":4},{"$f":"COUNTIF(Spells!P5:P239,$B53)","v":4},{"$f":"COUNTIF(Spells!Q5:Q239,$B53)","v":5},{"$f":"COUNTIF(Spells!R5:R239,$B53)","v":5},{"$f":"COUNTIF(Spells!S5:S239,$B53)","v":5},{"$f":"COUNTIF(Spells!T5:T239,$B53)","v":6},{"$f":"COUNTIF(Spells!U5:U239,$B53)","v":6},{"$f":"COUNTIF(Spells!V5:V239,$B53)","v":0}]
[7,5,{"$f":"COUNTIF(Spells!B6:B240,$B54)","v":5},{"$f":"COUNTIF(Spells!C6:C240,$B54)","v":1},{"$f":"COUNTIF(Spells!D6:D240,$B54)","v":2},{"$f":"COUNTIF(Spells!E6:E240,$B54)","v":4},{"$f":"COUNTIF(Spells!F6:F240,$B54)","v":7},{"$f":"COUNTIF(Spells!G6:G240,$B54)","v":2},{"$f":"COUNTIF(Spells!H6:H240,$B54)","v":1},{"$f":"COUNTIF(Spells!I6:I240,$B54)","v":21},{"$f":"COUNTIF(Spells!J6:J240,$B54)","v":5},{"$f":"COUNTIF(Spells!K6:K240,$B54)","v":5},{"$f":"COUNTIF(Spells!L6:L240,$B54)","v":7},{"$f":"COUNTIF(Spells!M6:M240,$B54)","v":6},{"$f":"COUNTIF(Spells!N6:N240,$B54)","v":4},{"$f":"COUNTIF(Spells!O6:O240,$B54)","v":5},{"$f":"COUNTIF(Spells!P6:P240,$B54)","v":6},{"$f":"COUNTIF(Spells!Q6:Q240,$B54)","v":3},{"$f":"COUNTIF(Spells!R6:R240,$B54)","v":5},{"$f":"COUNTIF(Spells!S6:S240,$B54)","v":3},{"$f":"COUNTIF(Spells!T6:T240,$B54)","v":6},{"$f":"COUNTIF(Spells!U6:U240,$B54)","v":5},{"$f":"COUNTIF(Spells!V6:V240,$B54)","v":0}]
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[11,7,{"$f":"COUNTIF(Spells!B8:B242,$B56)","v":3},{"$f":"COUNTIF(Spells!C8:C242,$B56)","v":1},{"$f":"COUNTIF(Spells!D8:D242,$B56)","v":0},{"$f":"COUNTIF(Spells!E8:E242,$B56)","v":1},{"$f":"COUNTIF(Spells!F8:F242,$B56)","v":6},{"$f":"COUNTIF(Spells!G8:G242,$B56)","v":0},{"$f":"COUNTIF(Spells!H8:H242,$B56)","v":0},{"$f":"COUNTIF(Spells!I8:I242,$B56)","v":12},{"$f":"COUNTIF(Spells!J8:J242,$B56)","v":1},{"$f":"COUNTIF(Spells!K8:K242,$B56)","v":1},{"$f":"COUNTIF(Spells!L8:L242,$B56)","v":2},{"$f":"COUNTIF(Spells!M8:M242,$B56)","v":2},{"$f":"COUNTIF(Spells!N8:N242,$B56)","v":2},{"$f":"COUNTIF(Spells!O8:O242,$B56)","v":1},{"$f":"COUNTIF(Spells!P8:P242,$B56)","v":2},{"$f":"COUNTIF(Spells!Q8:Q242,$B56)","v":1},{"$f":"COUNTIF(Spells!R8:R242,$B56)","v":2},{"$f":"COUNTIF(Spells!S8:S242,$B56)","v":2},{"$f":"COUNTIF(Spells!T8:T242,$B56)","v":2},{"$f":"COUNTIF(Spells!U8:U242,$B56)","v":1},{"$f":"COUNTIF(Spells!V8:V242,$B56)","v":0}]
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[null,9,{"$f":"COUNTIF(Spells!B10:B244,$B58)","v":2},{"$f":"COUNTIF(Spells!C10:C244,$B58)","v":0},{"$f":"COUNTIF(Spells!D10:D244,$B58)","v":0},{"$f":"COUNTIF(Spells!E10:E244,$B58)","v":0},{"$f":"COUNTIF(Spells!F10:F244,$B58)","v":0},{"$f":"COUNTIF(Spells!G10:G244,$B58)","v":0},{"$f":"COUNTIF(Spells!H10:H244,$B58)","v":0},{"$f":"COUNTIF(Spells!I10:I244,$B58)","v":2},{"$f":"COUNTIF(Spells!J10:J244,$B58)","v":0},{"$f":"COUNTIF(Spells!K10:K244,$B58)","v":0},{"$f":"COUNTIF(Spells!L10:L244,$B58)","v":0},{"$f":"COUNTIF(Spells!M10:M244,$B58)","v":0},{"$f":"COUNTIF(Spells!N10:N244,$B58)","v":0},{"$f":"COUNTIF(Spells!O10:O244,$B58)","v":0},{"$f":"COUNTIF(Spells!P10:P244,$B58)","v":0},{"$f":"COUNTIF(Spells!Q10:Q244,$B58)","v":0},{"$f":"COUNTIF(Spells!R10:R244,$B58)","v":0},{"$f":"COUNTIF(Spells!S10:S244,$B58)","v":0},{"$f":"COUNTIF(Spells!T10:T244,$B58)","v":0},{"$f":"COUNTIF(Spells!U10:U244,$B58)","v":0},{"$f":"COUNTIF(Spells!V10:V244,$B58)","v":0}]